--[[ MESHUGGAH's HUD Template This template features an example to v contains RAM addresses of position values (hexadecimal) p positon values stored here after reading memory from location v (memory.readbyte) pp previous position values stored here to compare with new positions on next frame --]] -- Variable array: P1 X, P1 Y, Camera X local v = { 0x30, 0x32, --0x613, --0x61c, 0x26 } -- Position array local p = {} for i = 1, table.getn(v) do p[i] = 0 end -- Previous position array local pp = {} for k,v in pairs(p) do pp[k] = v end ----------------------------------------------------------------------- local function objects() -- display ID if alive for i = 0, 15 do if memory.readbyte(0x386+i*19) ~= 0 then gui.text(memory.readbyte(0x388+i*19)+i*30,memory.readbyte(0x38b+i*19)+i*30,string.format("%d X: %3d\nY: %3d",i,memory.readbyte(0x388+i*19),memory.readbyte(0x38b+i*19)),"#FFFFFFFF","#FF000080") end end end local function hud() -- Display object's ID and a simple box around them (not actual hitbox positions) objects() -- Read new positions for i = 1, table.getn(v)-1 do p[i] = memory.readbyte(v[i]) end p[3] = memory.read_u16_le(v[3]) -- CamX pos gui.text(120,0,string.format("CamX %5d (%d)",p[3],p[3]-pp[3]),"#FFFFFFFF","#00000080") -- Level gui.text(120,15,string.format("Level %d\n",memory.readbyte(0xee)),"#FFFFFFFF","#00000080") -- X pos, Y pos gui.text(280,0,string.format("X %5d (%d)",p[1],p[1]-pp[1]),"#FFFFFFFF","#00000080") gui.text(280,15,string.format("Y %5d (%d)",p[2],p[2]-pp[2]),"#FFFFFFFF","#00000080") -- Timer gui.text(420,0,string.format("0x84 %3d\n0xFE %3d",memory.readbyte(0x84),memory.readbyte(0xfe)),"#FFFFFFFF","#00000080") gui.text(520,0,string.format("LAG %3d %3d %3d %3d %3d\n",memory.readbyte(0x1ea),memory.readbyte(0x1f7),memory.readbyte(0x601),memory.readbyte(0x602),memory.readbyte(0x603)),"#FFFFFFFF","#00000080") -- Store positions to compare them in next frame for k,v in pairs(p) do pp[k] = v end end event.onframeend(hud) while true do emu.frameadvance() end