!!! RAM Addresses ||Address||Description|| |0xCA61|Y sector| |0xCA62|Y position within sector| |0xCA63|X sector| |0xCA64|X position within sector| |0xCA87|Y relative to screen edge| |0xCA88|X relative to screen edge| |0xCD00-0xCDFF|Storage of tile property table. Each tile property is 2 bytes. Tile ID of 0x00 is at 0xCD00, ID of 0x01 is at 0xCD02, etc. After IDs of 0x7F it just starts wrapping around.| !!! Tile Properties A list of tile properties courtesy of [http://www.romhacking.net/forum/index.php?topic=14575.0|Drenn's WL3 editor]. The list is fairly complete but there may be some missing. Anything far outside of this range is probably glitched. ||ID||Description|| |0x4020|Nothing| |0x4032|Solid block| |0x409F-0x4163|Slope| |0x41AC|Water| |0x41C8-0x41F8|Water currents| |0x4208|Platform| |0x423F|Underwater platform| |0x4262|Enemy-only platform| |0x428C|Switch| |0x42C3|Ladder body| |0x42E5|Ladder top (can stand on)| |0x42FE|Ladder warp| |0x4336-0x4402|Spikes| |0x442A-0x4461|Up-facing pipe| |0x44FC-0x4533|Down-facing pipe| |0x45CB|Regular door| |0x45FA|Golf door| |0x46F9|Underwater door| |0x477E|Level exit door| |0x47B0|Warp| |0x47DE|Underwater warp| |0x4821|Light/garlic| |0x484C|Quicksand| |0x48BA|Impassable by enemies| |0x48E0|Fire| |0x4934|Rope/vine| |0x4997|Slippery block| |0x49AE|Slippery platform| |0x49FB-0x4A17|Breakable (coin appears)| |0x4AA6-0x4C7C|Breakable by snowball| |0x4CB4-0x4CD0|Breakable| |0x4D60-0x4D7C|Hard breakable| |0x4E2A-0x500F|2x2 breakable| |0x50E8-0x5330|2x2 hard breakable| |0x53FB-0x5417|Breakable by throwing| |0x544B-0x5467|Breakable by fire| |0x5497-0x54B3|Breakable by fat| |0x5520-0x55D7|Breakable by string| More stuff coming soon™