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Last Updated by Unknown on 1/1/2022 6:13 PM
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!!Machine statistics
All numbers are based off of internal memory watch.%%%
Values of speed are in units of 0.25 km/h.%%%
Values of acceleration are in units of 0.25 km/h per frame.%%%
Rotation is in units of 1/65536 of full revolution.%%%
All values represented in decimal, base 10.

||Name||Sp1||Sp2||Sp3||Sp4||Bst||Hys||LR||#||Mnt||Brk||Cst||Turn||Bal||Body||BT||Jump||
||Hot Violet|767%%%20|1279%%%14|1471%%%6|1696%%%1|2304%%%16|1679%%%2287|384| |-4%%%-4|-14|-3|341%%%16384|176%%%512|11264|367|480|
||Fire Ball|895%%%10|1279%%%6|1535%%%4|1760%%%1|2256%%%12|1755%%%2239|384| |-2%%%-1|-13|-2|296%%%13312|108%%%568|13312|383|512|
||J.B.Crystal|511%%%32|1023%%%16|1407%%%6|1672%%%2|2240%%%10|1647%%%2231|376| |-3%%%-2|-18|-5|308%%%15360|224%%%480|10240|575|472|
||Wind Walker%%%Crazy Horse|511%%%40|895%%%28|1279%%%16|1712%%%3|2320%%%40|1703%%%2303|448| |-3%%%-3|-16|-3|384%%%16384|112%%%576|8192|319|576|
||Sly Joker%%%Dirty Joker|895%%%22|1023%%%16|1535%%%8|1744%%%2|2344%%%32|1711%%%2335|368| |-1%%%-5|-13|-6|304%%%14336|200%%%464|12288|175|448|
||The Stingray|639%%%24|1023%%%16|1343%%%4|1840%%%1|2096%%%16|1831%%%2087|352| |-2%%%-1|-6|-2|288%%%20480|112%%%528|13824|719|592|
||Silver Thunder|639%%%6|1151%%%4|1535%%%2|1856%%%1|2352%%%40|1851%%%2335|320| |-2%%%-1|-4|-1|256%%%12288|136%%%512|14848|223|428|
||Falcon Mk-II|767%%%24|1151%%%16|1535%%%5|1792%%%1|2288%%%18|1767%%%2255|416| |-3%%%-1|-14|-4|320%%%15360|192%%%496|10752|431|528|
||Fighting Comet|959%%%24|1279%%%12|1535%%%3|1648%%%1|2360%%%24|1643%%%2351|372| |-1%%%-1|-20|-3|272%%%13824|220%%%448|9216|543|580|
||Jet Vermilion|383%%%48|639%%%24|1023%%%8|1824%%%1|2368%%%48|1807%%%2363|512| |-1%%%-1|-12|-1|236%%%8192|104%%%768|16320|255|432|

__Sp1, Sp2, Sp3, Sp4__: First, second, third, and fourth "gears" of the machine. Upper number is the maximum speed, and the lower number is the acceleration. The full acceleration applies as long as your speed is equal to or below the respective maximums.

__Bst__: When boost is active, what the maximum speed and acceleration is. This overrides the usual maximum speed and acceleration, even if the before-boost acceleration is better.

It's possible for acceleration to speed you up above the maximum, or to get pushed up to that speed through other means, which then triggers a mechanic that disables acceleration and applies some friction for being over your maximum.

__Hys__: Hysteresis. If you go over the maximum or boosted maximum, this lists where your speed must fall down to in order to accelerate once again. This is one effect which causes your machine to oscillate through a few numbers when it reaches top speed. Upper number for regular, lower number for boosted.

__LR__: Drift speed by holding L or R. This moves your machine based on what direction it's facing, not based on its momentum. Often helpful in going faster by using L or R while turning in the opposite direction. This full value is only used at speeds of 512 or more (128 km/h); Below which, it is proportionally reduced.

__Mnt__: Commonly referred to as boost maintenance, this lists friction for being over your current limit. Upper number for regular, lower number for boosted. Acceleration is disabled while over your maximum speed.

__Brk__: Brakes. How much friction is applied when holding brakes. Acceleration is disabled while holding brakes.

__Cst__: Coast. How much friction is applied while on the ground and the accelerator is released. Will stack with other forms of friction. This stat will not apply friction if you keep the accelerator held even if acceleration is disabled.

__Turn__: (Upper) How quickly the machine can turn, changing its facing. (Lower) Maximum difference between facing and momentum before losing speed from turning too sharply. In a sense, this limit also affects the use of L or R buttons for going faster. For reference, 8192 is 45 degrees, 16384 is 90 degrees.

It should be noted that, although The Stingray can face more than 90 degrees away from its momentum without aid of collisions, it will lose speed after exceeding 90 degrees. It is still prevented from turning farther past a certain point some ways past 90 degrees.

__Bal__: How fast the machine changes its momentum to match its facing. Upper number for regular, lower number for Blast Turns. A Blast Turn is when you release and later press the accelerator again. For 10 frames after pressing the accelerator again, you use the lower number.

__Body__: Internal value for durability of machine.

__BT__: Boost time in frames.

__Jump__: Initial upward velocity when driving over a jump pad. Speeds below 2048 (512 km/h) will not use the full listed value.

!!Useful memory addresses

Machine stats begin at address {{02012D60}}. If your machine is not the first one, add {{CC}} to the address for each place down you begin the race at.

Offsets to this address provides the following information:
||+00|4 bytes|X position|
||+04|4 bytes|Y position|
||+54|4 bytes|Height|
||+74|2 bytes|Speed|
||+78|2 bytes|Facing (direction)|
||+7A|2 bytes|Momentum (direction)|
||+84|2 bytes|Vertical speed|
||+8A|2 bytes|Power|
||+8C|2 bytes|Boost timer|
||+A1|1 byte|Timer to trigger boost for holding down the boost button|