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Last Updated by adelikat on 1/13/2022 2:21 AM

Last Updated by adelikat on 1/13/2022 2:21 AM

[https://files.tasvideos.org/gameresources/nes/mtpo/Don.gif|right] These are various stategies discovered for the opponent Don Flamenco 1. While some of these strats maybe doable in real time, these demo movies are Tool-assisted and demonstrate the strat in a frame perfect manner. These times present the fastest possible time that can be obtained with these particular strats. ! TAS Strat No CS [module:youtube|v=g6VpeOjXsV0|start=705|loop=780|w=192|h=150] This is an extremely random strat that achieves a 58.00 without using the clock stopping glitch. It involves numerous random (1/16) stars, 2 rare energy refills, random early counters against his punches, and the fastest timing variations of his punches. ! TAS Strat CS ! Console Strat - No Random Stars or Refills TODO ! Console Strat - One Random Refill TODO ! Console Strat - One Random Star + Random Refill TODO ! Theoretical Console Strat - Two Random Stars + Random Refill ---- ! Randomness Don 2 is notoriously the most random opponent in the game. He has random timing between his patterns, random chance of countering his punches faster, and of course, really random stars. Stars%%% *Countering his hooks & jabs always has a random chance of success except on every 5th punch where it is 100%. On the random ones, success happens when the RNG (0x0018) ends in a 0 but is not 0 (10, 20, 30, 40, etc). Thus the odds of getting a random star is 1/16 (assuming an equally likely outcome of all 256 possible RNG values) Energy Refills%%% Don gets back up with any of 3 possible energy refills for any phase except phase 3 of round 1 if Mac has not been damaged. In a speedrun strat, Don can get back up with 80, 72, or 64 health for phase 2, and 80, 72, or 40 in phase 3 if he's been damaged. This is why the select trick is used in TAS strategies. The odds of getting the 80 refill are 1/2 on each phase, and happen when the RNG ends in a 0, 3, 5, 6, 8, B, D, or E. The odds of getting a 72 refill are 3/8 on each phase, and happen when the RNG ends in a 1, 4, 7, 9, C, or F. The odds of getting the lowest refill (64 or 40) are 1/8 and happen when the RNG ends on a 2 or A. Delay between Jab+Hook Patterns%%% *After a hook, the opponent timer (0x0039) will restart on a certain frame. It seems, that if on that frame the RNG (0x0018) is less than 8 or ends in a 0, the timer will stay frozen. So there is a 24/256 chance on that frame and any subsequent frame that the timer will not restart. While impossible remote, there is a chance that Don 1 could just stand there after his first hook all the way until the 1:30 mark of round 1!

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