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Last Updated by Darkman425 on 10/3/2023 10:06 PM
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Obsoletely Fabulous is a page for obsolete movies that are still interesting, whether it be for historical reasons, cool but obsolete exploits, or many other reasons.

Please feel free to suggest other movies in [Forum/Topics/14873|the forum topic].

For interesting movies that didn't make it to publication, check out [Movies/Gruefood Delight|Gruefood Delight].

%%TAB Historical%%
These movies were significant milestones in the TAS community:

|| ||[13M]||
|[http://youtu.be/-wVwNJ2Pox4|https://i.ytimg.com/vi/-wVwNJ2Pox4/mqdefault.jpg] |The oldest movie archived and published by this website, predating Morimoto's Super Mario Bros. 3 TAS by over three years. It may be greatly outdated by today's standards, but it serves as a time capsule preserving an image of what tool-assisted speedrunning was like at the time.|

|| ||[668M]||
|[http://youtu.be/qXEEobKbfX0|https://i.ytimg.com/vi/qXEEobKbfX0/mqdefault.jpg] |It's 2003. George W. Bush and John Kerry are campaigning for the U.S. presidency, ''The Lord of the Rings: The Return of the King'' is cleaning up at the Oscars, and nobody has heard of a tool-assisted speedrun. This was the movie where it all started – without it, there would be no TASVideos. This movie was painstakingly put together over two years, and it shows: even without frame advance, memory watch, and other tools that modern TASers take for granted, it's still less than forty seconds slower than [1590M|today's best effort].|

|| ||[436M]||
|[http://youtu.be/-nG-VHunrrA|https://i.ytimg.com/vi/-nG-VHunrrA/mqdefault.jpg] |This is a classic. The first Nintendo 64 submission to this site, and the first run of one of the most competed and popular games in tool-assisted history. Of particular interest is the MIPS sequence break, whereby Mario can clip through a supposedly impassable door while holding the NPC MIPS. In conjunction with the infamous Backwards Long Jump (BLJ), this enabled completion of the game with just 16 stars, rather than 70 as the designers intended. Nowadays the BLJ alone is sufficient to destroy the game [2016M|without getting a single star], but, for fans of the rabbit, MIPS abuse lives on in TASes of [2791M|the DS remake].|

|| ||[1285M]||
|[http://youtu.be/lO-Ups2byow|https://i.ytimg.com/vi/lO-Ups2byow/mqdefault.jpg] |The godfather of all obsoleted movies, this even won TAS of 2009. The author kept very quiet about this movie, saying only that he was working on a ''Chrono Trigger'' improvement, so when it turned out to obsolete [450M|its predecessor] by four hours (which has since been made its own branch and further optimized to [5232M|under two and a half hours]), and demonstrate memory corruption techniques that were then unheard of, the community was stunned. Sadly, the tricks used in this TAS have been shown to be the result of poor emulation. There is [2047M|an improvement] that further optimized the save glitch in a more hardware-accurate fashion.|

|| ||[2187M]||
|[http://youtu.be/aYQpl8Jj6Yg|https://i.ytimg.com/vi/aYQpl8Jj6Yg/mqdefault.jpg] |Another movie that shook the community, and was a runner-up for TAS of 2012. This movie demonstrated the possibility for a player to corrupt the game to the point where he could inject and run his own code using just the controller buttons. This movie was obsoleted by [2341M|this one], which corrupts the game far more quickly, but the code that was injected is very different, and both are worth watching.|

|| ||[2341M]||
|[http://youtu.be/3UnB1fomvAw|https://i.ytimg.com/vi/3UnB1fomvAw/mqdefault.jpg] |... And surprisingly, in 2017 this movie got obsoleted as well, by an [3358M|incredible run] featuring an extensive use of a payload.|

|| ||[4032M]||
|[http://youtu.be/jQXHKm21Wpk|https://i.ytimg.com/vi/jQXHKm21Wpk/mqdefault.jpg] |The first TAS created that beats the game less than a second after system startup. It's so quick, the first thing shown in the gameplay besides the glitched curtains is the cutscene that's played right after you defeat Bowser.|

|| ||[4092M]||
|[http://youtu.be/3axoCJUrMTs|https://i.ytimg.com/vi/3axoCJUrMTs/mqdefault.jpg] |Winner of the Glitchy TAS of 2019 award, this movie was obsoleted by a very short [4173M|movie] that beats the game right after that it barely starts.|

%%TAB Obsolete Tricks%%
These TASes show neat tricks and glitches that are not present in their current equivalents:

|| ||[1946M]||
|[http://youtu.be/G7Uzkd21ey4|https://i.ytimg.com/vi/G7Uzkd21ey4/mqdefault.jpg] |Since the publication of this movie, it has been discovered that Ness can defeat this game without leaving his room by [2466M|corrupting the save file]. However, this movie does not corrupt the save file, and thus Ness has to journey all the way to the outskirts of Onett before skipping to the ending in quite a bizarre fashion.|

|| ||[567M]||
|[http://youtu.be/7GyAnMlXtxw|https://i.ytimg.com/vi/7GyAnMlXtxw/mqdefault.jpg] |On the other hand, here's an Earthbound movie that plays through the game mostly as the developers intended. Much of the game's story remains intact and the added condition by the author to not use death warps by the author added some extra tension. This has since been obsoleted by [4578M|an in-bounds publication] that utilizes time saving techniques that skip parts of the plot.|

|| ||[2434M]||
|[http://youtu.be/mzRd1eYoJ94|https://i.ytimg.com/vi/mzRd1eYoJ94/mqdefault.jpg] |The first generation of ''Pokémon'' games have reached an almost unparalleled level of brokenness – they are amongst the only games where multiple ways of corrupting the memory to glitch to the end exist. The game is beaten faster in [2687M|the SRAM glitch movie], but this uses an entirely different glitch. It was done entirely by a bot, which performed over 63 million rerecords to create the movie; no other run has even approached this figure without botting, and very few botted runs have approached and/or surpassed this figure.|

|| ||[2457M]||
|[http://youtu.be/SAJ3znNsChU|https://i.ytimg.com/vi/SAJ3znNsChU/mqdefault.jpg] |How about something even more unique? This improvement to the above run uses a completely different glitch used in no other Gen I submission. Without spoiling anything, it executes some very precisely arranged arbitrary code without ever needing to jump to controller input.|

|| ||[2504M]||
|[http://youtu.be/5MDo5V71pAo|https://i.ytimg.com/vi/5MDo5V71pAo/mqdefault.jpg] |This was the first Gen II Pokémon run to corrupt memory and save data, which made it much faster than the [564M|only other TAS] at that time. One of the main bugs abused lets the author bring up the Pokémon menu to distort map tiles into garbage blocks that are sometimes possible to walk on and get to places he normally can't.|

|| ||[1437M]||
|[http://youtu.be/Y7c1Sb0eb8k|https://i.ytimg.com/vi/Y7c1Sb0eb8k/mqdefault.jpg] |Zipping all over the place with little regard for the game's intended route is nothing new for ''Castlevania'' TASes, but this movie features a quite unique trick: constantly switching characters to allow the player to move around faster. The characters shout their names every time they are switched, creating an incessant noise that is either entertaining or very annoying, depending on your point of view. A [1823M|new, faster gliding motion] was subsequently discovered, which allowed fans of ''Castlevania'' TASes to give their ears a break.|

|| ||[1886M]||
|[http://youtu.be/9Uo9s_ybtCE|https://i.ytimg.com/vi/9Uo9s_ybtCE/mqdefault.jpg] |This TAS does something no other (exempting the slightly slower one it obsoleted) has done: it plays through a level made entirely of actual memory blocks. What's better is that Mario can actually interact with these tiles as he moves through them, which has the added benefit of corrupting individual blocks of memory however the authors wish.|

%%TAB Uniquely Entertaining%%
These TASes feature a unique form of entertainment:

|| ||[817M]||
|[http://youtu.be/U26rIwp6AlA|https://i.ytimg.com/vi/U26rIwp6AlA/mqdefault.jpg] |''Super Metroid'' has been through many iterations in many different categories. This one won TAS of 2007, partially because the author went the extra mile with entertainment. Even during cutscenes and scripted sequences, where the player has no control over the game, the author decided to play around with the input such that, when displayed on the screen, it formed amusing animations. This input is visible in the YouTube encode.|

|| ||[1569M]||
|[http://youtu.be/_p_UtfOmp9E|https://i.ytimg.com/vi/_p_UtfOmp9E/mqdefault.jpg] |This TAS has the distinction of being the first playaround TAS ever to be obsoleted. It makes an utter mockery of the game's input recognition system, forcing it to accept meaningless doodles as correct answers to mental arithmetic questions. The author's [1734M|second version] draws more elaborate pictures, but some felt that this made the TAS drag on a little, and the pictures were so well-drawn themselves that they distracted from the point of the run: that the game was recognizing them as numeric characters.|
%%TAB_END%%