Posts for feos
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ALAKTORN wrote:
It’s not half interested and tired, it’s the fact they only care about the work Spikestuff puts in. He’s untouchable because of all the work he does, and I seriously doubt anything will happen to him even if his behaviour doesn’t change in the future.
Said the guy whose permaban was lifted out of pity? EDIT:
ALAKTORN wrote:
Edit: @feos below: not sure what you took issue with to spark that reply but I’d rather not derail the topic. I only said what I said because it seems pretty obvious to me and I basically do the same thing as the manager of another website’s staff so I know how it goes.
You missed the point that the ban was eventually lifted. Now I'll quote myself from IRC:
so to add to Nach's point and to make it more obvious: this witchhunt should make us pay more attention to our attitudes, both involved and uninvolved. acting poorly should be stopped in light of all this. no one wants it to repeat. not just because of bans and demotions. but because IMPROVING upon ourselves would be much better.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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c-square wrote:
1) Currently published TASses and all obsoletion attempts of those TASses are granted an exemption I'm sure no one intended these rules to suddenly invalidate any existing publications, but I think it would be good to be explicit about it. But furthermore, in order to be able do a fair comparison, any future runs attempting to obsolete a published TAS must be done at the same CPU settings as the published TAS, regardless of whether or not it adheres to the new rules.
Where are you getting this from? The rules say:
Obsoleting a published movie Site rules still apply even if the published movie breaks them. We make mistakes sometimes, but that doesn't provide a green light for you to break the rules.
c-square wrote:
2) I feel as though I must be misunderstanding the following rule:
In-game settings and environment parameters that have arbitrary nature and don't belong to point 1 should be left at default values. Deviations from those are disallowed from Vault. For example, if the game allows to set arbitrary speed factor (even limited to some range), picking arbitrary values can only belong to side branches, not to fastest completion (and%) or full completion (100%).
There are many games with in-game speed settings, allowing the player to adjust the speed of gameplay. Often times, setting these to the highest speed increases the difficulty of the game, and so acts both as way to make a faster speedrun and at the same time results in a more impressive accomplishment. Examples from my own runs include the Sierra games, Sid Meier's Railroad Tycoon and, of course, the CD Man game. All of these would have suffered in both entertainment and quality if they were forced to keep to the default in-game speed settings. I don't see why PC games should have a special rule forbidding the use of in-game options that affect gameplay that other platforms don't have to follow.
Why are you skipping the part that addresses explicit in-game options directly?
In-game settings and environment parameters that are explicitly supported as modes are allowed.
  • This means there are limited non-arbitrary options the game was designed to work with, for example a few speed variants. Explicit support can be proven by in-game options, official PC spec recommendations, release notes, source code logic and comments, etc. Burden of proof is on the TAS author here. If this information is completely unavailable for a given game, use the environment specs that were common and popular in this game's era.
c-square wrote:
Finally, because refactoring in JPC-rr is such a pain, it would be good to provide authors with an official list of accepted CPUDivider settings for each year, so TASsers can refer to it and know that they're safe to choose that setting before starting. It would also help judges to know if submissions meet the guidelines. I'd be very happy to submit a list for review and official adoption.
This would help a lot, but being released the year when some CPU was available doesn't automatically mean it was supported. But for cases when no info about explicit support is known at all, this will help.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Capping off AGDQ 2019, looking to changes for future GDQ's
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dwangoAC wrote:
I agree with the feedback in this thread and as a result I'm done doing GDQ events if we are not prepared for them. From here on out, all GDQ content must be in a state ready to show to an audience before submissions open. Period.
This is a very wise decision, I love it.
dwangoAC wrote:
I can say, however, that TASVideos forums has clearly not been a place where people have stepped up to help. Dacicus did post in the thread but it really seems like most of TASVideos just sort of ignored this event. Heck, it's clear there's fatigue on the financial side too as I'm still $2,325 short of my funding goals (I haven't added up all expenses to find out exact numbers but my estimate wasn't far off). The point is, TASVideos just isn't as excited at working on this. Compare the activity in the earlier events - we're at the 5 year mark now and interest has waned.
One of the aspects of the earlier events is that they were new to us, so a lot of people were interested in what they are and what happens, so they were excited about being a part of it. Another aspect is how creative we can be as a crowd when it doesn't require too much technicality. Brain Age was a brilliant example of both: it was a novel concept, especially for a speedrunning marathon, and all you have to do is just grabbing a specific pen and drawing funny stuff. Then there's also a matter of how critically help is needed in people's opinion. It's kinda hard to keep constantly telling people that something cool won't even happen without lots of help, but that seems to be the only way to convince the crowd that their help is needed. Maybe there should be a bullet list with all the tasks, sorted by priority and by how solid the current situation is, so everyone could take a 2-second glance and instantly know what is needed and what they can contribute to? With people involved/assigned/expected, updating the list as someone joins or quits.
  • Rockman minus infinity "co-op"
    • Movie done                                   Nach
    • Script written                                adelikat
    • Need one more commentator       Aktan
    • REHEARSAL NOT STARTED!!!     Masterjun
  • Portal "IRL Masterjun%"
    • Commentator fully ready              ThunderAxe31
    • Movie done up to ACE                   Dacicus
    • PAYLOAD NOT DONE!!! HALP Masterjun
EDIT: Since everyone hates to click links where such a list/table can be hosted in all its glory and formatted easily, I do believe it'd be best to host it right in the thread. Formatting it in the thread is a nightmare, but maybe someone would agree to write a forum table generator? That'd be useful for endless future.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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But it is a suboptimal character. I received a movie where the first Bunny fight is 400 frames shorter than yours. For games like this (boring unlicensed fighting games), a movie using a suboptimal character can't be accepted, because it has a goal that contradicts Wiki: FastestCompletion rules.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why do you hit the wall here? You seem to be avoiding damage there, but you still take a lot of it in that room, was it the best place for a trade-off?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why do you put "Uses a suboptimal character" in the movie tags?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think the cooldown for publishing is 3-4 hours. For pushing reencodes, I don't know if anyone wanted it to be shorter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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About YT comments. If someone is as knowledgeable and passionate as those people (?) are, why not register here and actually influence our decisions? They limit their passion to the place where none of us would care about it.
Mothrayas wrote:
I would really like to see an explanation from Spikestuff for these comments, and an explanation from the senior publisher(s) in charge of his staff position why he is still allowed a staff role in light of this.
There wasn't agreement among staff that all those events were planned out and executed by Spike, and I can't make demotion decisions if there's such disagreement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The answer is that this jpc-rr rule will be revised, and that all the current details are provided here: http://tasvideos.org/MovieRules.html#PcGameEnvironmentMustBeLegitimate That rule talks about intended environment rather than "default" or "contemporary".
MESHUGGAH wrote:
well the answer is "In-game settings and environment parameters that have arbitrary nature and don't belong to point 1 should be left at default values", my question is still: why these numbers? what's based off?
This is described in details in the post I linked there. Also this rule means in-game numbers, not numbers in emulators.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hi.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Grogir wrote:
(I can submit the bug later in git if needed)
Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The proper solution would be to remember them all, and restoring defaults on request. But I didn't feel it was necessary. Edit the internal ones to experiment, use custom to remember the final command. Making them not editable will make experimenting way more complicated.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We don't require adding other people as authors, if you had to use their input just because it's the fastest. There's no automatic authorship for optimal strategies. Only if you copy a huge part of their movie and add a bit of your input here and there, then it might require co-authorship. Or if you copied their artistic choices. But if there's no other way to make it faster, this fastest input can be reused freely.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ни в чем. Прост прикол.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Мне тут скинули пару тройку новых фишек. Link to video Link to video Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It could technically obsolete the 1p run since it's now faster, but the play kinda different so I'm not sure. Will take a really close look. Also somehow I get the game hash mismatch when I install everything following the annotations. Lossless dump if anyone wants (ffv1): https://yadi.sk/d/WYYgggg4OhVnLQ
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You're right. What res are you setting btw?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is ppu cycle printed in the trace log or shown in any other way?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Maybe vsync wasn't an explicit user option, but it was clearly an option for a game developer. I've had a talk with Ilari back in the day about DOS games. <feos> the fact that they go that high is more of a bug than a feature I guess? <Ilari> Yes, the lack of vsync (or ridiculous vsync speed) in any realtime game is a bug.. <feos> but is it optional for them at least, or they completely fail to limit themselves in any sensible/useful/playable way? <Ilari> There are games that completely fail to limit themselves, and the effective framerate goes to infinity as CPU speed goes to infinity. Then there are games that fail to sensibly limit themselves, and altough the effective framerate saturates at some point, that saturation point is unplayably fast.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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22:24:19 <Masterjun> ah yes 22:24:20 <Masterjun> windows 10 22:24:31 <Masterjun> there again to ruin my day 22:25:10 <MemoryTAS> hi 22:25:46 <Masterjun> I'm trying to open a thing in the settings and there is literally an error 22:26:20 <MemoryTAS> As opposed to a figurative error? 22:26:55 <Masterjun> nah when I say "literally" it's actually implied that I mean "figuratively literally" 22:27:00 <Masterjun> such as when I'm saying "I'm literally dying"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Good point. I tried to formulate the rule I linked so that it talks about general things, not even just gameplay speed. In JPCRR, environment configuration is limited to CPU speed, so it was natural to only account for gameplay speed as the main factor. Now that we have clear rules on PC environments, the JPCRR rules do indeed need some rewording to match. Maybe they are obsolete altogether.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes, I think as long as gameplay doesn't speed up or slow down, we should allow faster CPU emulation, and when gameplay does speed up or slow down regardless of the emulated CPU speed, we should require the rule I linked to be followed. Which means, try to provide proofs that the game was supposed to run on whatever you're emulating or simulating. And if your movie abuses unintended environment, it can't be any% or 100%. With this in mind, the timelines of CPUs and games don't have to match exactly, but it's expected that intended environment is used. If that means reducing the CPU speed in JPCRR, it must be reduced.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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You're hoping to achieve that the community as a whole admits that it's been plotting against you or your movie. That it voted and argued in bad faith and let personal problems repress fairness of speed competition and joy from superplay. And you've been hoping to achieve this by completely refusing to admit that you did at least something wrong. I've been through countless arguments on this site, and in lots of them I managed to settle down the controversy. I can tell you from direct experience that it can only be done by using two methods: reason and compromise. When one wasn't succeeding, I tried the other, and most of the time both. I haven't seen a single argument won by ignorance. Every time ignorance was involved, there were victims. And once you see victims, be sure there's been some ignorance. Reason and compromise don't create victims. Reason helps when someone is just wrong, and compromise helps when someone is just different. If the community did something wrong, it only makes sense to admit this when there is a real, honest will for armistice from both sides. I know this situation inside out, I've seen it from all possible angles, and I can tell what each side did wrong.
  1. You've made a movie that you view as perfect in all possible aspects. I also consider it perfect, as I described in the submission thread. A lot of other people also really liked it. It objectively had those features we always try to inspire in movies. It was a very good product, objectively.
  2. When it was submitted, there were a few No votes, whose count was objectively quite low compared to the Yes votes. Under no rule or guideline this amount of No votes could lead to rejection or publishing the movie in Vault. The overall feedback was objectively good, which reflected the quality of the product. Silent No votes could not possibly harm or damage the fate of your movie. They were just noise.
  3. You presumed those No votes were left in bad faith, by people who have no objective reason to dislike your product. You presumed that since the movie is perfect, everyone should like it. And if someone doesn't, they're being irrational and/or biased.
  4. You got upset by whatever low amount of No votes was there. You somehow felt that not just some of your joy and proud towards your movie have been questioned, you felt that the entire point of all your work has been disqualified. This was already wrong. Aside from this noise and whatever subjectivity and irrationality stood behind it, there was nothing to really disqualify, as I described above.
  5. You called the silent No voters out and canceled your movie, hoping that people's minds can be read and their subjective feelings can be fixed by administration, or by boycotting their disagreement.
  6. This led to people seriously asking themselves if that movie was actually such a big deal, since even the minor noise couldn't be tolerated. Those who just disliked it were forced to post, those who liked it were forced to support it, and those who didn't really care were forced to participate. I say "forced", because you boycotted the few No votes that were there, protesting against them. Protest alone kills a whole lot of the joy that could otherwise be there if no one overreacted.
  7. This was the critical point. People who disliked it started to evaluate things harder, and some of them got distracted from the movie itself by your overreaction. This played a huge role in overall bias and irrationality involved, making things worse. They started questioning not only the movie, but also the activity around it, finding flaws in your actions and arguments. You're calling them haters.
  8. People who remained honest and expressed why they enjoyed MrWint's movie more, you confused with attackers and started attacking their points back. You thought that they weren't honestly disagreeing with your artistic choices, but that they were attacking the movie for no objective reason. It's been pointed out lots of times that while the overall product quality can be objectively good, it's absolutely impossible to also please everyone with it. There will always be people disliking it, for whatever subjective reasons. This is reality, this is okay, we allow it until it leads to abuse. If subjectivity is being abused maliciously, we take actions.
  9. You tried to make dislikers shut up, haters tried to make you shut up, the conversation lost its goal and everyone was just repeating the same things over and over, which was the reason why moderators asked everyone to calm down.
  10. You interpreted this as moderators also wanting you to shut up, protested against it by repeating the same things over and over. This led to locking the thread and caused your current signature.
  11. Meanwhile, your movie was published with logos not as beautiful, even strange. I don't know if you asked yourself why it was done that way, maybe you did and ended up blaming haters. I also asked myself whether I should step in as a senior publisher and ask for a nicer reencode. I haven't done it exactly because there was no will for armistice from any side.
  12. There have been some hard situations behind the scenes as well, I did everything I could to help resolving them, but I don't want to disclose anything.
Back to my original point. When someone is not wrong, just different, you can't convince them by using reason. They are different, their heritage, mentality, tastes are different, their reasons are different. In such cases you can only convince them by making compromises. Note that it does not mean giving up. No one should give up, no one should become a victim. Compromise means both side make concessions. When someone is just wrong, you can't convince them by repeating the same words over and over. Society doesn't work that way. People call this ignorance, and ignorance helps no one. When someone is just wrong, you have to dig deeper and deeper into objective aspects of the problem, finding reasons behind problems and possible solutions, for as long as needed. Only then you can convince someone logically. Conclusion. People severely followed misconceptions, argued in bad faith, protested in unhelpful ways. Everyone was wrong and no one remained 100% sane, otherwise it'd be already resolved, wouldn't it? We as a community can acknowledge that our vision was distorted by personal dislikes and we overreacted. You should also acknowledge that you overreacted and refused to tolerate harmless noise of No votes, and then repeatedly attacked those who disagreed with your artistic choices. Both sides looked ignorant to each other, and there was no solution, because there was no compromise. It's up to you to sign this apology.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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