Hello, and welcome to TASVideos! This page describes the rules and guidelines that submissions are judged by. (Intended for TAS authors; judges should see here.) These guidelines can and will change or become more clarified as the site continues to grow, particularly if and when we receive submissions that challenge them. To learn the latest changes, read the Movie Rules History.
An important thing to keep in mind is that most submissions will meet all of our requirements by default. This page is not meant to strictly list every rule that every submission must follow, it is meant to be used as a reference for users and staff to solve difficult situations and edge cases. We do not require or expect users to fully read and memorize this page before making submissions.
If you have any questions that this page does not answer, or if you are unsure about the presence or absence of a rule, ask a Judge on the forums or reach out to us on our Discord server. If you would like to suggest possible changes and updates to these rules, use this thread.
For more specific information on our accepted emulators and movie formats, see our Emulator Resources page.


Summary

This is a short summary of what we expect from submissions.

Before Starting...

When choosing a game...

When TASing...

When submitting...




Game Choice

Game choice for standard publications is limited to computer programs that meet our definition of a video game. Some programs will miss some of those traits, in which case we decide their acceptance based on a community consensus. If a program is not considered eligible for the standard class, it may still be acceptable for Alternative if its TAS is entertaining.
We allow unofficial games, such as bootlegs, prototypes and ROM hacks. However, these games are judged a bit stricter than their official counterparts:
TASVideos does not allow adult only content in any form on the site. This applies to games as well. For a full explanation, please read our Adult Game Policy page.
In keeping with our Site Rules for user conduct, we strictly disallow games that promote targeted harassment, violence, and bigotry towards specific individuals and/or groups. This generally only applies to unlicensed and homebrew games, though some older official releases may fall under this if the depicted content is graphic enough.

ROM Hacks

ROM hacks must not be overly obscure. If a hack is known to GoodTools, ROMhacking.net, SMW Central, or some other well-known database, that usually means its quality is decent and it won't be completely lost in the future.

Goal Choice

Movies are initially published to one of three classes: Standard, Alternative, or Events.

Standard

Standard class houses a majority of the movies on the site. It contains speedrun records with common, objective goals. Goal choice should be as objective as possible. Below is a list of currently accepted separate branches. This list is still growing and will be expanded in the future.
Individual game modes (level sets, episodes, etc.), including those unlocked using in-game codes, are also acceptable as separate branches. These can also include different playable characters if their gameplay is significantly different.
For games that have a second quest or loop, you are allowed to play only the first quest. The second quest is only required to be included if gameplay is significantly different.
In-game codes that access harder difficulties and/or bonus content, including cosmetic improvements, are allowed for all branches.
Runs that optimize In-Game Time (IGT) are only allowed in Standard if they contain faster gameplay than a real-time focused run.

Alternative

Alternative is a class that holds a variety of unique, nonstandard goals, similar to SRC's "category extensions".
Alternative runs that aim for speed are lightly curated: While there are no outright entertainment requirements, the chosen goal must still be clear, concise, objective, and non-arbitrary. Good examples include restrictive challenge runs that completely change how the game is played or goals that should be impossible under normal conditions. You generally won't have to worry about this, unless you're specifically trying to game the system. "Playarounds" are still curated by entertainment, as that is the goal they're aiming for.
Depending on publication overload, Alternative runs may not be immediately encoded and uploaded to the TASVideos YouTube channel, though they will still be published on the site using a temporary encode until they are able to be officially encoded.

Playground

Playground is an "anything goes" class, meant to hold a wide variety of TASes that don't fit in any other class, usually by not following these movie rules. While Playground goals can theoretically be anything that isn't standard, Alternative, or an Event, keep in mind that we have Userfiles for uploading any run you want without restrictions. A Playground run should still be something worth showcasing even though it may not be publishable.
Please note that these submissions will not be published, as the wide scope of what's allowable will overwork our Publishers and most likely flood our YouTube channel. These runs will still receive prominent placement on the site's game pages.
Requirements for Playground runs are as follows:

Events

Event runs are special runs that were created for live events such as Games Done Quick. These runs are not otherwise acceptable on TASVideos due to technical limitations, such as requiring multiple pieces of hardware or live input at the event itself.

Gameplay must be accurate to hardware

Make sure you use a perfect [!] ROM if it is available. If not, use the best available ROM. Do not use [b], [h], or [t] ROMs at all, as they may introduce glitches not found in the actual game. If a game is not emulated well at all, it may not be accepted until it's emulated without significant glitches[1]. Providing hash checksums is recommended to help Judges and Publishers process your submission. Do not ask where to find ROMs, or provide links to ROMs!
Outside modification of a game or a system BIOS is not allowed. If modification is the only way of being able to TAS your game, ask a Judge if it can be allowed. In such cases, a full set of reproduction steps for the modification must be provided with the submission.
Some emulators such as BizHawk allow you to set a custom initial RAM state: This is only allowed if that RAM state is proven to be possible on console.
You are not allowed to run a console game in an unintended environment, including modifying emulator settings for unintended speed advantages.
For computer games, environment settings explicitly supported by the game or its documentation are allowed.
Converting a game image from one format to another is only allowed if it's supported on the device meant to run that game, and the game itself remains unchanged.
Running 50Hz PAL games in 60Hz NTSC mode (and vice versa) is also not allowed, save for a couple exceptions:
For disc systems, you may only use discs belonging to your game, and they may only be swapped when the game prompts you to. You are not allowed to arbitrarily swap discs at any other time.
Console verification is not required for a submission, however your gameplay should match console behavior as much as possible anyway. Glitches and in-game behaviors that are known to be the result of emulation bugs are not allowed, and must be avoided. In cases where a movie is published with a known emulator bug, a slower movie that avoids that bug will obsolete it.

Use the correct version of a game

Any official release of a game is allowed as long as you can explain your choice, and as long as that version is easily available for verification.
NTSC is usually preferred over PAL. USA versions, labeled (U), are preferred as a majority of our audience is English speaking, though any NTSC release can be used interchangeably. Using a PAL version of the game is allowed in some situations:
Regional differences such as text and cutscene length are completely discounted when considering improvements. Only actual gameplay is considered to be an improvement. If your movie has 600 fewer frames solely due to version differences, your total improvement must be more than 600 frames. This also means you can use a "slower" version that ends up generating a longer input file, as long as pure comparable gameplay is improved.
You are allowed to use Virtual Console (VC) or other similar emulation environments for TASes. Extracting ROMs from VC or other environments is also allowed if they are fully playable in their extracted form with little to no audio/visual bugs, though in most cases the original console ROM is preferred. An extracted ROM is preferred if it is the only official English release of a game, or if it provides unique features not in the original release, such as different gameplay or new game modes.
Early access games and episodic games are allowed for submission. A TAS of an early access game will be obsoleted by a TAS of its official release. If an episodic game is eventually released with all episodes in one executable, a TAS of all episodes will obsolete individual episode TASes.
When applicable, DRM-free versions of games are always preferred. Games with DRM must be deterministic in an offline environment in order to be accepted.

The movie must be complete

Your submission must begin from power-on or SaveRAM. Starting from an emulator savestate is not allowed.
Submissions that start from SaveRAM require a verification movie, which must be provided along with the submission. The verification movie must start from power-on and not be save-anchored itself. It should create the exact SaveRAM state that's used in the submission.
Your submission must play the game from the beginning, and must finish the game, or reach the most suitable endpoint the game allows. Level selects, single-level movies, or otherwise incomplete movies are not allowed. Examples of suitable endpoints are:
TAS timing begins at power-on and ends on the final necessary input. If you're unsure exactly when to end input, submit it as-is and staff will truncate it for you. For games with post-credits input or high score screens, you are not required to include those inputs in your submission, though it is preferred you do so. The final input should always automatically lead to the game's completion, though you can make a stylistic choice as to where it ends:

Alternate Endings

In addition to a clearly defined ending, a game may have other possible endpoints. These include, but are not limited to:
As a general rule, we treat these endings on a case-by-case basis. Some of them are considered standard-eligible, while others may need to qualify for Alternative in order to be published. If you're unsure, you can always ask a Judge.

The movie must be technically sound

Your submission must be reproducible. Judges and Publishers will attempt to verify that your input file syncs on an officially released build of an accepted emulator. Newest releases are highly preferred as they usually have the most accurate emulation. If your run fails to sync on an official release, it cannot be verified, and thus cannot be accepted. Anything that could affect sync, such as emulator settings or config options, must be stated in the submission text to help us verify your submission. Use development/interim builds at your own risk, as input files created on them may not sync even on the next official release.
If you're aiming for speed, your submission must match or beat all known records. Check places such as YouTube, NicoVideo, and Speedrun.com for speedruns, as well as the Games section of the forums and our site Userfiles. Improvements that are found and publicized after submission will not count against the submission's quality. However if a faster full run is made and submitted before the initial submission is accepted, the slower submission may be rejected in favor of the faster one.
Your submission does not have to be absolutely perfect and unimprovable, but it should be as optimized as you can make it. Judges will check your movie's technical quality: they should not be able to easily improve your movie by large amounts of time. All techniques known prior to beginning a run should be used. If you discover a new improvement or technique during the making of your run, you should at least attempt to implement it in any previously done section, though this is not required if the entire run would need to be redone. Make sure to mention known improvements in your submission text as well.
Your entertainment choices should not make the movie unwatchable. Avoid sickening camera angles, flashing lights, and spamming annoying sounds if you can.
See the TASing Guide for how to make a high quality TAS, and the Guidelines specifically.

Obsoletion

Obsoletion of published movies is determined by an improvement of the stated goal. Examples:
Standard goals remain separate regardless of possible overlap, unless their movies are fully identical. Alternative goals may obsolete one another upon consensus, if there's clutter and redundancy.
Improvements must be in gameplay to warrant obsoletion. You should not be losing gameplay time compared to the published run: If you find a new timesave that's 30 seconds faster, your movie should be at least 30 seconds faster, unless there is unavoidable time loss as a result. Any time saved or lost from version differences and/or emulation accuracy is considered unavoidable, and is discounted. Your improvement movie may even be longer than the published run, but it is still considered an improvement if it improves upon gameplay.
Our rules have changed significantly over the years, and so we have published runs that break the rules as they currently stand. The current site rules always takes precedence for an improvement, even if the currently published movie breaks them.

The movie must be properly attributed

All submissions must be properly attributed to their authors. If you are submitting another author's run on their behalf, they must be properly credited, and you must receive their explicit permission first. Any user found to be plagiarizing their submissions will be banned indefinitely, and may not be allowed to submit at all if they do return.
There's no official set of guidelines for co-authorship. Anyone who directly provides input to an input file should be credited, unless they specifically choose not to be. If you are improving a published run, you are only required to credit the previous author if you directly copy their artistic choices (i.e, entertainment choices and playaround segments), or if you are directly working off of their input file. Copying time-saving strategies is unavoidable, and does not warrant credit by itself. For multi-author submissions, the order of authors is entirely cosmetic.
Above all else, respect the wishes of authors. If someone does not wish to be credited as a co-author, their decision is final. If someone believes they should be co-authored for actively working on a submission, they most likely should be.
All submissions are distributed under the Creative Commons Attribution 2.0 license.

System specific rules


[1] For the purposes of Movie Rules we define significant glitches as audio, video, and/or gameplay-affecting glitches apparent to people unfamiliar with the game.
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MovieRules last edited by Samsara on 9/29/2024 4:12 PM
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