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It doesn't have to be explained. Because it doesn't help with reading voters' minds anyway. No matter what we think of their votes' reasons, it's irrelevant if they aren't posting those reasons explicitly.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you remember a2600 internal resolution?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think this is an important part of the problem. I must acknowledge that it is very likely to be raised as an unstable person in general if the parents aren't stable. The bursts of absurd and hostility that you described are in fact extremely common, it's so insanely common here in Russia!
But there are a few aspects to that that people usually don't notice.
First of all, you need to figure out whether your parents want evil things to happen to you. It's common to think that they can't wish that, but I've seen tons of people who enjoy destruction for real, and they are indeed very destructive to the community they are in (more so if they have some power and authority there). People who have rejected morality do exist, and they do evil for fun. So yes, you need to determine if your parents are like that.
Second, you need to understand that them being so unstable means a lot of what they consider bad and scary (which in their eyes requires attacking, just because they fear it) is in fact not bad nor scary. They just don't know how to handle/resolve those problems they are seeing. It is correct to think that using attacks and threats instead of trying to actually resolve is bad. But what's the reason for that? The reason is that they are weak. They see something that can be solved with just a bit of empathy and comprehension, and they aren't used to that. They consider such things hard (or, conversely, weak), so they just use what they have left. Being afraid of being weak (and using methods that only make the problems bigger) is in itself a weakness. Every time I look at things from that perspective, I feel sorry for people that do bad things out of weakness. Each of us is weak in something after all!
Third, maybe their weakness if not related to rotten morality. It is also quite common to see people, that are generally sane, do absurd stuff, and then act normally again. In such cases, you just have to concentrate of what good they do, and try to avoid triggering their bad sides. I used that a few times IRL and on the web, and the results were quite nice.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Alright. This is an example of thorough research that is often needed. See, the fact that it wasn't thorough enough means the human factor is likely to cause this kind of errors. To overcome it, research needs to be done with more dedication. And this is sometimes just not happening, be it judging, rejudging, or rerejudging. And it takes tons of time.
It's clear now, thanks. The critical difference is that mistakes in judging don't work as precedents, so if a cheater does the same deliberately, it will still most likely be found during the process. As I said, it depends on dedication, but the rules still apply.
This part is harder though. It's obviously impossible to always do perfect judgments, it can be said about everything we do here. Yes, when the errors are uncovered, it looks like we're getting closer to being 100% reliable, but it doesn't mean such an error won't happen a week later. Like I said, it's human factor. One needs to realize that there's no absolute reliability here. The question is, when such a movie is obsoleted by a proper version. In my eyes, this is the only real thing we should be discussing, and we should only think in terms of encouraging such revamps.
You can't prevent it. If the claimant only addresses one aspect, there can be a lot more. We either find and resolve them while we're at it, or another person brings them up later. The former takes tons of time we simply do not have. The latter takes the same time, just spread around. And both claims need to be verified anyway.
Verification of all the aspects is the most time-consuming part. There can be tons of aspects, and verifying them may require all sorts of extensive work not everyone can do. There are also controversial cases when we need to talk to other judges, to users, to the author, to hardware people, to emulator authors. And there are cases when policy depends on the decision. There's no way to take shortcuts, otherwise they will catch us later.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hey guys! I just took 3 kilograms of JavaScript and I was able to watch 70 times more memory than with LUA! LUA sucks guys, we must start drinking JavaScript if we want accurate emulation once and for all, otherwise the RTA community will obsolete the SMB run am I right?!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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First, "beating the game" is fundamentally moot for games without ending, so it's not like we have a run of megaman that beats half of the levels and we say that it beats the game. We made up rules for ending-less games, and those weren't fully applied, there's no official claim involved.
Second, the only other example of unbeaten games is single level movies. Those were allowed by the former rules, again no one is claiming such movies beat the game. It was just banned later.
Third, I don't know what relation any of this has with "endorsing cheating". Why "endorsing cheating" exactly, and not "stealing cookies", "fighting aliens", or "cooking pasta"?
This means the same movie we rejudged a week ago can be brought up regarding some other aspect, repeatedly. Which, in turn, means that we'll have to rejudge each movie several times now, in addition to after every rule change. Everyone's dream.
I don't know where you got "10 minutes" from, and I don't understand how rule changes are going to be worked around.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah we're not even starting to talk about crazy kinds of abuse like officially releasing a new version of the game that does secret shenanigans with such external replay systems that break the validity.
Emulation is the fundamentally right way of doing this kind of thing. Internal replay systems are worse, but tolerable. External replay systems are bad. But in order to determine just how bad (or not bad) they are, we need actual devs of those to talk to.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah, the post isn't talking about custom game submissions, it's talking about the downsides of using "anything goes" to introduce verifiable, stable, usable game-specific tas frameworks.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't quite understand this sentence.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No one and nothing has ever prevented any of that. I don't know why such a thread or a wiki page is still not there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Just so it doesn't die unanswered.
The site has no will, it only does what we tell it to do. If we want to tell it to do something, it'd require a clear, robust, abuse-resistant, beneficial plan, people that would come up with it, people that would use the result, and people that would evaluate and judge the works people send us according to that plan.
What exactly do you mean by "content like this"?
We already know what happens.
1000 submissions of cat pictures
100 submissions of clearly illegal pictures
10 submissions of subtly illegal pictures
1 submission of a torrent file that seeds 50TB of porn (it'd take a lawyer to check how much of that porn is illegal, and in which countries)
1 virus
1 archive containing 1000000000 viruses
1 bitcoin miner
1 elaborate exploit that turns tasvideos.org into a pro-ISIS site
10 legit movie submissions
10 sloppy movie submissions
10 movie submissions that subtly break the rules
10000 movie submissions that obviously break the rules
1 movie submission worth a star
1 textual description of a Half Life 3 TAS
1 replay file that is sent as instructions to make a nuclear bomb
1 instruction to make a nuclear bomb that is sent as a replay file
1 Celeste TAS replay file
100000 replays of novel internal game-based rerecording frameworks that do not sync
100 replays of novel internal game-based rerecording frameworks that do sync, but use in-built cheats
1 replay of a novel internal game-based rerecording framework that lasts for 40 days of pure gameplay
1 replay of a novel internal game-based rerecording framework that lasts for 400 days of pure gameplay, and that's a movie of a 3D game that only runs at 8K and only syncs if a person uses a 16-core 67.2GHz CPU, 80GB of RAM, Voodoo 2 GPU, and runs a Chinese edition of MacOS with a VM running Windows 10 on Mondays
1 submission of a sofa
1 submission of Singularity
All judges that quit the site
All publishers that quit the site
All tasers that quit the site
All admins that quit the site
All abusers in the world that join the site because it offers EVERYTHING now, and we have no one to check and reject
So it'd be tons of fun everyone here is fully looking forward to.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is it really so hard to see? Without staff member approval, this is just feelings of whoever is suggesting invalid publications. With approval, this is a re-judgment. Because how can a staff member approve this without re-evaluating everything? And potential infinite suggestion spam hasn't been worked around either.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Now that it's properly split, here's the deal. We need people who understand the internals of Celeste tas tools well to describe its tas framework in details that are relevant to validity and abuse-proofing.
The game itself should be intact and impossible to affect through this workflow in any way other than via input methods it normally provides to the user. Savestates should be stable enough to provide for heavy usage without problems. Video and audio output should allow lossless dumping.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Again, who is saying No explicitly?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is still exactly what I argued against: it requires explicit rejudging, and it can result in reports flood. The only practical benefit I see is encouraging TASers to obsolete such movies. But I would say the cost is way to high.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please list games that have 100% abuse-proof rerecording system that we explicitly prevent submissions of.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Let my personal opinion not get in the way of productivity. I'll post basic info in the ticket you opened there. If their TAS support ends up being sufficient, we might make it an accepted emulator, at least for testing purposes (otherwise how will their TAS features get thorough testing, right?).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh come on, just look at the list of supported hardware and software. DOSBox is a hack of a hack of a hack of legacy code of spaghetti code of code translator. Of course there can be aim for more accuracy... compared to no accuracy. But seriously, when the piece of host hardware is emulated as a whole, the games just run as intended. And not only games. When you're working with a dead code-base, there's not a lot of things you can achieve before getting sick of it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Hello. Please check out this thread instead:
http://tasvideos.org/forum/viewtopic.php?t=20206
DOSBox (and, inherently, all its derivatives) is a disgusting useless piece of garbage compared to PCem, and PCem is the thing that is planned to be added to Bizhawk in the near future.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice routing with all the warp tricks this time! Really impressive. Perfect warp spawns depend on the background, and the background can be manipulated to spawn sooner, just awesome abuse of this stupid mismatch between layout and BG/music.
Since warpless for this game now means completing as much as the game provides, and it's finally known to be longer than warped, warpless is also a vaultable category for this game.
The only thing to check would be whether the layout really repeats after this movie ends.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This game can't be tased for real yet, but if it works on PCem, it has all the chances to become available for bizhawk in the near future. IIRC, it does work there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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How is it going?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I wasn't answering that question, just clarified our reasons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Just to point out why we're suggesting this:
http://tasvideos.org/MovieRules.html#GamesWithAdditionalLevelSetsOrGames"Playing a single episode or individual game to completion, or all episodes or games, is considered game completion."http://tasvideos.org/MovieRules.html#ObsoletingAPublishedMovie"Movies for all games or episodes inside a multi-game or multi-episode game can obsolete individual movies that only play a single game or episode within the game. This is assuming that the combined movie surpasses all the individual movies that it is trying to obsolete."
The manual makes case 5 stand out as the only case that puts an end to the crimes this bad guy does, which is why I considered it full completion for this game, but since its gameplay is different from the other 4 cases, having all 5 in one movie is the best option.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.