Posts for feos
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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Is this run comparable to Acmlm's times? It is at least similarly long as a possible non-assisted run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Let me remind the judge guidelines.
There are two basic opinions as to what kind of TAS ending is better: - Minimize input length, the game should reach a stage where it complete itself, no matter how long it takes. - Game must be brought to a certain completion state as soon as possible, after which no normal game input can prevent the game from completing, even when this lengthens the movie file length considerably. The author can tweak his movie's ending as a stylistic choice, even after it was accepted (but before it is published). However, a run looking to obsolete a published run needs to do more than just tweak the movie's ending, as we aim to avoid meaningless publications. A run with real improvements is free to use a different ending than previous movies did.
Doesn't look like we should publish a new run each time the ending is tweaked like that.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Reencoded with Eternasl SPU.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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That's why I said "doesn't sync" instead of "doesn't work".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Masterjun wrote:
Does anyone of you have a proof that this even works on console?
Not that it invalidates the run if it doesn't sync on console.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jimsfriend wrote:
I agree with Ford.
Suggested screenshot:
Done!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
ILARI LIVES!
I could tell. http://tasvideos.org/userfiles/user/Ilari
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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/me sees himself pinged. /me browses through the thread... Does the problem solve itself if you do the disc swap normally, just another frame?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I'm going to support the "no health glitch" run! And no, it's no problem with revising your run over and over.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Congratulations!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No votes, huh?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This one works.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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For some reason it only works inside taseditor for me.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
PSXjin is more accurate PCSX-rr is less accurate
Elaborate.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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xnamkcor wrote:
What? Are you crazy? we can't just accept any DOS game. There's got to be at least 1000 of those. Imagine how much work it would take to catalog those. No, we'll have 5 DOS games and we have different better runs obsolete other DOS games' runs.
I'm amazed how you say "we" all the time regarding policies in general, but switch to "you" whenever you address how wrong they are.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dyshonest wrote:
Your posts supposedly defend themselves, do they not?
So, you fail to prove that, "If hacks are forced to follow such rules, then all games should"? You don't even know the rules and what made them appear in the current form.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dyshonest wrote:
Nothing happened with it because I don't see anything I've said going undefended. It speaks for itself or defends itself.
I can't imagine a world where bullshit defends itself.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dyshonest wrote:
How is one supposed to control the quality of hacks and unlicensed games?
How do you do that for licensed games? Don't ask redundant/pointless questions.
We don't. So what happened to this request of mine?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Are you talking to me?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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xnamkcor wrote:
So, if Hack TAS submissions do have requirements in order to be published, how do you expect every hack to get a publication?
It's your system + some time:
xnamkcor wrote:
To put it in the bluntest terms, nobody even implied, except for the people who are being sensational, that every hack would be cataloged. Just the ones that met speed optimization requirements.
If you have enough people willing to make well-optimized runs of those hacks, you yourself want no limit for publishing their runs. And now you're saying that it's "our" expectation. It's yours.
xnamkcor wrote:
Obsoletion means the run has been surpassed by another run for the same game, not some hacky way for you to delete old runs of other games you no longer like.
Said who?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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xnamkcor wrote:
Mothrayas wrote:
Since it's possible to make an optimized speedrun of any single hack, that means that by your terms, any single hack can have an optimized speedrun publication on the site, right?
Could.
I'm a layperson, tell me the difference.
xnamkcor wrote:
Mothrayas wrote:
There is no quality control on hacks or unlicensed games.
You should probably fix that.
OH WOW. How is one supposed to control the quality of hacks and unlicensed games?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dyshonest, can you defend your own words at least once?
feos wrote:
Dyshonest wrote:
If hacks are forced to follow such rules, then all games should.
Why?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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If hacks are forced to follow such rules, then all games should.
Why?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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How can hacks meet optimization requirements?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dimon12321 wrote:
feos, what can you say about that?
I loved how the enemies just walk away, like not concerned about their own game. Otherwise, looks really good.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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