Posts for nymx

nymx
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Sam_Underscore wrote:
Okay, I'm so sorry. I thought I had made a mistake before and that the judge was the only one who was supposed to add co-author. Still new to how this whole site works, I'll update it now.
No. You did nothing wrong. I was just thinking that you changed your mind or something else.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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In regards to DrD2k9's question...I have given an good effort here. I can't find another frame. This is frustrating situation, where any changes you make to alter the enemy car...affects your own route. Its so fast, near the end, that I don't have time to adjust the color for the track change. This is due to the game code checking the inputs every so often (around 8 to 10 frames), presenting no chance for changing them on every frame. I'm not saying that ending input earlier can't be done...I just don't know how, if it is even possible.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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DrD2k9 wrote:
Would you be able to end input earlier by finishing in the blue lane and this have a longer distance to travel after the last turn, or does the gas/speed nullify that possibility?
I'm certainly open to an idea. I will say this...that last level was extremely difficult to manage that enemy car. I basically ended it this way, because I couldn't avoid it any more. But...there has to be something there. I'll give it another try now.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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DigitalDuck wrote:
I didn't think it was even possible to get consistently perfect fuel spawns like this, nice job.
Me either. I gave it a short time and didn't feel like pushing on this. It was a good job. Also...yes vote. :)
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Spikestuff wrote:
Redid the entire matching sequence. Saved a frame (two frames because of a truncation error by the author). Requesting Co-auth.
I don't understand this. I clearly saw a posting here, early in the day, that approval for co-authorship was granted. I don't see Spikestuff's name on this and I don't see the posting either. If you have rescinded, then you need to be aware that you will be obsoleted by another submission by Spikestuff.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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GJTASer2018 wrote:
Can you explain what happens when you try to play Level 8? Does it not respond to any input you make, or just immediately crash into something on the first frame before you have a chance to enter any inputs to change the direction?
The speed is so fast that is starts to color more than one square ar at time. in some cases, it goes 3 or 4 squares. Because of this, i can't slip through the black enemy blocks, much less keep from uncoloring previously visited squares. Because it is so sporadic, there is no way for me to gain the kind of control that is required to play it.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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GJTASer2018 wrote:
The error message indicates something wrong at line 260, this controls advancing the level number variable "LV" after beating each level according to the code listing at the end of the magazine you link to. Perhaps it doesn't work properly when going from 9 to 10? (E.g. Treated as going from 9 to 0 or 255 instead, which causes rollover errors and places unintended values in the variable...)
Yes...that is my conclusion...even though I haven't looked at the code. I'm just surprised that it was from 9 to 10 though.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Seeing some submissions lately, that have games within games, has got me thinking that my title should change. I resist putting "Flip Flop" in the category, when it is a game selection within itself. So, I want to make a note here that the game is "Quickchange", the category is "any%", but i suppose the title should reflect the game with quotes??? IE: [TAS] C64 Quickchange "Flip Flop" ??
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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EZGames69 wrote:
Requesting a file replacement for a fixed re-record count adding the number from the previous publication to this new submission: https://tasvideos.org/UserFiles/Info/638518183894092804
I can do this when I get home...in about 5 hours.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I know that I'm judging this, but I want to post a comment to say how great the work on this is. Seeing that this is a paddle driven game, the crafting of inputs would be much much slower. In my opinion, this would deter most people from manually attempting this run. So BOTing was the only option for such a long running game. Absolutely Yes vote!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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GJTASer2018 wrote:
Too bad the original programmer of this game never considered putting some kind of cap on the drop speed so that it didn't go zooming off into unplayability...
Yrah...what gets me is that the developer had such a big score board. I figured this would be an indicator of a higher scoring game.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Winslinator? We need for you to address the 3 frames. Can you provide an updated movie?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Ok. Thankfully, these inputs synced very easily...except for one round. I'll replace, probably tomorrow. I want to review them first. but! before I submit, I'm curious as to the idea of two submissions...One for NTSC and one for PAL. That way, we would have the bull back in it.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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feos wrote:
The solution is very easy. "Any%" is either shortest possible input to make the player win eventually, or quickest possible win with whatever input is required. "Maximum score" is maxing out whatever the game gives you as a "score". "Full completion" in this game would simply be maximum yardage since it'd be the main optional metric to maximize to consider the game completed the fullest.
I'm sold.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Ok. We'll meet and see how the staff feels about this. Thanks.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Ok...I tested out my idea. The game doesn't need input to continue from one round to another. This changes things a bit. For one, it creates an any% category that can have the first 6 rounds, barely beating the opponent out...while the last 5 rounds coast all the way to the end. In regards to the maximum score choice, I'm still seeing that "Maximum Score" really needs to be pushing for as many "Drive Yards" as possible, which still covers the 11 wins you are shooting for. If you still don't agree, we can certainly discuss this among our staff.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I asked DrD2k9 for his take on this submission, and he has made some good points. In fact...he just confirmed some of my concerns. Yes, I don't see that maximum score has been achieved here. I also feel that it should be totaled against the drive yardage. As for any%, it doesn't apply here as well. I haven't tested to see if winning the first 6 rounds will suffice, if no more inputs are made. Can it finish the game without applying any inputs after round 6? (I will do so later , after work to find out). Just note...we are not trying to find a rejection here. Can this submission be reworked to salvage your movie?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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At first, when I saw that my inputs synced...it only did so before the bull showed up. This other version that I'm working in, doesn't have the bull. Well, the manipulation of the AI has gotten to the point where it is not as optimized. I'm going to have to lay back and think about this. I may go for running this in PAL mode, but for now...I'm taking a one day break. Please keep this on "Delayed", as I'm going to replace this with another movie as soon as I can.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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So it would seem that nobody has made any effort to find any other optimizations. Alyosha, are you ready for me to pass judgement?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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despoa wrote:
Is the PAL version of the game the only one with the Bull or is there another NTSC version that has it?
I don't know. Honestly, the version I played back then never had it. When I saw it, I thought that I never got that far. Now I know why. If a cracked version had it, I think I would rather stick with a clean version. These cracks drive me insane.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I finally have some news on this situation. Finally got an NTSC disk image. After reviewing the situation, my original inputs actually sync up with the new version. The only difference is that I had to inject about 20 frames to get the movie lined up. There is one major difference here. The Bull is not in this version, but the graphical glitch is gone, so I can get this new movie finished up tomorrow. But before I do, I want to ask if there is a still a chance to keep the original submission "As-Is", since we are only talking about that display glitch. I would hate that the bull is gone.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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DrD2k9 wrote:
nymx wrote:
Are we talking about any glitches or glitches that affect game play?
My perspective on the graphical glitches when TASing C64 in a different region settings:
  • If a game doesn't have them, and there's no other apparent glitches; then the game appears to work fine in both regions, and playing in NTSC is fine even if it was a PAL release.
  • If a game does have graphical glitches, then that's at least one indicator that other potential issues may be present with playing in the 'wrong' region (even if we don't know of or have evidence of any other glitches).
If no glitches are apparent, we can't assume there are issues with cross regional play. If glitches are apparent, we know there are issues with cross regional play (even if they are limited to graphical only).
Just one more thing to note. A lot of C64 games perform "Raster Interrupts" on screen drawings. I have a few games that do this, but it is not a glitch...its just hard to time those situations so that the screen can be drawn the way the author intended. I wonder if that is the case here, since we see a slither for about 2 blocks of display.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I'm requesting that this be put on "Delayed". I'll go ahead and try to sync this up with an NTSC Rom....most likely by redoing all the inputs. The last run-through that I did, took about 3 days. So it will not be long.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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DrD2k9 wrote:
We’ve had a policy on C64 TASes for a while that allows for PAL games to be run in NTSC mode so long as glitches aren’t introduced.
Are we talking about any glitches or glitches that affect game play?
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I found a problem with my inputs. I'll have an update tonight.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX