Post subject: ITT we TAS with Gameshark Codes
Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
EDIT: I don't know if this is the right spot to put this thread. If it's not, s/o is free to move it to the appropriate forum area. I have an idea that should provide an interesting competition: make a TAS of a game using up to two Gameshark codes (e.g. moon jump, infinite keys, etc.) and whoever makes the best TAS (a panel of judges e.g. Bisqwit, nitsuja, Truncated etc.) gets their run "published" in the concept demos section of the site. Again, this is all just theory, but if Bisq actually wants to go ahead and make this happen, by all means do so.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Post subject: Re: ITT we TAS with Gameshark Codes
Banned User, Former player
Joined: 12/23/2004
Posts: 1850
Personally, I'd rather see something really stupid and silly. Like the "grab block from anywhere" in SMB3. You can totaly RUIN parts of the level that way!
Perma-banned
Experienced player (528)
Joined: 11/14/2004
Posts: 169
Location: Mirabel, Québec, Canada
I made those of SMB3 earlier this year: http://acmlm.cjb.net:2/emu/nes/fceu/fcs/SMB3-AESUTIIZ.fcm AESUTIIZ: grab blocks anywhere Just messing around ... http://acmlm.cjb.net:2/emu/nes/fceu/fcs/SMB3-fastnoscroll.fcm AEXLOGPA + TVUXNUEE + ATEZIUOZ: run faster, disable autoscroll Beating the game in 6:39
Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Ladies and gentlemen, we have a competition!
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(
Active player (442)
Joined: 3/21/2006
Posts: 940
Location: Toronto, Canada
Mr. Pwnage wrote:
http://tasvideos.org/1037S.html http://tasvideos.org/1039S.html
Submit your own runs MP.
My current project: Something mysterious (oooooh!) My username is all lower-case letters. Please get it right :(