Posts for AntyMew

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AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
TAG wrote:
[16:25] <TAG> Got my licence today, I am so excited :D now I can go anywhere!!!!! ;) [16:26] <Enterim> congrats [16:26] <Enterim> and at a time when gasoline prices are quite affordable [16:27] <TAG> Hahaha that's right ;)
Wait, so why is this memorable?
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
GoddessMaria15 wrote:
If I heard correctly, the timing differs on GB Player.
Pretty sure he said it differed from VBA, not GBA
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Hi
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AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Wait, this run is missing a YT link now... was that just a misclick when you were replacing the downloadables, feos?
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
feos wrote:
Anty-Lemon wrote:
GoddessMaria15 wrote:
I have finished encodes for the US Soundtrack. Starting the JP/EU Soundtrack now.
How's it going?
<GoddessMaria> everything is done
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Cave Story 3D is now playable as well! Link to video
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
feos wrote:
How is it going?
YT encode should be done by now. I'll start the downloadables when I get home
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AntyMew
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Joined: 10/22/2014
Posts: 425
franpa wrote:
Are there any 60FPS encodes available available for download?
Nope, just the YT temp encode in the submission text. You'll have to wait for the publication encodes to watch one of higher quality (or potentially make them yourself) You can always watch the run in emulator, though
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
hegyak wrote:
How can I easily down sample a video file so it is around 480p from 1080p source? I would like a simple to use Application. Preferably with a GUI. The files are MKV format.
All I know of is VDub with ffmpeg input driver, but it only outputs as avi
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
arflech wrote:
Also, since this topic was started, an emulator called Citra was developed, but it's still in the very early stages and cannot play commercial games.
It can play OoT 3D, to an extent
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
SoulCal wrote:
Can we even get bugs in the Deku Tree to do Ganondoor?
Not in Deku Tree, but you can in Lost Woods
http://pastebin.com/FqqFQLvA wrote:
However, you are required to get Bugs or a Fish in the bottle for the Wrong Warp to Ganon to work. Neither of this can be found inside the Deku Tree. Meaning you have to exit the dungeon and go into Lost Woods to find bugs under grass, as you can't find bugs or a fish in the Kokiri Forest. *There is a cave with a fish/bugs in Kokiri Forest, but it requires the Song of Storms*.
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AntyMew
It/Its
Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
BioSpark wrote:
Edit: well, I just crashed fusion by getting oob (only possible here) and laying a powerbomb. I'd say there's some potential for memory corruption! Edit 2: actually, the game is just crashing randomly oob. Probably has to due with the yakuza fight. Hopefully it's not just an emulator issue.
Isn't OoB also possible against Ridley? This could be a good reason to try reproducing that again You could also try OoB in mGBA, or at least once it has more TASing features
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Fortranm wrote:
YES vote. Is this legitly the submission with the most authors(other than the April Fools submission from last year)?
That'd be this one, afaik
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Samsara wrote:
(why is Moth there?)
<Mothrayas> Anty-Lemon: it was meshuggah's idea to put me in, for all the comparisons and frame timings so he had stuff to improve
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Samsara wrote:
This should be everyone who participated in DTC5.
Your reason being...?
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
xnamkcor wrote:
I'm getting an offset of 2 seconds on the audio, from the beginning.
Oh, I thought that was just my computer lagging (It's only present in the downloadables, to clarify)
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
I wouldn't be surprised, especially considering it's 3.0-735. Just thought I'd pass it on
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
This encoding has audio issues. The pitch decreases noticeably when a lot of action goes on. It's most noticeable in Tails' Mission Street.
This happens in all three encodes
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
ZX497 wrote:
This might be useful somewhere.
o_o Input please?
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Derakon wrote:
At the very least, the screenshot ought to be rotated. :)
Yeah, if the site would allow 144x244 screenshots
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
MESHUGGAH wrote:
edit: I'm going to update this post each time I modified something. Version 2 User movie #20513288744457209 (22) Version 1 User movie #20511612708416611 (11) I resynced up to Mission 4 with - MMM route of Mission 1+2 (Mission 2 contain's AAA's speed cycle, doesn't changes framecount) - MMM+AAA route of Mission 3 with all AAA improvements - Team 6's jump @ Mission 3 Room 4 ~F21300 (11 frames) 11+11 frames saved/maintained at start of Mission 4 compared to AAA's submission.
Weird. I couldn't even get your mission 1+2 w/our rest of the run to sync using TAS editor
Just a Mew! 〜 It/She ΘΔ 〜
AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
thecoreyburton wrote:
1440x1080@60fps
TTYD runs at 486000000/8112960 fps (PAL60) EDIT: Or not. For some reason I've always thought Japan uses PAL instead of NTSC. 486000000/8115128
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Sorry, I don't know how to get lsnes working on mac. I'm just going by the supported OS table :/
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
If you can get Bizhawk to work, the rom should work on any OS :/ As far as this page says, though, Bizhawk only works on Mac with the mono branch, and the mono branch does not support SNES. If you can't get Bizhawk to work, I'd suggest trying lsnes. It has a TAS editor similar to Bizhawk's, too (Tools -> Edit movie...)
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AntyMew
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Encoder, Experienced Forum User, Published Author, Player (35)
Joined: 10/22/2014
Posts: 425
Kilmstr wrote:
What I really need to know is how to do the input control thing. Where you find a certain frame and press buttons. Is that a different program?
You mean TAS Editor? In Bizhawk that's Tools -> TAStudio
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