Emulator Resources
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We use special emulators that support tools such as savestates and frame advance, and generate movie files from them. These movie files are nothing more than a recording of input. They do not contain images or video. All movie format specifications can be found here.
Disclaimer: The majority of rerecording emulators are third-party modifications of existing open-source emulators. In most cases, only these rerecording emulators can play and make TASes, and not the official emulator.
We do not by any means claim that using any of these emulators will guarantee "correct" results. There may be bugs in these emulators which have gone unnoticed due to lack of testing.
You should read
DesyncHelpTAS before making any serious projects. All movies are highly dependent on timing and the slightest difference may cause a
desync. We
cannot help you if you lose work due to desync problems. You must also read the
Movie Rules if you plan to submit your work to this site.
For a comprehensive list of supported platforms and their emulators, see the
Platforms page.
Emulator overview
Supported Operating Systems
Tell us if one of the entries is wrong or if you can resolve one of the "Unknown" ones to a "Yes" or "No". If in doubt, just test it yourself.
Explanation:
- "Yes": The emulator compiles and runs. Limitations are given via annotations (e.g. "Yes (with Wine)") or footnotes.
- "No": The emulator does not compile or run at all (even with Wine or Mono).
- "Unknown": It is neither known whether the emulator compiles nor whether it runs at all.
Using Emulators
- Using: Instructions on how to perform common tasks on different emulators. For more specifications, see each emulator's Source Code Repository.
- Platforms - List of all rerecordable platforms and links to emulators and movies
- Platform Resources: Contains knowledge and notes for TASing various platforms using BizHawk cores.
- Platform Framerates - A list of framerates used for each platform to determine movie timing.
- Encoding Guide: Instructions on how to encode movies into high quality multimedia files suitable for easy viewing. (You do not need this for submitting movies.)
Development
Accuracy tests
Subpages
[
1]: Mednafen-rr supports all flavors of TurboGrafx/PC-Engine, including CD-ROM, as well as Atari Lynx, Neo Geo Pocket/Color, and WonderSwan/Color. It also supports PC-FX, but only for the Linux version.
[
2] The older .gz extension is no longer supported.
[
3] Technically speaking, Hourglass and libTAS are not emulators. They are API translation layers between the game and the operating system.
[
4] Movies using Snes9x v1.43 are not accepted unless a
continuance is granted. Movies using Snes9x v1.51 or newer are accepted but the emulator is deprecated.
[
5] Most features and cores work, notable omissions being Lua support, Mupen64Plus (N64), and Octoshock (PSX). See
BizHawk issue #1430 for details.
[
6] AVI capture may be dysfunctional.
[
7] Some tools may not work or look garbled (e.g. Memory viewer) and various (minor or major) bugs may occur. There are native versions, but those don't seem to have rerecording. Alternatively, a Windows virtual machine may be used (though it runs rather slow).
[
8] Dolphin versions prior to 4.0-3595 are deprecated and will not be accepted in the future.
[
9] Sega Saturn movies in BizHawk must use 2.0 or a higher version of the emulator. Older versions are not accepted.
[
10] See
macOS section of BizHawk's readme for details.

EmulatorResources last edited by
adelikat on 2021-01-17 18:13:36
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