Posts for Dimon12321
Dimon12321
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XTREMAL93 wrote:
В этой теме тоже поделились вроде новым глюком .
Та что-то ни один из его глюков не несёт какого-либо профита.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Wow, fascinating run! I think I'll make an encode for members. No, ffmpeg cannot process audio codec for some reason. Yes vote!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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This TAS worth a "Notable Improvement" sign. Yes vote!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I smiled once when you "accidently" missed the last duck in the 1st round. Highlights over! This game is entertaining only if you're holding a gun, your NES is turned on, and you're shooting ducks in front of your TV. Superhuman skills are limited here only by shooting ducks at the first possible frame. Oh, not the first possible, there are luck manipulations somewhere, but whatever. In short, I'm not impressed by your TAS, sorry. No vote =(
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Doom: Back to Saturn X Episode 1 - Full UV-Speed TAS
Dimon12321
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Link to video WAD: Back to Saturn X E1: Get Out Of My Stations 1.1.4 Filename: btsx_e1 (2017) Tags: UV-Speed, D2ALL, TAS Source port: PrBoom+ 2.5.1.4 Playback command: prboom-plus.exe -complevel 2 -skill 4 -file btsx_e1a.wad btsx_e1b.wad -playdemo 24btsx3246.lmp This is a tool-assisted speedrun that completes all non-secret maps in the fastest time. It was recorded using PrBoom+ internal TAS features only. No usage of XDRE. Completed in 633 segments (replay appends). Used slow-motion scales: 10-25%. The WAD is simple, but is damn difficult at times. It requires lots of luck and patience when it comes to speedrunning. Most maps feature a single route, so you don't have to look for alternatives to beat a map. Maps 12, 19, 20 are definitely designed for "Where the hell I'm supposed to go" style. I hate 2 things about this WAD: 1) Monsters that block my way when I need to jump over. 2) Lots of hallways you need to cross at least twice and crowds that accumulate them when you're going back. Map 25 isn't played. You sink for 4 minutes and then face a container with "To be continued" sign. No exit, no monsters, no ability to swim around and no victory screen afterwards. Possible improvements: - BFG could save a lot of time. If you're planning to beat this run, spend 5 secs on Map 3 and obtain it. As you can see, there are lots of hallways and lifts that are swarming with monsters and enough enery cells to collect. - Metallic mesh gliding. If you could perform this type of gliding when you get through transparent walls, you would save several minutes. - Doors opening and switch activating are slow. Nevertheless, my slow F'ing often manipulates monsters to get out of my way when I need it. - It's possible to execute a void glide on Map 24 and save over 4 minutes, but the required corner has a terrible geometry structure making it almost impossible to get out-of-bounds. Besides, there is no actual demo or video that proves the possibility of this glide. - Got terrible health management on Map 20 and had to clean the way. I think it's the only major fail due to underestimation. Permanent Strafe50 is OFF. Strafe50 on turns is OFF. Timetable: Map 1: Back to Saturn X Radio Report - 0:41 (1) Map 2: Postal Blowfish - 0:46 (2) Map 3: The Room Taking Shape - 0:41 (3) Map 4: A Good Flying Bird - 0:48 (4) Map 5: Total Exposure - 1:13 (5) Map 6: Mix Up The Satellite - 1:19 (6) Map 7: Metal Mothers - 0:38 (7) Map 8: Get Out Of My Stations I - 0:04 (8) Map 9: Some Drilling Implied - 0:52 (9) Map 10: A Proud And Booming Industry - 1:14 (10) Map 11: The Colossus Crawls West - 1:17 (11) Map 12: Underground Initiations - 2:24 (12) Map 13: I'll Replace You With Machines - 1:32 (13) Map 14: Big Chief Chinese Restaurant - 1:19 (14) Map 15: Tricyclic Looper - 1:43 (15) Map 16: Get Out Of My Stations II - 0:04 (16) Map 17: Navigating Flood Regions - 1:18 (17) Map 18: Cyclone Utilities (Remember Your Birthday) - 1:06 (18) Map 19: Bingo Pool Hall of Blood - 0:49 (19) Map 20: U.S. Mustard Company - 2:02 (20) Map 21: Failed Experiments & Trashed Aircraft - 1:13 (21) Map 22: Gonna Never Have To Die - 2:09 (22) Map 23: Get Out Of My Stations III - 0:22 (23) Map 24: Tough Skin River - 7:12 (24) Total time: 32:46 Doom .lmp can be downloaded here: User movie #55677887208029146
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I don't think so. Every emulator works exactly the same way regardless of how strong your PC is. I'd recommend buying a high-end keyboard to make this dam machine read more input if you're not familiar with TAS input.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Config and Record video -> Matroska Loseless -> Resize video ✓ -> 1440x1080 -> OK.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Never liked splitted encodes. Who needs them? You have to spend more time on joining them afterwards because noone will like a movie that stops in the heat of the game. Oh, nevermind, nice work ;-)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Diman wrote:
By pressing up + down or left + right, funny and interesting things can arise.
I've watched your movie. Looks nice, but I found no time-saving purpose in these twitchings.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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I was staying with Dolphin 4.0-9390 for a long time. This build has no problems with syncing and no internal bugs. If the compatibility is not a case, you can try it for your new projects. Also I found no dumping issues in 5.0-8715. Your 5.0-10167 movies should playback well on it. I don't know what would encoders suggest you. If your hardware is strong enough that it shows 60fps during the playback, you can try to record Dolphin window with Action! (it doesn't drop the framerate in my experience) and get a 1080p60 video on YT (depending on your screen resolution).
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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It's a typical problem for Dolphin and, to be honest, it's a nonsense when audio is perfectly synced with video straightaway. You have to use a video editor and sync the audio stretch with your video manually by moving it left/right. The quality will be spoilt a little, but it's the best way I know.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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c-square wrote:
and one that subverts the original design of the game (namely kill everything) is even better.
I found a pair of moments where Light_Speed's TAS could be improved, but it will require much patience and a lot of luck not to beat any stage slover than he did. Also I don't know if instant turns and other XDRE stuffs, that bypass human input, are legit for it. Too bad it's not allowed even to harm anybody. It would solve many problems with superlong boss fights. As for Episode 1, it's possible to glitch out of the map with the help of harming a demon. During its pain animation, you can create a 45 degree angle and run OoB. It would save so much time!
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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It's OK. You're probably using a notebook or a quite outdated PC. When you record your footage, the output video always has stable 60 fps (or 50 fps for european games). Also, make sure you're using NEShawk core when TASing NES games! It's not an obligation, but this core emulates NES more accurately. Config -> Cores -> NES -> tick NEShawk (works only for new TAS projects)
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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There are thousands of games where NPCs are hidden from the player until he gets to a certain point. Each enemy is a programmed object. He requires a small piece of allocated memory inside RAM. So, the game stores his useful values like health, 3D position coordinates, speed vector, aiming point, AI stuff and so on. To provide convenient and smooth gameplay, game developers use this trick and this operation is executed during a level loading. When you come to a certain point, enemies just teleport from OoB inside a predefined area (behind walls and edges near you, for example). If you have ever player such games as S.T.A.L.K.E.R, you'd find that there are no enemies spawned OoB waiting utill the game decides. Instead of it, the game allocates the memory dynamically. So you often face "freezes". In short, it's a common fact.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Wow! I was looking forward to seeing that. Yes vote. Will you blow up the first part as well?
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Why did you kill the first guy in Level 2? Why were you dodging indian's arrows by jumping? Is it slower to take damage? Otherwise, I found this TAS decent and enough entertaining. Yes vote.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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EZGames69 wrote:
it has to do with converting the movie into a readable file that TASBot uses, it's apparently extremely tedious with Bizhawk and it's alot easier to do on other emulators.
I made a direct converter from Bizhawk to GENS - nothing difficult, it just transforms one pattern (regular characters) to another (byte-code). The problem is different, I expect.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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EZGames69 wrote:
but to that I would say when you submit a movie, it says next to the link to not submit if it doesnt mean the movie guidelines. I see very little reason why someone would miss this.
Who cares! Our community is small and moderators don't act too serious in terms of this kind of players.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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EZGames69 wrote:
I cant understand why so many users submit SMB tases when it's clear that they do not beat the publication. ESPECIALLY if they know it's slower. What does it accomplish?
Just to show their attempts directly. Not many people follow <game_name> thread on the forum, but most follow "Newest submissions" section.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Wow... I would have abandoned this game already. You definitely have nerves of steel! Yes vote.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Hah... I thought the weakest link was the emulator itself, not operated cores because every core I use has almost the same internal limitations (turbo mode makes a game run just barely above 60 fps while Gens and FCEUX are lightings comparing to Biz). Good luck, man. Nothing encouraging else to say. Oh-- Let the knowledge be with you! That's it.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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If you want to recommend something for newcomers, make a tutorial or even the process how you find these and those glitches! In spite of owning several publications already, I understand almost nothing of how exactly to execute described glitches in "Recommended for newcomers" publications and, what's more, to test those glitches in other games. I truely appreciate your describing skills, but until we have no illustative tutorials that involve various glitch executions, no-one of newcomers will follow these question boxes at the corner of some movies that were caught by their attention.
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Ok. Yet another thread with someone's wonderings. Recently I've read about a new Windows 95 emulator for all actual platforms that is growing at a moderate pace. [MOD EDIT: Link removed due to including copyrighted games. -Mothrayas] Watching libTAS development, I'm not gonna be surprised if keylie is overflown with requests of this kind. Not to get an answer "When...", but to let you know there is another horizon to reach. Good luck! P.S: I still look forward to seeing TAS features in PCem, but there seem to be no good news from there...
TASing is like making a film: only the best takes are shown in the final movie.
Dimon12321
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Yes, someone submitted a whole TAS of this game before: http://tasvideos.org/forum/viewtopic.php?p=466933 So, you have an example of a slow walkthrough and it's easier to beat it. Also, there is a TAS movie file made by MESHUGGAH. You can use it to figure out whether your TAS is fast enough.
TASing is like making a film: only the best takes are shown in the final movie.