Posts for FractalFusion

Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
HHS, how did you figure out this glitched password? I would like to know.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
LYF wrote:
Changing Re-record Count is not good, you know.
No, changing rerecord count can be good, if it makes the rerecord count more accurate. But otherwise, you are right.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Warp wrote:
I'm assuming that it's not supposed to show just a black screen with some garbled white... I assume text... scrolling from right to left, for 24 minutes. What does it require to actually show some video footage?
Sorry, Warp. That's nicovideo's fault, not the bbcode or the module's fault. Try again in 10 minutes.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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poptart1234, What are the settings on your video plugin (Jabo's Direct3D8 1.6, I suppose)? I tried every plugin, but the emulator always overlaps both halves of the screen, when that is not supposed to happen. I have some comments about the submission: - I trust that you did your best on this submission, but I would have preferred a game that requires more effort to TAS. Probably something that takes more than 343 rerecords. 343 rerecords isn't much these days. - You need to help users who want to see this TAS. Post an encode so users can watch the TAS without having to set up Mupen64 (this emulator is known for being a hassle). You can ask an encoder on IRC to help encode if you need. At least post settings like video plugins if nothing else. - You need to convince us that your TAS is worth watching. All your submission texts thus far have failed to do so. This is critical because it determines how others respond to your submission. poptart1234, I suggest posting on this forum regarding your next TAS project. You will need to put in more effort if you want to be taken seriously.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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By the way, regarding the glitched password: - The glitched password sets X at the beginning of the intro stage and strips him of all parts, but fails to reset any other flags (such as subtanks, maxHP, weapons) that may have occurred in the meantime. - The maxHP value at reset is 0HP. If the password is used at this time, X reaches the intro stage with 0HP, and the game is stuck. - By reaching the demo, all the subtanks/32-maxHP/weapons are set. - By pressing start just before the demo, maxHP is set to 10. No other flags are set or reset. - The first time through the intro is to reach the demo to set subtanks/32-maxHP/weapons. The second time through is to set maxHP to 10. - There are at least 3 known glitched passwords. I use the one which requires the fewest presses.
Jungon wrote:
And you should warn if there is changing at the ending...
I'm guessing you want to know if the ending is different. Well, not much different, except a couple graphical glitches: - One right after Sigma is defeated and X looks at the destroyed ship from the cliff (this isn't much of a glitch, and I didn't even know about it at first). - One where X charges and then dashes in the credits (this is after the character roll where it says "AND YOU ... AS MEGAMAN X").
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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There is some information on how to play FDS files here: http://www.fceux.com/web/help/fceux.html Particularly, you need disksys.rom. It should be ~8KB. If the problem is something else, please post the name of the FDS game you are trying to use, and the version of FCEUX you are using.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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The current screenshot is all cool and everything, but I think it gets old after a while, especially when it shows up in the recommended movie box in the front page all the time. I plan to replace the screenshot with this one:
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Had most of the existing runs of SotN not have existed prior to this submission, then yes, it would stand a better chance. But the fact is that these 4 runs exist. That is life, and that is a valid reason to argue against publication (it has been done before on this site). Also, the fact is that unless and until dialogs in this game are removed by the TASer (whether by proper game function or by glitch), the fact is that dialogs cannot be removed, so there is no point speculating on that.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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We already have: SotN "newgame+" SotN "Richter" SotN "All Relics & Best Ending" SotN on Saturn (Maria) Let's look at the E3 demo version. - Even though the full version is there, this run uses the demo mode. Why? Just to start closer to the end. Using the demo mode automatically makes it worth less. It's like using a password, but with the dev's arbitrary starting location and starting relics as a pretext. - Now if there was some situation strictly intrinsic to the demo mode that allowed for a very difficult glitch to completely break the game or something, then it may have been better. But this run just uses the same out-of-bounds glitch as all the other runs use. - There is unskippable dialog in this run. What's worse is that the way the dialog is handled only serves to draw attention to the inferiority of this version. Japanese voice acting on English text? Even more, the text is nowhere timed properly so there are long streches of silence during slow text. - Luck mode is off. OK, that makes it different. That doesn't make it better. - This run has some nice glitches, but anyone can watch the Best Ending run for all their glitch-watching needs. In my opinion, this version is not worth publishing alongside the 4 existing runs, and it is obviously not obsoleting any of them either.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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grassini wrote:
hiya,do you guys really want that submission pic?people might not recognize the game instantly,even though it shows how glitchy the run is.Maybe a normal pic is more representative.
Well, when we have screenshots like this for Rockman & Forte, then why not?
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Make a copy of the movie that is longer so that "movie finished" doesn't appear where you don't want it to appear.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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I'm leaning towards rejecting this movie. The game looks like an unfinished hack and doesn't add anything new compared to the existing TASes.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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I split some mostly useless posts from this thread. http://tasvideos.org/forum/viewtopic.php?t=12907
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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Actually, I used a glitched password. That's why his max HP is so low, and he doesn't even have dash. I also tested using the ice platform in the corridor between Mandrill and Octopus in Sigma 3. It turns out that the stage does not scroll horizontally unless you reach a trigger in the bottom left corner. So this glitch doesn't always save time. I remember the same thing happening in Spark Mandrill's stage, in the route just before the miniboss. It seems that whenever there is a vertical scroll followed by a horizontal scroll, X needs to reach the trigger before it switches the scroll direction.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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Here's an example of what I can pull off using the ice platform glitch: http://dehacked.2y.net/microstorage.php/info/1343452478/Mega%20Man%20X%20%28V1.1%29%20%28U%29_test.smv In addition, I managed to move horizontally to the right inside the wall, but it appears to require the following keypresses over and over: <B > > <B < > >B < < <B < < I don't know why, but that's how it works. I think parrot14green knows about it as well.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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Glad that you enjoyed it. My location was within the partial eclipse zone but the sky was washed out by clouds and fog. Too bad I guess. At least there is the partial lunar eclipse on Jun. 4 and the transit of Venus on Jun. 5/6 to look forward to.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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You're right. In fact, I believe that the author intentionally aimed for taking no damage even where it is obvious taking damage saves time (such as the last level; jumping the robot with Rush is definitely not incidental). I'll put the "Forgoes time-saving damage" movie class.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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LYF, ROM links are strictly prohibited. I'm sorry but that is the rule. http://tasvideos.org/SiteRules.html I will give 15 minutes before I remove the download link. Here is my upload of your movie, as well as an IPS patch: http://www.mediafire.com/download.php?dj2t7hqvbe2lpyv For others: Apply the IPS patch to a clean version of Super Mario World ROM (size ~513KB). LYF: Please also explain more, such as how you made the hole and the green block, and how you made Mario ride an invisible Yoshi.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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grassini wrote:
people try to push the game's limits to its fullest and you wankers are saying it's not "fun" enough?Why is this site becoming so geared toward subjective fantasies of "constant shit on screen and any mario game" fans?It's this kind of thought that stops great discoveries from being made! We would still be playing OoT in 5 hours because 'baclkwlaking is not cool". go to hell,dammit.
That was uncalled for. Do not force me to edit your posts.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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=-= Guga is now known as ThatGugaWhoPlays <Zeupar> Wuga <ThatGugaWhoPlays> ??? <turska> ThatGugaWhoPlays: it's Play, you silly <ThatGugaWhoPlays> turska: Oops =-= ThatGugaWhoPlays is now known as ThatGugaWhoPlay <FractalFusion> lol <BrandonE> wat <Zeupar> haha
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
Something like this.
local t={}

r1=math.random(2)
r2=math.random(2)

if r1==1 then t.right=1 end
if r2==1 then t.down=1 end

joypad.set(1,t)
You can also use, say, t["right"] instead of t.right. This is good for using a variable to reference a table key, as well as when referencing a table key which is the string of a number (using t.9 doesn't work, for example; it must be t["9"]; also, it is different from t[9]).
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
Posts: 3254
Lua savestates in VBA are messed up. You can only use internal savestates (savestate.create() without any number), and the savestates are inconsistent (they don't track the opcount accurately) so it may cause desync. About joypad.set, I'm not sure what the question is, but joypad.set cannot be stacked. Create one table, add all the buttons you want to it, then call joypad.set with that table at the end.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
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ALAKTORN wrote:
FractalFusion wrote:
it's not like the author can just merely change the ending.
I was under the impression he could…?
Not getting Lilli means not getting Lilli in the Trauare stage, which is somewhere halfway through the run. Everything beyond that point would have to be changed.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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ALAKTORN wrote:
does no one else support the idea of not getting Lily? :/
Believe me, there are people who support the idea of not getting Lilli (like me). But we've talked about it already, and it's not like the author can just merely change the ending.
Editor, Experienced Forum User, Published Author, Skilled player (1945)
Joined: 6/15/2005
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Who would have guessed that this game is an Arkanoid/Breakout clone and not a dungeon crawler? Not me! From the overall theme, I also wouldn't have guessed that this game was not ever released in Japan, but only in US and Europe. Pretty interesting, I must say. The power-up system requires a lot of planning that would otherwise not be there. Though I wish the whole thing would have taken shorter than 45 minutes. Anyway, I've had no problems playing back on PSXjin v2.0.2 svn0 (though I came across a version of the game which did not work; it has a different ID than the one lapogne36 used). I've already accepted it, but I figured it was good enough for me to post here.