http://tasvideos.org/userfiles/info/31748770422452355
superman round 2,a little delay in the round1 finisher gave me a ground punish in round2
http://tasvideos.org/userfiles/info/31755774278075324
arrow 1 and 2,wasted 12 frames(a lot i know)to make sure he would do ice arrow in the start on the second round,arrow kept doin crazy actions that wouldn't help like knockdowns and just running around.
http://tasvideos.org/userfiles/info/31775973508301908
16439-ww1 start
16530-perfect limit
ww=wonder woman,not world war
16525-airstuffed after teleport weak,(pressing up makes immune to throw)since divekicks don't give me a ground punish opportunity and WW was taking too long to do the divekick in all distances
16962/63-jump punch mash,whiffed jumppunch,teleport and run didn't manipulate WW to take the damage,different timings for the punch will give different rng and the 63 ko made WW divekick really fast on round 2
17887-ww2start better rng,ironically getting close didn't start the divekick earlier like i imagined
17978-perfect limit
18368-ww2 ko,the fastest possible
http://tasvideos.org/userfiles/info/31908336944342303
despero1test,hopefully i can find better luck,20362 ko
http://tasvideos.org/userfiles/info/31928819960834817
despero2test,will see if i can improve the sum of both rounds.21716 ko