Experienced Forum User, Published Author, Site Developer, Skilled player
(1973)
Joined: 10/12/2010
Posts: 1181
Location: Germany
I replaced the movie in the submission.
However, NT2K17, be careful with blank input. There were 757 blank frames at the end which made the movie longer for no reason.
I cut them out when I replaced the movie, but please make sure you don't have any blank frames next time.
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Experienced Forum User, Published Author, Site Developer, Skilled player
(1973)
Joined: 10/12/2010
Posts: 1181
Location: Germany
Hello and welcome to TASVideos NT2K17.
As Spikestuff has already mentioned, your run does not complete the game and ends with a Game Over instead.
Did you, by any chance, submit the wrong file?
The Submit Movie page clearly states:
So, make sure to compare your run to the other ones Spikestuff already linked before submitting a movie.
Use userfiles if you simply want to share a movie file:
Warning: Might glitch to creditsI will finish this ACE soon as possible
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Experienced Forum User, Published Author, Site Developer, Skilled player
(1973)
Joined: 10/12/2010
Posts: 1181
Location: Germany
I know this game doesn't look like it can get any higher than Vault, but I'd still like at least some replies here!
It's a game about destroying cities! (I think?)
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1973)
Joined: 10/12/2010
Posts: 1181
Location: Germany
Ouijawii, be careful with blank input at the end. It made this run ~30 seconds slower for nothing!
I replaced the movie file with the faster version.
Judging incoming.
Warning: Might glitch to creditsI will finish this ACE soon as possible
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Experienced Forum User, Published Author, Site Developer, Skilled player
(1973)
Joined: 10/12/2010
Posts: 1181
Location: Germany
Good thing there were those Emoji's in the image or otherwise I wouldn't have been able to understand that I'm supposed to think.
Tables in Lua are saved by their references.
Warning: Might glitch to creditsI will finish this ACE soon as possible
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Experienced Forum User, Published Author, Site Developer, Skilled player
(1973)
Joined: 10/12/2010
Posts: 1181
Location: Germany
Mothrayas wrote:
it's too intrusive into the process to really allow a smooth transition from one method to the other - you're effectively forced to stick with one or the other (I've heard lsnes' movie editor is more of a middle ground, but I rarely use lsnes so that's not seeing use for me either)
I don't like and don't use TAStudio/TASEditor for the same reason.
That's why I, for one, would like to have a Movie Editor (a not-TAStudio).
Quick clarification:
By Movie Editor I mean a feature like the Hex Editor or Ram Watch, which does not interfere with any hotkeys or anything it isn't supposed to, and which you can open at any time and close after you're done editing.
The Movie Editor would only be able to edit inputs which are after the current frame in the movie (so to preserve those, you'd have to be in read-only and load a previous state).
(Basically how it works in lsnes)
No greenzoning, no lag adjustment, no branching, only good old hex editing, except not in a text editor but in the emulator.
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1973)
Joined: 10/12/2010
Posts: 1181
Location: Germany
CobraSmurf wrote:
one could slow down the 60 fps video by half and upload it to YT. then tell everyone to watch at 2x speed which would yield 60fps video, for any resolution.