Experienced Forum User, Published Author, Site Developer, Skilled player
(1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
Hey, it's me again and I finished a WIP:
edit: added some annotations to skip parts...
Link to videoTo the WIP:
- I named myself 3 and removed 3 characters of the name of the rival Hugh to make it H, I named my starter I
- I use Tepig as starter because out of the three ones he has the highest base HP and base Attack, so Tackle will do a lot of damage at the start
Manipulations:
- I manipulated the IVs of Tepig to be perfect, which means 31 in every stat
- I chose the Nature Lonely to increase the Attack stats, it also decreases the Defense stats
- I manipulated critical hits whenever I needed and also max damage* for me and min damage* for the enemy
- I didn't manipulate the wild encounters since I don't know how they work yet, but I had luck so far :)
Plans:
- I plan to get Pokerus on my first wild encounter
- Maybe I should catch a second Pokemon for PP management
*damage isn't always 100%, it chooses a random value between 85% and 100%
Even though it seems like I planned everything well, there are probably things I'm doing really bad.
I would be delighted if I got some feedback :)
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
I uploaded a frame-advance version of the swimming sound.
I see the problem you have, and I don't know which frame to align with the beat so I just took the first frame.
Since there are many exits there is probably something entertaining for everybody, and I'm glad to see so many people like this run :)
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
Just FYI this run clears 96 exits, it uses the Yoshi Wing exit 20 times. 3 times of the 20 times it was intended by the level designer. And then 9 times (+2 if you count the intended Yoshi Wing exits) of the 17 times, the level was played again for the secret exit.
But I accept if there are people that rather watch Mario fly over/under the whole level than watch some crazy block duplication action...
I personally prefer duplication xD
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
No I didn't! I pressed it several frames before to match up the sound with the upcoming beat. This is possible with frame advance and sound enabled.
I think the reason you think it's not perfect is because the swimming sound starts with a deep tone and if you watch the video with low volume it sounds not right.
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
And I can say without a doubt that if you watch the movie on the emulator, the music timing is frame perfect! (I have to know this since I did both water levels with music syncing)
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
YES vote!
I love how you manage to avoid the best cards of the opponent, also they couldn't even do a single fusion^^. Awesome luck manipulation, the cards you get after you win are rare.
Even though this movie is long, I was entertained all the time...
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
The good thing is, that my submission is not going to be rejected because of the "records on Cyberscore" because there is still a chance that times could be faked. There is no video proof of any of the times.
To RNG manipulation:
I found out that the address for the RNG is 030001F8 (4 byte) and the next RNG is calculated like this:
newRNG=RNG*0x41C64E6D+0x00003039
So in the worst case you would have to wait 4294967295 RNG changes to get the best time on one stage.
So if the RNG would change 6 times per frame, it would take about 138 days to get the best time...
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
Voting NO.
This movie is very unoptimized for SMW standards even in the GBA version.
You said you didn't use any glitch which was used in the current SNES SMW any% movie, BUT you used hopping glitch in the first level (YI2) and you didn't in the other levels.
I also think a glitchless run is pointless in the GBA version of this game and just shows laziness, because it has a lot less glitches compared to the SNES version.
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
Calm down and drink tea.
You, JWinslow23
with more posts than me.
Stop posting bullshit!
You know, I have to admit
nobody likes it.
In case you are new,
yes, right, I'm talking to you,
this is a Haiku.
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)
Experienced Forum User, Published Author, Site Developer, Skilled player
(1974)
Joined: 10/12/2010
Posts: 1183
Location: Germany
Link to video.smv
Made with Snes9x
That video uses the 4 extra buttons of the SNES controller. A regular controller has 12 buttons but with 16 bits there is place for 4 extra bits, which is currently only possible in Snes9x...
I think this would be possible on a console once a custom controller is created...
Warning: Might glitch to creditsI will finish this ACE soon as possible
(or will I?)