I briefly tried out a concept of 1p vs 2p demonstration for Street Fighter. It quickly became evident that I could not do it in a way that could satisfy both an expert of the game and a random viewer. Multiplayer free for all would definitley need to use four players and somehow be able to make every player feel independent of each other. If anyone wants to do it then I hope they actually try to plan it out first by writing ideas down and critizing what they're actually doing; rather than diving into it, doing a bunch of random shit and praying that it will get accepted. As it will end up being "Why would someone behave like this, or do that during a match", or will most likely not be any different or exciting from watching a competitive match on YouTube.
I find Yoshi a bit one dimensional to watch, a more quicker character would have been better say Fox. I'm glad you did the bonus stages this time around but I felt the 1v1 stages were a bit repetitive, since most of them were just drill kick about 10 times and then use a strong tilt attack to knock them off. Meh vote.
The pause delay has been fixed in the new unreleased version of Mupen. Sadly it doesn't have a soft reset, but it will probably be available when its eventually released. From initial experience, hexing out the delay was not successful as it screwed up the ruppee manipulation in the training area, and I can imagine most other areas in the game desyncing as well.
The best thing a TAS can show in a fighting game is insane combos. Something which I feel the MKII TAS lacks, Rain would have been a better choice IMO. Unfortuneatley <=16 bit generation games don't really allow such an opportunity. You'd have to wait until more modern consoles become TASable so you can do the anime and comic based fighting games which allow for excessive combos.
TAS is a term that has been used long before this site was created and certainly doesn't abreviate to Superplays. It's just a term that was invented to screw with newbies minds.
EDIT: It stands for Tool ASsisted, yes we enjoy messing around with peoples heads.
I'm not going to go into depth with this submission other than saying I liked Comicalflop's version better. I don't see the game getting published since there is some people who are hell bent on not seeing the game published.
I calculated the Streets of Rage movie I did with Mukki and it comes out to 22.17 kills per minute.
EDIT:
1064 - Genesis Streets of Rage (any) by AKA & Mukki - 437 kills in 19:45:45 - 22.17 kills per minute
Stage 1 = Talon Plain
Stage 2 = Olof Castle
Stage 3 = Vine Revine
Stage 4 = Dohla Castle
Stage 5 = Rield's Cave
Stage 6 = Elan Castle
Stage 7 = Zard Mountain Range
Stage 8 = Diamond Palace
"Saria"
"Master!
Sir Dohla,,, and Sir Elan to!
You're all safe"
"It seems you managed to survive as well, Saria.
I'm glad you made it"
"Is Kaiser Demon in there?"
"Yes.
He is creating a portal between this room and Hell.
The moment you enter, you won't be able to return
unless you defeat him."
"Saria... without the magic gems, we don't have enough strength to face Kaiser Demon...
But you can't go alone!"
"We're going with you, Saria"
"No Sir Elan
Sir Dohla to, please don't worry about me.
Well then; Master, I am going to put an end
to the king of demons."
"Hmm, well said!
Saria, your stength alone probably can't tear apart this
door.
Let work together to destroy it."
"We're counting on you Saria."
_______
"So, you finally came... I've been waiting.
Are you really so foolish as to defy me?"
"Enough talking!
Kaiser... prepare to die!!"
"Hmph, stubborn fool!
Go ahead and try. If you can!"
_______
"Oh, Saria, you survived!"
"The Demon King has finally been defeated!"
"Well done Saria!
I'm very proud of you!"
"Sir Dohla...
Sir Elan...
Master..."
"You made it back!
Well done Saria. That was magnificent!"
Your name will be long remembered as the one
who saved Alpherion from Gadou's evil plan.
There is no words to express gratidude.
Come, you may ask whatever you wish of me."
"...
Perhaps... perhaps his intentions weren't truly evil.
That man died trying to stop the Demon King.
Your highness, please forgive Sir Gadou.
I... I want to bury him in the Zard Mountains.
... That is my request."
"Saria!
Are you asking the King to apologize?"
"Wait. Olof I will concede that perhaps I was a bit
harsh on Gadou..."
"Still, he did betray the kingdom by defying the ban.
But if that is truly what you wish, then so be it."
"I thank you for your kindness.
Master, I will be taking leave of you for a while..."
"Well then... please excuse me."
"Saria..."
In recent times I feel this run is genuinely special compared to other submissions. I'm sure that if starred runs still existed or if someone was just about to make a video showing off TASes then excerts from this run would be used.
This game is long overdue, and it's always nice to be reminded of that long tedious quest to find all the globes. It wasn't too difficult to follow given my familarity of the game. I'll give this one a yes vote.
Unpublishing would definitly solve some situations, or maybe not accepting an improvement would be the next best thing. In relation to the Top Gear run I don't find it boring to watch, just technically unimpressive. It could be removed if someone was to make a full run of it. As for this run I fail to see how anyone could vote yes to it. Unless you're some die hard fan of the game.
For a 10 minute run, it doesn't matter if you use PRG0 or PRG1. I did a little comparision between WIPs. The top left being your one done with the block zip at the start, your one on the bottom left (I needed to alter what you did slightly to get this position), the current published run on the top right and my WIP on the bottom-right.
It's probably too difficult to spot any major differences between the picures. So I've decided to blow them up, I also put the red dots to make comparisions easier.
Compared to the current published run on the top right, my WIP was 2 pixels ahead, your one was 5 and your one with the zip is 9 pixels ahead. Mario moves at 6 pixels a frame when at full running speed so there is 1.5 frames gained. Sadly when I intially tried to do the mushroom glitch I encountered all the lag problems, this is where all the problems came from gaining the frame in the last WIP, but I'm convinced there is a way to avoid it, we just have to test various different aproaches until one works. That way we can jump a frame earlier thus make the mushroom appear a frame earlier and successfully get the mushroom.
I made a mistake when checking hammer bros movement in overworld. It appears you need to gain 2 frames in the first level to minimize it. Anyway I did a gain a frame in the first level but it wasn't enough to avoid the hammer bros. I can't see where an additional frame could be gained in 1-1 unless the mushroom glitch can be done more optimally.
Here's the [URL=http://dehacked.2y.net/microstorage.php/info/731116392/Super%20Mario%20Bros.%203%20%28U%29%20%28PRG1%29%20%5B%21%5D.fcm] WIP [/URL] if anyone wants to have a look at it.
Phil, I believe they did all the research they realistically could of before doing the video. You have to remember it's not a authors commentary or even someone who assisted in making the run. Also it's inopropiate to "pause" a run just to explain something. As it would irratate many viewers who just want to watch the run or critique on the commentary itself.
I'm pretty sure he said something along the lines of...
RealMyop wrote:
Hello to all the french speakers!
I'm Realmyop , I'm a DJ ( mixing videos on music in real time) and a video game fan. With my friend Coeur de Vandale (vandalheart) we follow this web site for quite a long time and fall in love with TAS. That's why working together we created a broadcast for Vrell and Dailymotion where we comment on videos of TAS.
We start with Super Metroid , the video was really well commented so we decided to continue broadcasting and made another video for Megaman X ( it will onlline really soon). So here am I to give you somes links to our video for everybody who is interested.
Please let us know your comments, advice or encouragement.
Links:
http://beta.vreel.net/watch_13275.htmlhttp://www.dailymotion.com/realmyope/video/x66300_88-miles-a-lheure-super-metroid_videogames
Hope you enjoy.
RealMyop
I haven't looked at the translation he's gave, I just have to hope it's not far off what he meant.
Regardless, left+right and up+down are allowed on the site, so I don't see why this shouldn't also be allowed.
You can easilly replicate the effect on a console if you hold the analougue out of position when starting up a game. Doing it however would be useless for all games as it just netruelises movements.
I did some more testing in later levels namely 1-2 and 1-3. If we can get carry the advantage to the end of the level and save 4 frames, then only 1 frame needs to be sacrificed in the next level unless an additional frame could be saved. In 1-3 there would be no need to sacrifice 4 frames at the chest, although to gain any additonal advantage 2 frames would need to be somehow gained before hand.
So overall
1-1 = 4 frame gain||no frames sacrificed
1-2 = 4 frame gain||1 frame sacrificed (saving a frame during the level would make it 6 frames)
1-3 = 4 frame gain||no frame sacrificed (saving two frames beforehand would make it 6 frames)
Total 12 frames
Silent_Slayers wrote:
Nice job on that. Does going through the blocks save time? I noticed you went through the "?" block earlier on, and you are trying to get inside the same one Nitsuja did.
Going through the blocks gives a pixel boost which can be enough to save a frame sometimes two depending on the upcoming situation.
It's a year to the day since I found how to get past the 30 star door, I've decided to mark the occasion with the video I managed to capture at the time.
http://uk.youtube.com/watch?v=SQWiStSf9sE
It should be noted that Nitsuja's WIP of the first level is 3 frames ahead of the current published run, but as has been mentioned on several occassions it's necessary to sacrifice those frames to minimize the hammer bros movement in the overworld.
I remember Nitsuja mentioned that if he could get an extra frame he could avoid the delay and save 4 frames in total in 1-1. He said he manages to get ahead but the advantage was always getting cancelled out by lag midway through the level. I managed to get ahead and avoid lag as demonstrated in my demo . Unfortunatley I got stuck on the mushroom glitch, I can't seem to do it as optimally as Nitsuja since he lands earlier of the ground than me. Also to complicate it, I need the right speed and sub pixel position to glitch through the upcoming block.
Whaaat? Reloaded was a dull effect-filled action flick with a lot of "deep" babble fitted in.
Matrix has never been about story,plot or any character development. Unless you're deeply into Chinese Mythologies then the chances are you watched them purley for the fight scenes. Off the top of my head one fight scene lasts 4 mins, another one lasts nearly 9 mins and a car chase at the end which lasts for over 17 mins.