Posts for Mukki

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I did of course mean to say posts and not votes. I stick by my usual excuse; it was late, I was tired and I had recently returned from the land of desync so I was in an impatient and emotional mood.
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As far as I remember it is 40 votes to be a member and then 100 to get active member. Above that is player, however, I'm unsure of what constitutes that status. I always thought you became a player after having your first movie published, this I noticed with comicalflop's status. Then again, AKA had his SM64 run published and is still an active member so I really don't know.
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I hoped to post up the WIP tonight but the movie desynched at where I shoot the bubble at skull kid so i'll have to redo tomorrow. Sorry guys.
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Yes I did the backflip where you release Z on the input frame before pressing A. It causes Deku link to do a corkscrew like attack and it gives the illusion that he goes through the heart piece without collecting it.
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Glad to see improvement, although I'm sure even this will be obsoleted pretty soon. Voting Yes.
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A quick update. I've just entered the Clock Tower and I've checked the movie, there are no desyncs. During the wait for midnight I tried a few things to keep it entertaining but decided not to spend too much time on it incase it desynched. Mainly I ran around in lunacy and did some cowardly diving into the little ponds from above. After getting up onto the platform a spun around the heart piece and some backflips over it and in one instance through it. Like I said I didn't push the boat out but at least it's something. By my calculations I am currently 1616 frames ahead of AKA. Someone should really clarify it though, because 27 seconds sounds like a lot. I'll post up the WIP soon.
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........you're right. I've got optimisation so far into my skull I forgot about that.
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Just to clarify. Is it more optimal to leave West Clock Town after depositing the rupees via the North or South exit?
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Yes that's why I suggested earlier that if Maximus TAS editor supported .m64 files I could just do the run in segements and then graft them all together to make the run. Starting from save states is against the rules, however, if that was the only way it could be done I'm sure the rules would be swayed for this exceptional circumstance. I should be trusted not to cheat and even if I did the MM knowledge here is so great that I'd get busted right away.
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I agree and it is what keeps me going The desyncs fuck up the frames so it's difficult to know if I'm frame perfect, but frame perfection is not really a main concern when I'd be lucky to get anything. Of course, I want to be as close to perfection as possible and I'm maintaining a very high quality. What I've done looks great (believe me, I've seen it about forty times).
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Yes, I've started doing that. I managed to get an .m64 to run to South Clock Town after the scarecrow dance without desync so I've copied it and saved it. I'm doing it at intervals much more regular than 5 minutes though. I'll do about two screens and then desync check the entire movie. It's a long road ahead...
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Bisqwit wrote:
Does it matter?
Not really, but if someone had a some reason behind it I'd be interested to know.
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Someone seems to have voted no without any justification. I'd be interested to know why someone would deem this run unworthy of publication.
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It's clearly hacked for one main reason. If there was that big a glitch in the game Nitsuja would have found it. End of.
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Just to say. I won't drop it, I have every intention of continuing. I'm just at the moment trying to brainstorm ways of making it easier.
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Welcome to Desync County Population: Me. Est: frame 39000 onwards. The annoying thing is that new desyncs spring up at earlier parts of the movie after I thought they were fine. I 'm still more than happy to do the run, however, thinking ahead I could see myself half-way through the run only to discover that the movie decided to desync all the way back at Clock Town or something, at which time I'd have to shoot myself. One thing I did notice was that if I rerecord from a save state I can get pretty far without desync, it just seems to be the weight of the entire movie that does it. From snooping around the forum I have seen that Maximus is programming a TAS editor. I don't really know what this entails as I haven't really been following the thread, however, from the odds and ends of conversation that I have picked up it seems to me that you can graft movies together. By doing this would it not be possible to record the first cycle from the snapshot that the first WIP finishes on and then grafting it to the original. Could anyone confirm if this would work? Is it a viable solution or would the same desync problems still exist?
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I should be getting magic. I did up until returning to East Clock Town, checked the entire movie, no desyncs. Did further up until leaving the stockpot inn, checked the entire movie and it desynced at West Clock Town (immeadiately after the scarecrow dance). This was 1) annoying and 2) unjust, i mean, it worked once so it should do again. I played the movie back and the same thing happened. I'm going to take it back to first entering West Clock Town and redo everything to go over the desync because I suspect that it is in there somewhere. It sounds like a major task ('He's spent a week on this WIP already' etc.) but like I've said before, I've kept detailed records of all my input for this very purpose. I should be back to business tonight.
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moozooh wrote:
Noteworthy as in "a highly anticipated run of a popular game".
That's understandable. I misinterpretted what a moon actually signified and incidentally it is rather fitting also for this run.
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Personally, I dislike the idea of moons. The difference between a regular run and a starred run is that a starred run is 'recommended'. Mooned runs are labelled as 'noteworthy', but then again, shouldn't all published runs have enough accuracy and entertainment to be noteworthy? Just throwing another idea into the air; what if the runs were labelled directly to rating as this is usually reflected anyway. For example, a run with an average rating of 9+ would have a gold star; 8+ silver star; 7+ a bronze star.
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If you really want to become an editor contact Bisqwit. http://tasvideos.org/EditorGuidelines.html Take a gander and see if you got what it takes...
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AKA -- I have seen the AVI, but could you provide a frame count to a certain point for comparison? Text skipping from Grandma onwards is done with B where possible and AB elsewhere. BOMF -- I think this is the best way forward, either way means slow progression. I'm not going to pull the wool over anyone's eyes, this run won't be finished for a long while. This way desyncs are minimal and it also forces a pretty much perfect movie so it is better in the long run. Finally -- If anyone has any good suggestions about what I should do whilst waiting for midnight speak now or forever hold your peace.
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I couldn't wait for the AVI, so I just watched it. Here is my feedback, FODA, if you are interested. The strongest point of this run was the entertainment. What you provided was artful movement; you showed creative methods of getting stars within the guise of complete optimisation: it was asthetically beautiful to watch. I also noticed (remember that I have not played this game in nearly as much depth as this) that it showed that it was a year in development. The early levels (mainly Jolly Roger Bay), which I can only assume were done a year ago, showed dated methods and in some cases (luring the snake from the ship, getting the red coin from the shell on the sea bed) seemed unoptimised. Of course, I can't confirm this without trying myself, which I won't because on the overall quality of the run I don't think it matters. As the later stages came along I spotted nothing that looked unoptimised and the high entertainment standard was maintained successfully throughout. In all I would say this is a masterpiece and it is my favorite TAS to date. Excellent work FODA. I imagine this will be your magnum opus, of course, I would love to see you somehow make something better.
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It works...kind of...allow me to explain... I recall a while back in this thread I suggested that the grotesque desync rate of this game was caused by the Mupen's inability to handle the expansion pack. Then L4yer came along and said that had nothing to do with it, he said it was all down to bad save states and over the last week or so I have looked into this and I'm pretty sure he's right. If, in a run, you want to get from point A to point B. You create several save states in between these points while you TAS it for rerecording purposes and testing purposes etc. Now, given the idea that the Mupen has a bug that means occasionally when a save state is made a certain number of frames are not taken into account (for example, 4 frames are lost, in MM that would probably mean losing an input frame of movement sending Link into a wall). One could argue that the more save states that are made between point A and point B the higher the chances of one being dodgy and sending the movie out of sync. What I have been doing to evade desync is really very very simple, primitive and rudimentary at best (while we wait for Mupen upgrades). I create a base save state in slot 1 (for example) at point A. I then proceed as I normally would to TAS up until point B, however, as I do so I write down on a piece of paper the optimal frames in which each keypress is to be made. I use as many states and rerecords as I need for it to be perfect. Once I am satisfied I then load state 1 at point A and using frame advance I input all keypresses between point A and B in a single rerecord. As long as the save state at point A is good then it should work perfectly. I've not had a chance to thoroughly test this technique out yet. I am sure there are instances where it may not work out properly for whatever reason. However, I have been using this technique through West Clock Town, Trading Post, West Clock Town, South Clock Town to East Clock Town and have had only one desync, in that case my save state at point A was bad. I apologise if everyone was expecting a high-tech solution to the problem, but it really is that simple. It doesn't completely solve desync problems but so far I have experienced one desync whereas AKA had gone through God knows how many. So, like I said, not a complete solution, but at least it makes N64 TASing more bearable. As regards to the next WIP the process I am following is very time consuming (at the moment I am spending 1-2 hours optimising each screen). I have taken down the input from East Clock Town into the Stock Pot Inn (where I will get the money) and from there it is get the magic, deposit rupees and then get skull kid. I can't quite say how long it will be but I'll try and get the next WIP along as soon as possible.
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Point taken. Then again I'm probably just thinking of what I would like to hear whilst watching the run. For example, I would be fascinated if whilst watching the run the author was taking me through it: "This was the most difficult part..."; "2000 rerecords here..."; "Perhaps I could improve here next time..."; "This is the glitch I was talking about..." etc. However, that's just me talking.
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By song I meant dance. I was half asleep when I typed that. And this is still cycle one.