Posts for Patashu

Patashu
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I just thought of something else, for TASes that have 60Hz vibrations of movement it would be good to see if the stream can be capable of displaying what's going on (e.g. is there a good deblinking filter that works in real time?)
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Patashu
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Bamahut wrote:
I'm like "Dafuq happend" right now. Let me pick up my jaw and mind up from the floor! One strong yes from me, now I hope to see a TAS of the new Zelda 3DS in the very near future, I'm sure it will be good as well, tho there's still a possibility to get Skyward Sword TAS.
There is currently no emulator for 3DS. But maybe in the future...
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Patashu
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dark_rocco wrote:
good work but why some Tas are rejected when not done with bizhawk and not this one ?
Snes9x 1.51 and higher is accepted, lower is not. See http://tasvideos.org/EmulatorResources.html#4
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Patashu
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After looking at the console verified videos, I think Marble Madness, SMB2 (warpless if there's time, warped otherwise) and Tetris "fastest 999999" would also be strong choices. Of course, I also think that if you're bringing a bunch of TAS bots to an event where everyone is bringing a bunch of games to play and speedgame, you should use this great opportunity to attempt to console verify as many TASes as possible (probably mostly NES given not many SNES runs being Bizhawk yet, but hey), and maybe the options will change at the marathon itself. That would be sweet~ If you're going to be talking about TASing during the block, I think you should be sure to emphasize that TASers and speedrunners help each other out, by proving glitches and tricks and routes are possible to each other and discovering new stuff about the game, and both 'sides' improve the times of the 'other side', and that many speedrunners also TAS. It might also be worth talking about a different kind of TAS which I hear called a theory TAS, which is to demonstrate a mistake-free real time route, not to go for full speed, but to show how good an RTA speedrun route can get.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Maybe this isn't so well known in the western world, but you got 18k+ views on nico, nice: Link to video
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Patashu
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mkdasher wrote:
I'm getting desynchs on 120 star TAS though. I'll see if I can fix it somehow (or know where the desync is coming from).
The 120 stars TAS you are experiencing desyncs with is console verified, correct?[/list]
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Derakon wrote:
keylie wrote:
The any% TAS is done ! Link to video
Very nice. :) Plenty of really tight play. Maybe some brief playaround moments were missed (e.g. with the lumpy Meat Boy clones in the Rapture), but since there's so little waiting time I hardly think it matters. Go on and submit it!
It cannot be submitted for two technical reasons to do with the current version of Hourglass: 1) It has 1 frame random variance on every loading screen that causes desyncs when playing back TASes. Thus, this TAS was segmented and video edited to look single segment. 2) It cannot playback any audio from the game without problems (Hourglass doesn't correctly support XAudio2 so keylie routed it to play nothing) e.g. if you want to see this on tasvideos, help keylie figure out what on earth to do about these :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Is Banjo-Tooie supported? Will there be an easy way to convert to an input file style that only has input on input frames, because IIRC n64 TASBots need to supply input only when the console polls on input frames? Everything I am seeing is yessssss. I am hyped for awesome N64 TASes now
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Yes vote of course, great job to all lttp TASers/glitchhunters for breaking this game even harder.
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Post subject: Re: muffin?
Patashu
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Spikestuff, do you know how this TAS was made? If it is on PSP, Hero30 is mostly (entirely?) deterministic so I suspect it could be done with just frame advance and good planning, no other TAS tools needed.
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Patashu
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Mothrayas wrote:
It says right below the code image: "Enter the first five (5) characters of the code. Even though it has six characters, we only want the first five. This code is needed to prevent automated (robot) registrations." It seems your friend is trying to put in all six characters, instead of only five.
What a dastardly captcha :)
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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c-square wrote:
Liked it, but then you're statistics at the end gave away a problem. It says you used Game Level: Easy. Unless there's no difference, you should be using the most difficult game level possible. I'll be voting no for this one (and any subsequent one that uses easy) unless you can tell me that it makes no difference.
IIRC the only thing it changes is money, and you have infinite money anyway.
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Patashu
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CoolKirby wrote:
Patashu wrote:
Another thought: If 'TAS timing ends as you can put the controller down' implicitly removes all blank frames after the last frame of actual input for the purposes of timing, why not remove all blank frames before the first frame too?
That's an interesting thought, but that would require most runs to start from a savestate at the first frame of input, which would make them harder to verify and harder for those who want to watch the run to set it up on their emulator.
Oops, when I said 'remove' I mean 'discount for the purposes of automatically timing'. (Alternatively, a field 'wait this many frames then begin playing back input' would be fine too.)
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Patashu
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With how you perform it it doesn't sound like a debug feature, it sounds more like 'To get this demo to run we need to give it some initial state, let's just turn on all the powerups' or whatever. Kind of like Back in Time in 3D zeldas.
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Patashu
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An amusing thought: What if the principle of 'TAS timing ends as soon as you can put the controller down'? 100 meter sprint: Timing ends as soon as you stop exerting with any of your muscles. Speed chess: Timing for your turn ends as soon as your fingers are no longer in contact with the piece (flinging the piece to its intended final destination is recommended as a pro tactic for saving milliseconds off the timer) Another thought: If 'TAS timing ends as you can put the controller down' implicitly removes all blank frames after the last frame of actual input for the purposes of timing, why not remove all blank frames before the first frame too?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Would 'beat Ganon, all glitches allowed' be an interesting category for TAS or RTA? You'd have all the power of OoB glitches, but you can't defeat Ganon without some items first.
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Patashu
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I thought I would be prepared because I had already watched Kryssstal grind attempts with the new sub 2 minute glitched route. I was wrong. I was not ready at all. Is this route TAS only? Yes vote
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Patashu
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Don't forget there's always dancing to the music.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Snes9x 1.51 and higher is not deprecated.
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Patashu
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Would it be possible to make Bizhawk recognize when the accuracy core is needed based on what game it is and otherwise use a higher performance core?
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Patashu
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Cosmic wrote:
Oh thanks for bringing that up, DTK ? So nobody can have a stable and "complete" version of RE running to read the inputs for now ?
A/V desync means that when you're playing the game it's fine, but if you make an encode of it (to upload to youtube for example) the audio and visuals will be out of sync. So you can start the TAS now and when you are done talk to someone about fixing Dolphin to be able to encode it.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Stevmay09 wrote:
Well that's pretty good. It would be good to use a different version for the other run. Would this run have been slower with leaf green?
Fire Red and Leaf Green are equally fast for any%. Not in the 'Well, they're basically the same game' sense, in the any% path there are literally no differences you care about, and IIRC cries don't take different amounts of time like they did in RBY.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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42:00 TAS it
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Patashu
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I have a question, when a repel is active and you step in grass, is the 'will I get an encounter RNG' advanced or not?
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
Patashu
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Svimmer wrote:
So I found this: www.youtubeslow.com Just add "slow" after "youtube" in a youtube video's address and it takes you to a site that slows the video down (by playing it back in chunks). Needless to say, this is useful for watching WIPs.
You can also opt into the html5 player ( http://www.youtube.com/html5/ ) which has an option to change playback speed to 0.5x, 0.25x and so on.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu