Posts for Spikestuff
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
C-c-c-c-c-combo breaker. Now un-cancel that Kirby submission!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
feos wrote:
Warepire wrote:
Now un-cancel that Kirby submission!
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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I was watching this. Was getting real entertained. The End. 2 Words FRACK YOU I enjoyed this more than your other one. and of course, yes vote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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If anyone is curious on how I am actually TASing this, it's a timelapse of TASing Phase 15. -Video Deleted- Total Time: 45 Minutes. I believe the next update will be at the end of Phase 18. Delay is due to uni and doing work for it, that is all.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
Editor, Experienced Forum User, Published Author, Publisher, Expert player (2351)
Joined: 10/12/2011
Posts: 6356
Location: The land down under.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Lack of knowledge on game. Time is above 1:30:00 (Shouldn't be a big gap between SNES and GBA version) BUTTON (freakin) MASHING! WEAK RE-RECORD COUNT. MODE7 VERSION And Got4n was able to get a faster time then you. NO VOTE
ScienenceFX wrote:
This TAS took me 17 h !
I don't even need to explain how bad that is.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Guga wrote:
Oh my god.
Bernka wrote:
The new "All Stages" run is coming soon, it will save over 10s or more. I and Shuy_ are making Skiver's stage.
See I was expecting it... BUT NOT THIS SOON!!! Anyways, improvements are improvements. Yes Vote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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NEEEEEEEEEEEEEEEEYES vote. Something shit was something interesting.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WIP#3: Phase 9 to 13 (5 Phases) Download: -Video Deleted- Next download will be at the end of the third from now "Test Your Skill" Emulator (for those who are wondering): FCEUX 2.2.2 Possible Improvements: "Test Your Skill" sections.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
I was planning to do 6 to 10 as the next update but something popped up in 8... which I don't like. Phase 6 to 8: -Video Deleted- When I hit phase 13 (WIP #3) I will release the first download. To Note: If both characters lose a life in a phase there will be less enemies in total spawning in that phase so this TAS will not be doing any time-saving deaths.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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I'm going to call out speedrun, just due to that death. Also on how they don't take the crazy opportunities within the game like you see in a TAS.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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-Video Deleted- Possible improvements: Maybe Phase 3 Buddybenj do you want to team up and do this? I won't drop this, I'm going to the point where the phases reset.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Buddybenj wrote:
BTW does anyone know the difference between game A and game B?
[2014-05-15 21:59:31] <NachPlus> Spikestuff: Okay, in the NES version, Game B, fireflys are more frequent
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Joined: 10/12/2011
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Under the PAL version I did this with 2 players: -Video Deleted- Don't mind the video I was checking something so I can now validate that NTSC is preferred as it has less phases. I'm working on 2 player for the NTSC version at the moment. The values are universal between both versions. Edit: Hellooooooooooo
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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"game end glitch" Be a bit more specific mate.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: I'm just going to create a new part.
Spikestuff
They/Them
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Joined: 10/12/2011
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Nice of you to come back, but... ...you might want to cancel it. Oh NTSC and PAL timers? Okay since I didn't want to be exact in the lua they are 60fps and 50fps respectively (universal NTSC and PAL). Since you were using NTSC I thought it would be best to get your time converted correctly. While I was there I did it to my one too only backwards, I'm PAL I added the NTSC timer to mine. For those who wants to know how far this is. This is the end of Phase 3, I am at frame 2796 and ScienenceFX is at frame 2897. Edit: I corrected it with NES fps so this is what it says about your time. Final Input: 27009 PAL = 10:40.01 NTSC = 07:28.70 Final Frame: 27138 PAL = 10:42.61 NTSC = 07:30.86 TASVideos fps is different. Edit 2: Caught Ya. The European version has extra "Phases" to that of the World (NTSC) version.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Just noticed something. The "Classic" version has a 3 frame wait for Mario it also allows the player to use the B button to skip the cutscenes. The Original NES version you have to wait a total amount of 263 frames and a 176 frame wait after finishing and a stage and 3 frames added for every stage (The 263 frame wait only happens once). The "Classic" version you can hit the opposite direction at any time and Mario flip the other way in an instance. The Original NES version you slide for a set number of frames before next input. But what kills the "Classic" version is that it is a port of the Arcade game and should be an Arcade TAS not a NES TAS. That's just my thoughts, anyone can jump on it and attack my thoughts or expand on it if they like. Edit: Because this is back I should point something out that we said several times. The issue with your TAS right now is that it's 60hz. PAL is 50hz.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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I didn't expect that. YES Vote.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Location: The land down under.
Sloppy input is sloppy. No vote. Can someone validate a better route for "Test your Skill" please. A faster route looks like it can be done the movement of this TAS is very lacking. You attacking the enemies is very poor. Finally that re-record count is low. Since I cannot attack this TAS due to lack of resources I cannot pin-point a true ending for this game. 20 sounds either too much or too little. Is it because that's the last level before a loop? I don't know. On top of all that there is an NTSC version of this game titled "Mario Bros.". edit: and now I have a proper keyboard infront of me. Game A, ey? With this existing it makes it much easier for me to say No towards this TAS.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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This argument feels a little familiar to another tas. Just for different reasons.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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See, this is the exact reason why I should be paying attention to your Twitter. The tweet said something about TAS and Rockman and I'm like "pirohiko, oh common you cannot be serious Mega Man? It's been drowned out." He was flipping serious. Same thing went for that other TAS you just submitted too pirohiko... I'm just giving it a yes now.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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I got told by feos to list the differences between this and "14 Talisman"
    1 Talisman for the entire game (starting one). Doesn't collect a required amount of gems due to Proxies, Glitches and Out Of Bounds. OOB into Crush instead of being warped over to enter Crush. Travels around an area before jumping pass a thing that makes you go up and then doing a hard trick to go OOB into Gulp instead of being warped over. Proxies off a penguin to enter Ripto instead of an underwater glitch. All boss fights are improved upon.
It doesn't sound like much but all the time collection gems and talking to the Talisman is a lot of time.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
emucr has also been giving window builds on the emulator.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Joined: 10/12/2011
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Location: The land down under.
Just bringing something I brought up in the encoders area. Should we switch to r726 - 2013 version of psxjin? It is able to sync v2.0.2 svn0 TASes and it allows more games to be TASed.
(This is post is also to clean up the little error on forums)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Towards DLH: This is a "normal" thing for today. A user who came on just spammed random nonsense and all the posts were removed and the account deleted. Things will return to normal when normal posts start appearing again. This is an occurring glitch the ones with the time stamp incorrect with no username, it's due to the user deleting their post before a new posts appears. It's something you wouldn't notice because someone would update that part, but with this massive spam it's quite visible.
WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.