Posts for Spikestuff
Spikestuff
They/Them
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Link to video I thought "Execution Moon" was going to happen at the end of this.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Warepire wrote:
Spikestuff wrote:
Blue-Screen Of Death on Windows 8 x64 (It happens on mine)
When during the program execution does the BSoD occur?
Loading States (sometimes saving too)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Before voting I just want to read more than "A quick TAS of the GBA game Totally Spies! This is more a TAS who like this cartoon." Because right now (and last night) I was like why? (then again vault)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Yes, faster and that zip
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I hit yes... I am dumb. Someone please fix that... PLEASE - Wasn't entertained - Slower than another run No Vote (Someone edit my yes to a no- I did it without paying attention >.>)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Your language is very creative... *coughs* Emulators PSXjin (recommended one) PCSX-rr (if psxjin cannot run) I guess all I can say is, "It's tail time." Speedrun I found (any%) Link to video (100%) Link to video
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Spikestuff
They/Them
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can we get an update on famtasa (all the broken elements, but with avi working!) But yea for Dolphin it's understandable, mupen64, bizhawk and pcsx-rr (dun dun dun) so yes
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Spikestuff
They/Them
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lapogne36 wrote:
I don't know why Hog Ride (the motor-bike level) was so unoptimize (33.96 is the developer time, which is very good for this level but not the best possible), but everything else was well done.
Agree, fastest time (dunno it might be WR) is 33.76 by FernandoMingroni followed by Crashmania time of 0:33.86 and three different people with 0:33.96 (RodrigoAmaral666, Hunter (H64) and crashlordxxxx). All times are NTSC
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Spikestuff
They/Them
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ALAKTORN wrote:
I can’t believe that nobody is seeing that it’s incredibly unoptimized
I'm sorry I'm too busy sucking to play this game.
*Is now curious on what is unoptimized*
WebNations/Sabih wrote:
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Post subject: Re: Convert SMV files to MKV
Spikestuff
They/Them
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Hi, Follow these steps. Also ask your questions (this one) to the Encoders Corner as you are trying to learn how to encode.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Warepire wrote:
Looks good so far. A few entertainment related questions: Did you try to manipulate the Pogo Painter so that the opposing team would never score any points? This is very tricky in real time and would be fun to watch for at least one Cup. During the Jungle Bash, did you check if delaying entering the level gives you better box-patterns for faster winning? During Papu Pummel, I would have liked to see some more playing around while waiting for the mini-Crashes to spawn. If you aim to go for entertainment as much as possible, WIP more often than complete warp rooms so that it will be easier to implement feedback. Note for the Bash that occurs on the roof (forgot it's name), manipulating the enemies to fall down the holes is really effective, if I remember correctly it's insta-kill.
Manipulation has been kicking me so far during this tas. I got what I could so far. So killing Koala Kong is not the way to go... dammit Space Bash, I will also try and chuck in some glitches in that level too.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Link to video Since Warp Room 2 is taking forever I'll just show off Papu Papu. It will still be place WIP 2 once Warp Room 2 is done. Yay, a proper way to end Warp Room 1
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Warp I posted the mlp version only a couple (not few) pages ago. Common man :P Also
Warp wrote:
Dubstep and ponies do not mix!
HA!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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And that's why an alternate version was made for the ones who complained.
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Spikestuff
They/Them
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Ans, so Battletoads (that's all I can say, just expand off that one)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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WebNations/Sabih wrote:
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Spikestuff
They/Them
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Doesn't Dolphin do this?
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Spikestuff
They/Them
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p4wn3r and turska's points made me vote no. Sorry Masterjun.
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Spikestuff
They/Them
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Radiant wrote:
I prefer the garbled ending, it's fitting for a glitch-heavy run.
I do too, the only reason an alternate encode without the garbled-ness is if some people do complain (which we already got) that a normal credits can be shown.... Edit: Also that's why the non garbled is on my alternate, since it's not the proper input, it has everything except 1 button press.
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Spikestuff
They/Them
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I double hit "o" without paying attention.
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Spikestuff
They/Them
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Clean ending without losing frames ;)
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They/Them
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MUGG wrote:
I suggest that you try to include a clean ending instead of a garbled one. I got a clean ending only 2 frames slower.
Something Like this? (My post first one)
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Spikestuff
They/Them
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MESHUGGAH wrote:
Spikestuff wrote:
Well I did something wrong.
Both of your encodes are good. Where's the problem?
Spikestuff wrote:
jlun2 wrote:
Uses Old-PPU (the only thing is changes on different PPU is the credits glitch which can be remanipulated)
Just curious, but is it possible to have a movie that syncs in both old and new PPU and still be fastest?
Already Checked, long story short, Crashes.
That.
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Spikestuff
They/Them
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Well I did something wrong.
WebNations/Sabih wrote:
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