Posts for Spikestuff
Spikestuff
They/Them
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Can you for the love of everything stop pushing trash? No you can't because you love to push trash for no bloody reason and it's obvious (with a track record) that you never check stuff yourself. I gave reasons as to why. I've repeated myself multiple times to you about it. Woops gave you the reasons why. These reasons are still 100% valid at this time. Enough is enough. Stop it InfamousKnight, this is stupid. Ok even though Woops talks about it in his post I'll just give the short summary of AVI Dumping. AVI Dumping has been part of PCSX2 for a long ass time. How reliable is it? Flip a coin. Heads; it crashes. Tails; it dumps.
WebNations/Sabih wrote:
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Post subject: GUESS I PICKED IT UP.
Spikestuff
They/Them
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And now the first room being done: Link to video 022555A0 is attached to IGT for Crimson Room. Using that the chamber was done in 5939 frames according to the value. Same ending message as the other post. If you want to do the second or last one (or both) and want to splice my input in I ain't stopping ya. Forgot to also mention, add the rerecord count in as well. They're unique. - - - - - - - - - - - - - - - - - - - - And now, a combination of two files cause there is a touch of randomness. Link to video 021D5F70 is attached to IGT for Viridian Room. Using that the chamber was done in 5016 frames according to the value.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Imagine running a PS3 exclusive DLC for 2 total days... Now look at that sub 5:50 choke: Link to video AND I STILL DON'T UNDERSTAND HOW WINDOWS WORK.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I nuked the branch. Do not add a branch back on it. This is faster than: [1049] NES Batman by Aglar in 09:21.93 However. The movie that's being obsoleted takes deliberate speed/entertainment tradeoffs. And I was honestly expecting a larger time difference between this and the 12 year old movie than what's presented here with no tradeoffs.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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For how the site handles things. This one is considered as "game end glitch" the one that fights Ganon is any% aka branchless.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Syncs at 4K as a note... and that means I dumped it... and that means I'll be publishing it...
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Pokota wrote:
So the "Context Menu" key.
If it was then we'd all be able to replicate it. The content menu on mine, and others weren't able to reproduce this "bug".
WebNations/Sabih wrote:
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Spikestuff
They/Them
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PikachuMan wrote:
The key between the right Windows key and the right Ctrl key still crashes the emulator... It needs to be fixed.
Ah yes. Very descriptive. It's like we all have the same keyboard layout. WHAT KEY. BE VERY SPECIFIC. Also there are keyboards that DO NOT feature the Windows Key on the Right Side of the keyboard.
WebNations/Sabih wrote:
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Post subject: Crimson Room
Spikestuff
They/Them
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Crimson Room is a flash based game based around Escape the Room puzzles which was later ported to the Nintendo DS part of the SuperLite series, not to be confused with the Simple series. Here's the third chamber being done: Link to video DeSmuME 0.9.11, nothing done to the emulator, basically fresh out of the box. 0.9.11 is sync safe with this game due to the fact you don't have to create a profile, that's why it's used. 021D7370 is attached to IGT for Blue Chamber . Using that the chamber was done in 4144 frames according to the value. If you want to do the first two, splice this one in and do the last one go nuts I ain't stopping ya. Be sure to actually alter between the touch screen and face buttons. I had to do it once through this chamber since it's actually faster.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Crimson Room features four chambers, in my opinion due to how short the game is it would've been better to complete all the chambers instead of focusing on a single chamber. Input looks well optimized for a first timer, there isn't any mashing going about which is a fairly common thing for first timers. That being said. The Rerecord count is quite concerning. And the ending input went on for a bit longer than it should've. Here's a cleaned up file (4218 frames of unnecessary blank input at the end). That's for the judge to just replace the files around so don't worry about resubmitting with this file. Honestly, good start. Do the three other puzzles as well and it'll be solid. Edit: Yeah, there's improvements littered around this TAS. But seriously good start. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Input has quite a lot of mashing in it suggesting it's suboptimal... You need to take your time when creating a TAS. This goal is also quite arbitrary for where it stands. Is the an actual ending or is there not? I know this title has "spinoffs" (or is this the spinoff) that actually has a storyline or something. Maybe those titles can be looked into instead if there's no clear ending to this title. If this was meant for the userfiles please upload it there instead.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The branch you're referring to is only a small section in a rather large game. It requires a verification TAS of KHFM2 to be considered. IMHO if a KHFM2 TAS was done that features this boss rush are it would be something considered for a 100% branch not an arbitrary branch. Translation Patches are banned. - - - - - PCSX2-RR is not stable. Just because it syncs for one game doesn't mean it's sync safe for others without careful planning (and it's been proven). There is improvement to the emulator I admit, but it isn't justifiable. BizHawk devs are looking into implementing up and coming DobieStation into the multicore emulator with TAS tools support. It's just that, that emulator's crux is that it's relatively new, and quite slow at emulation and at the current point is more of a consideration. However, that emulator has quite the support and might be a submitable TASing emulator in the future.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I believe this was a year in development... well one of the categories. With the work done and how it's set and being a person who has played the game. This isn't as entertaining; a 25% speed encode will help it to process what goes down. This isn't as technical as a game when all solutions (and movement) are known. Shocking to some, but it isn't... It's like Boxxle, weird comparison I know. However. This is a well made TAS and it definitely deserves a True Ending and 100% to be considered as well. Spike is Meh. Congrats on creating the TAS lexikiq.
WebNations/Sabih wrote:
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Post subject: Quoting a 2 year old post and modifying a section.
Spikestuff
They/Them
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Hello, Welcome to TASVideos. To quote Fog on another TAS that used a Game Genie. 1) ROM/RAM Manipulation are not allowed Any external tool or cheat code (such as Game Genie) which modifies the game counts as a hack. 3) The hack is not of high quality Because of the use of Game Genie codes, this run is considered to be one of a game hack. With this in mind, the game hack is not of high quality (or any quality at all, really). You do pass 2 as you actually provide the codes "SSASSA", "TEYIUT" and "AISSON". If you wish to upload more of these kinds of runs please upload it to your userfiles.
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Spikestuff
They/Them
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Xipo can you knock it off. We know you baited the topic last time, this is just sad to see you're not letting this topic die.
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Spikestuff
They/Them
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Strictly ignoring the CamHack I'd give this a No in entertainment. With the addition of CamHack I would give this a Yes. Based on that it means my vote is Meh.
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Spikestuff
They/Them
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PikachuMan wrote:
The game's absolute utter garbage end of story.
Ok-- why are you bumping your TASes for no apparent reason?
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Spikestuff
They/Them
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Firstly. Four things from me. I am NOT providing an encode after the author failed to read the Judge's important comments as well as the comments that was made in the thread. 1139 is when you reach the box that I get to that box again at a 1104, and my input's improvable. I even provided that value; 07F21C. Using that same ingame value, I can extend it to showing you Stage 1's completion. Spike v Kietv3 v Kietv2 v Kietv1 5860 v 6014 v 6258 v 6311 Lastly. You ignored my advice I gave to you on all your previous submissions, including the one on Goemon. And I did mention I was going to repeat it previously "one last time". However, I apparently have to drill this comment in so you can get it.
Spikestuff wrote:
Please, go back to the drawing board and take your time with the next movie you create for this game. In a TAS world this can be easily improved on. And upload your movies to your user movies area until you're confident that it's optimal.
You failed to beat me at completing a level twice. You failed to beat me at opening that box three times. - - - - - - - Three key highlights in what Samsara wrote to you when she Judged and Rejected your previous submission:
A TAS is more than just a regular speedrun with save/load states. They're meant to be as perfect as possible from the very start. You want to do everything you can do ensure that your run is as fast as it possibly can be before you submit it. Some basic tips: Instead of spending a day on the whole TAS, spend a day on a single level. When you get through with it, try again and see if you can do it faster. Keep doing this until you absolutely can't save any more time on that section, then move on. Your input implies that you're playing in real time: Don't do this. Play in frame advance, or use TAStudio if that's more your thing. The slower your game speed, the more precise you'll be, and you want to be as precise as possible.
You should be able to use the comparison video and Spike's input to optimize further. Don't aim to match the times, aim to beat them. It's definitely possible, and with a little extra effort and time spent, I know you can do it.
Be sure and listen to the feedback in your submission threads as well. This isn't the first time you've submitted something with noticeable mistakes, and submitting too many suboptimal movies too quickly could mean you temporarily lose submission privileges, which nobody wants to see happen.
- - - - - - - You are rushing. Stop rushing. It's not a competition for who can finish a TAS in a short amount of time. It's a goal to take as much time as possible and make it as optimized as you possibly can.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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This should've been submitted for April Fools. Let's talk about getting to the rope. In Angel Island you get to the spot in an IGT of 0:10... The Knuckles TAS: 0:04. Mushroom Hill takes you 0:31 seconds to get that point... The same Knuckles TAS zips by it, but showcases that it could get there quickly if it wanted to. Hydrocity, you enabled the debug mode late and there's RTA like movement there. - - - - - Now. The three rules this break (that I read over). - Cheats, debugging codes, and arcade continues are not allowed This is self explanatory. The TAS used debug codes. - The movie must be good This fails to match the Knuckles TAS brought up that does Angel Island and gets to the same spot faster than you. This TAS heavily shows RTA movement being done by not using any speed tech found in the Sonic TASes. - Movie goals Just being able to switch from S3&K to S&K isn't really much. As I wrote at the start this is best suited for an April Fools submission. It would still be rejected, but it would've been something to laugh home about.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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If this is the same movie but with just a chunked on playstation bios it means that it still follows the same issues. But it's not that. This is fresh new input, with the same unchecked issues. That box example I gave last time resulted in 1240 frames (IGT), it's now a 1152. It's still slower than the 1104 I showed and provided. This is the last time I'm repeating myself and I will put emphasis on it.
Spikestuff wrote:
Please, go back to the drawing board and take your time with the next movie you create for this game. In a TAS world this can be easily improved on. And upload your movies to your user movies area until you're confident that it's optimal.
Edit: Provided an Encode, will switch if the author uploads their version.
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Post subject: You seriously gonna spend $340AUD to buy this set? YES!
Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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>Movie begins from save state I don't know how you did this since you showed that you did it correctly before. Was it not odd to you that you didn't see the PlayStation bios sequence? I do want to recover this input. However, from just the first stage alone there are issues with your movement as you ran into a wall followed by jimmying out. This TAS is basically superhuman play with loads used sparingly. Abstained Vote. It has 1854 frames of blank input at the end, probably more due to the fact the author mashed their input. It'd be nice to see them respond to the comments laid out here for them. I'm gonna repeat myself again.
Spikestuff wrote:
Please, go back to the drawing board and take your time with the next movie you create for this game. In a TAS world this can be easily improved on. And upload your movies to your user movies area until you're confident that it's optimal.
Yeah I didn't have to look into it hard. Your Input: My Input: Quick Comparison
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Post subject: Speedcore cause ¯\_(ツ)_/¯. Yuuka Kazami's theme Flower Land.
Spikestuff
They/Them
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WebNations/Sabih wrote:
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Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Can we actually get our hands on that subtitle file please.
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Spikestuff
They/Them
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Previous Submission: #6245: DreamYao's NES Batman "no kills" in 09:44.85 And mainly just for fixing input enjoy a cleaner movie file in regards to the odd input being pressed on Player 2's controller which is meant to be ignored by the game. New input starts at frame 27367 (07:35.37). Basically from Stage 4-3 onwards. I'm curious how far N?K pause buffing can go besides the one section in 5-1.
WebNations/Sabih wrote:
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