Is there a method to madness to sync the speed of an OpenGL pcsx-rr dump to that of a Software pcsx-rr dump at all?
I have provided files for 2 games which run at different frame rates.
Tekken 3 (60fps) -
Software (560MB) /
OpenGL (404MB) /
Zip File (964MB)
Crash Bandicoot (30fps) -
Software (311MB) /
OpenGL30 (500MB) /
OpenGL60 (495MB) /
Zip File (1.26GB)
-- Yes, I know I could've made these 320x240 but I did 640x480 instead. All these are using Lagarith. --
Probably the most noticeable thing about the OpenGL dump is there's practically no loads.
In Tekken 3 directly at the end of the first round there should be a bit of a load for the next character Mokujin becomes.
In Crash Bandicoot's loading should exist 5 times before loading into the first level and not jumped over.
Another thing to note using Crash Bandicoot.
You have to dump at the game's framerate (30fps) not the console's framerate (60fps) to have the correct speed.
But which is actually correct in this situation?
Is there a method such as using
ExactDedup to actually make this work?
Or is it something I'm somehow missing in kkapture after doing every possible combination?