Posts for Spikestuff
Spikestuff
They/Them
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mtvf1 wrote:
What's the rule said the difference of movie length is important for Multiple games in one movie? Or if I use a similar time length movie, do you think it shoud be accepted?
Let's see best example that's published shall we: [2636] NES Super Mario Bros., 2, The Lost Levels & 3 by agwawaf in 08:49.78 The big two in this that goofed around in this are SMB and SMB3. Could've easily just gone and defeated Bowser and GEG the game but nope, 8 minutes of faffing about. ------------------------------------------------------------------------------------------------------------------------ Edit: From looking (not playing, this is important), the field loop hits at the end of round 5 and cycles through in this order. 1,2,1,3,2,1,3,2,1,3,2,1,3,2,1,3,2 -- and so forth. This TAS ends at 4, a stage too early according to stage layouts. This is from looking. From playing, you will have to figure out if you can copy and paste your inputs over to each stage loop and see if you need to modify it based on the difficulty presented by the game. Once the input is straight up copied then trim back before the input being consistent and that should be where it ends. Which in this case is 17. (This is how you find the loop in NES Pac-Man btw, as a fun bonus fact.)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Out of curiosity would you submit your 4 player version or consider improving on it? The TAS is well done and executed, probably something can be found in tight improvements (cause Mario) but this is really well rounded and a great introduction for libTAS. Yes Vote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Corvus wrote:
Forgive me, this is my first movie, so I'm still learning about everything. What do you mean by "Input has been Lightly Spiked"?
Quote stealing Memory.
Memory wrote:
Here at TASVideos we want movie files that don't end in a series of blank frames. It's a light Spike because his name is Spike and he often trims movies.
(There are two terms for it Light/Heavy. Light just fixes the start/ending input to where it fixes the input and trims of the input where appropriate. Heavy dives into the input further shaving where it can.) --- Anyways...
Corvus wrote:
As for the no death branch, there is a slight time savings in the final boss fight by exploiting the respawn, but I entirely understand if that's not reason enough to differentiate it and I can tune the run to reflect that and resubmit.
I suggest doing the death if it improves, you don't have to resubmit, you can use the User Movies upload there and relink it back here for a replacement to the submission.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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There's 8521 frames of blank input at the end. Input has been Lightly Spiked: 49863198309245701 Question. Header Reveals you're using a GIT version of Hawk. emuVersion GIT HEAD#77bba444f You made sure your move syncs back fine on latest version correct? As for the branch, unless Death is significant in going faster there shouldn't be a branch.
WebNations/Sabih wrote:
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Post subject: A Randil bump.
Spikestuff
They/Them
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I've converted Randil's FCEU input to NESHawk. And you can download it here. Input has remained intact. Truncated the ending input (for cleaning sake). My revision is 52frames behind him mainly cause I'm using the wrong Pac logic. Encode of this version: Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Going on looks alone (and lack of description at the time of writing) it appears to be obsoleting this one: [1297] SNES EarthBound by pirohiko in 1:10:00.95
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Yeah, 2014 YouTube decided to go "NO THIS IS 360P!" on the reencode. Nitpicks on your encode: Filtering, Pillar-boxed Encode, Lack of an encoder logo, Lack of information on screen about the run. Some of us would treat this as a temp encode. Current Methods of these days on pcsx-rr, attempt to resync it for better audio-- which one third has been done for this game. And bonus, a question. What did you use to dump?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Cheating's allowed right? Cause if so you can gander at r/PCMasterRace for build examples that they have as a template. If you want to play the no GPU game. Having a Ryzen 5/7 with VEGA Graphics and you can be set. And with Vulkan you should be safe and not need a GPU for Dolphin at all with that chip. Of course if you want to go overkill on CPU side like feos wrote. A high end Intel i7/9 would guarantee the trick then having an AMD/Nvidia GPU to whichever your choosing on the keep it cheap like an RX580/GTX1060 6gb. (Honestly, I'd never recommend getting a GTX 1050/3gb/ti. As for alternates at team Red an RX570 won't kill ya.) For RAM honestly 16GB/32GB since we're entering the age where 8GB will be dying in a few years. SSD wouldn't hurt and a 4tb HDD for dumping (Dolphin/N64 case) which are under a hundred bucks American.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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Short Answer: Nintendo Purge.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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I've basically deleted my last 5 comments but kept (some of) the information from the posts here (and reposted big mode). Totally not doing Mini because of the fact I have to still redo the multiple Maze Progress on Normal that I lost... it's totally the reason. Actually talking about the other. Since it was done on QuickNES it syncs up 2.2.2 so that's a good thing I guess. I also just removed the video embeds for the point I lost all my progress... so 10 to 21, so that's quite a bit to redo... quite a bit... God damn. --Then again, it'll be rebooted cause... Here's a completed TAStest of Mini Mode, due to errors that I didn't realize until Maze 20 (and forgot about) where it's pretty much just "do it again and you won't make the same silly mistake twice"... Link to video (And probably sub 8 minutes.)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Here's something for a mode that anyone wanting to do would actually have to consider sacrificing frames by eating a ghost over avoiding the ghosts. Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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So gracious of him not to link the movie again. Here's the link to the userfile Evan made: User movie #49601806105296726 Before we go into it let's just talk about the elephant in the movie. Core QuickNes Please switch your core to NESHawk for future NES TASes when dealing with BizHawk. You can really see the quality of a TAS done in one day. Then again. If you know what you're doing and able to execute it well any Track & Field game should be finished and polished in a day. Evan never specified on why he actually made this but what we do know is that it's a Track & Field game and that requires a table. Evan for the love of everything. Please learn how to TAS as you have been told so in the past instead of just going "Job's done. Let me for no reason show a TAS on one that already exists rather than comparing and writing notes and trying to execute a faster/better movie." Well in this case it shouldn't be feasible to improve on this movie in any way since it was improved on the previous iteration.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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feos wrote:
Where would we draw the line?
If official then Yes (There should be a few C64 cases where it released on both formats). If something like this then No.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The thing that sets of the red flag is the fact there's already an improvement coming from the same authors. Now it's something I wouldn't care about normally... but this is DS. Just being given this with that knowledge provided makes it like this is a test of a TAS. Even the concern from Fortanm about one of the stages is apparently something that wasn't considered. All in all the entertainment is a Yes but I wished you opted for submitting the improvement that's in the works rather than this.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Well it's more like SprintGod v arkiandruski like I wrote in my submission back then it was a major cleanup for a TAS made in Gens. (Which was a pain in the ass back then.) Good Job on the improvement.
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Spikestuff
They/Them
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Already Exists: [3728] NES Super Mario Bros. "warpless" by HappyLee & Mars608 in 18:36.78 As for "pipeless" well logically you can only do 1-1 so no (also it'd be a submission that straight up would be rejected).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Ok then. Thanks for that.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Sorry. Someone's going to have to explain to me why Sonic is there. Sonic is slower when you're' aiming for IGT (which it's marked as such) than not aiming for it. And it's a proven case: Link to video (This is showing a case with Sonic 2 SMS, but it applies to all versions)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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For what it's worth. This will most likely be fixed by the YouTube Team eventually much like other video playback glitches in the past. Such as 50fps playing back at half rate in HD and a quarter rate in SD. But it'll probably take a month for them to fix.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Hit "Add" when in the Multi-Disk Bundler (bottom left). (I forgot that Policenauts was a 3 disk game. Thought it was 2.) As for Disk Swapping it should be under "Sat" or "Saturn" (can't remember which way it's named only visible when the game is loaded). And it should be "Disk Controls". If what I mentioned above isn't visible. Tools > Virtual Pad Tray: Open Select Disk 2/3 Tray: Close
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Tools > Multi-Disk Blunder System: SAT When browsing for the disks select the cue versions for Disk 1 & 2. And then save and load the XML file.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Evil_3D wrote:
I would like to suggest the Doom 64 movie when It is published
Maybe when N64 emulation becomes more accurate for when a new Doom 64 TAS comes out allowing for the more major glitches to be done.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Yeah I just checked mine and the portraits and text are fine on GlideN64. My version. Using USA. Question. What's your Graphics Card? It might be a GPU issue. Edit: Actually do me a favor to confirm a theory. Can you load up Super Mario 64 with the Glide plugins and just show Mario's face.
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Spikestuff
They/Them
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zoboner wrote:
Jabo was more accurate, even if not préfer!
No, no it isn't. You are quite far from the truth. Jabo is a hack in itself. Actually if you want to talk about "accurate" you should be bringing up the Soft Plugins of N64. Those are Accurate to Console. Glide64 is actually more accurate, it's actually able to get something like carpet in Peach's Castle to Render out correctly instead of being missing like in Jabo or for another case. Shadows. (Yes the image is showing off angrylion's RDP but the point across on what Glide can do and Jabo cannot still stands) GlideN64 is the step up from Glide64 offering much more accuracy in game environment and textures. --- Anyways you have other GPU options. Rice - Which no one should recommend. GlideN64 - Most Accurate and Highest Compatibility Glide64mk2 - Tweaks of Glide64 provides more enhancements over. Glide64 - The Original Accurate Plugin (that isn't soft). Alternatively. Get something that isn't a toaster if your system is a toaster or run at a lower resolution if resolution is your problem. Edit: Also as updates have stated. Jabo was dropped due to not being 64bit compatible.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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EZGames, EZGames, EZGames. If you paid attention to the Discord, which you're fairly active in. You would know that ark is using latest version of Hawk. You would also know the suggestion I gave to him which was check with mednafen and see where that's at for that game. (Since mednafen of 0.9.44 and earlier still had issues present with games, like how Daytona wasn't placing markers correctly on maps, that was pre-0.9.44) You would also know that ark got past the crash zone in latest release of mednafen. Why do I keep mentioning latest and not same version? Well Saturn mednafen has had quite a few updates over the past year and well Hawk desperately needs an update on the core due to the amount of updates Saturn has received. There's no point telling someone to use the same version of Saturn the Core is using when latest should be checked. Alternatively. Some people actually write in the issue tracker about such things. Yeah I know right. People use the issue tracker for valid issues... unlike the few others. Oh. And that ark actually has made Submissions using Hawk 2.x (one's on the bench right now). So knowing about which version they were using was a silly question after all.
WebNations/Sabih wrote:
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