Posts for Spikestuff
Spikestuff
They/Them
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We account load differences by just looking at Stage v Stage performance.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Memory wrote:
TheGreatestRoman wrote:
What other emulators would you recommend?
I wouldn't. N64 emulation just isn't in a good place at the moment.
I mean you could just recommend the PS1 version for this game but-- load times.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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So you have an explination on what's going on in this movie or we just going to refer to the cancelled submission on information about the Bosses and Skip?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Hello, Welcome to TASVideos. This movie contains 3291 frames of blank input at the end of input which is not worth fixing (possibly more or less). This does drop it under 5 minutes. However. To quote Fog on another TAS that used a Game Genie. 1) ROM/RAM Manipulation are not allowed Any external tool or cheat code (such as Game Genie) which modifies the game counts as a hack. 3) The hack is not of high quality Because of the use of Game Genie codes, this run is considered to be one of a game hack. With this in mind, the game hack is not of high quality (or any quality at all, really). You do pass 2 as you actually provide the code "AISSON". If you wish to upload more of your joke runs please upload it to your userfiles
WebNations/Sabih wrote:
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Spikestuff
They/Them
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For redundancy sake. [3764] PSX Pepsiman: The Running Hero "100%" by NhatNM in 19:57.96 For TASVideos' case it's pointless for an any% run to exist since the only major factor in Pepsiman between 100% and any% is the rating screen at the end of each level. Also the major factor that applies to both any% and 100% for the sake of knowing if an improvement is actually made is in the In-Game-Time that's what helped push the Hawk submission across (besides having music compared to psxjin). Yes. 100% does unlock something however this special reward is an unlockable the game gives to you which you never see (Wireframe Pepsiman) and there isn't a unique FMV clip of the wonderful Mike Butters. Also for the other sake of argument. Should we place "Aims for in-game time instead of real-time" with this game?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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80 frames of blank input at the end. However I will not be providing a fix as this TAS is littered with mashing input from start to end and holds great menuing. This is a first attempt no less so welcome to the site you speedrunner. But I do recommend at least to go over it again and to take your time with this and use the tools that are available within Hawk to shave your time further with something like TAStudio. This is an RTA inputted TAS. Edit: Unless it's just me (but it's N64 emulation so it's probably everyone). The sound isn't emulating through for me at all. Anyone else get this, cause this is a break situation for this game for the time being (unless they use the PS1 version). Nevermind. This was a thing that was fixed in 2.3.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Requirements: More words. Alternatively: You submitted your file wrong.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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This is just the same thing just corrected sta-- Title Screen shows up after a puzzle is completed Check time of original submission Oh-- That's how the 2 minutes of improvements works. And here I was just going to do a gif of a sidebyside of old and new for just the start. Heck No. Here's an Encode: Link to video Great job on improving and taking the advice.
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Spikestuff
They/Them
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Yeah it's called creating a lua script to show the hitboxes. http://tasvideos.org/LuaScripting.html http://tasvideos.org/Bizhawk/LuaFunctions.html
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The heavy does sync on Hawk 2.2.1 - 2.3: It was the first thing I did when Memory told me "your heavy spiking of golden axe desyncs". Edit: Solved it. REV00 is what I used REV01 is what you used. (Didn't fix the header information) And here it is with the corrected header to be that of REV00 not REV01 and that it's 15 frames faster for using the original revision.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Nope. It's due to something being changed for the quick way of AVI Dumping since Config and Record AVI/WAV works fine. (You're also telling someone who does a lot of Virtual Boy encodes about something that was working fine in the first place mind you.) Edit: Also you missed the text that said " Start recording a bit in and it's double res'd."
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The naming is just mainly due to me trimming movies for a long time now of the extra input, it's normally known as input truncation but 'cause no one uses that term it's mainly dubbed as "Spiking". The trimmed encode you have on your YouTube is fine enough, preferably having the TAS time as the time shown in your title would help a bit. I mainly just went to your srcom account to your YouTube found it straight up cause it said "TAS" and provided it for those that would want an encode. For the TAS itself. It's short, it's sweet as well as appearing optimal, but overall I'll be giving it a Meh vote. Great introductory TAS you've created here.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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A Light Spike of 1351 frames. Edit: Heavier Spiking of 15 frames. (Off of the Light Spiking) This corrects: Skipping SEGA and Entering each fight. Rerecord stays as you left it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Omnigamer wrote:
In any case, for future submissions, I would recommend using these generated ISOs instead of mandating specific commercial discs.
I'd rather have a legitimate disk such as the demo disk that exists rather than creating one that would spawn it. Or at least a sheet of data stating what you get with what disk.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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NES: NESHawk SNES: BSNES GBA: mGBA SGB: [ignore] GB: GBHawk
WebNations/Sabih wrote:
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Spikestuff
They/Them
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jlun2 wrote:
The dropbox folder on the first post is dead. Is there another location for an up to date version?
Scrolling must be hard.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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All Night Nippon isn't a texture hack. It's officially licensed for Fuji Television. >.> Besides that fact. If it was a texture hack it would be able to sync fine on Mario/Mario 2. It modifies some levels to where a previous TAS can't actually be used in splicing. Fun Fact: You can splice previous TASes and pull off a greater time. Previous Submissions that were rejected: #4394: kusoman's NES All Night Nippon Super Mario Bros. in 04:59.62 - Incomplete #5755: Nobodycallsmetubby's NES All Night Nippon Super Mario Bros. "warps" in 05:26.71 Anyways. This TAS fails to pull off glitches as the author has mentioned such as flag pole glitch. The goal for all Mario Games is to go as fast as possible with all that's available first then worry about other miscellaneous stuff later. All Night lands into the land of it has to be "warpless" in order to be accepted. (A judge can correct me on that, but that's what I remember the last two times this game was submitted) I'm not providing an encode and I'm abstaining from voting.
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Spikestuff
They/Them
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Hi Welcome to TASVideos. Where you're meant to TAS and be better than the currently published movie that you're referring to. This movie fails to beat the existing record that HappyLee created. Please upload your files here: http://tasvideos.org/userfiles/my#uploadfile
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Spikestuff
They/Them
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Requesting Author Commentary translation that appears on both videos. Very well done in execution, and that frame war that went down on nico. Entertaining as all hell. Yes Vote.
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Spikestuff
They/Them
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Evan0512 wrote:
Though, there are problems.
Please. I'm curious. Provide the examples on the "problems" that are identifiable by you. (And not mentioning the minor errors the author mentioned.)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Also can you game us a game list on what you've tested specifically.
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Spikestuff
They/Them
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Instead of going through the points people have mentioned you decided to justify yourself with several other games. So let's look at them.
PikachuMan wrote:
Other games with multiple endings: - Dr. Jekyll & Mr. Hyde (2 endings)
Based on who you finished the game with. Game is broken to hell and back so it's possible but not interesting to warrant a separation (especially when it's a Vault game here). Next.
PikachuMan wrote:
- Castlevania II: Simon's Quest (3 endings)
Based on days. And in TASes and speedruns. Speed is Key. Poor Justification. Next.
PikachuMan wrote:
- Kid Kool (5 endings)
Based on Time. And in TASes and speedruns. Speed is Key. Poor Justification. Next.
PikachuMan wrote:
- Chrono Trigger (too many to count)
14 isn't "too many" (15 if DS). Star Ocean says hi by the way, but to ignore the RPG element (as well as Fighting and Visual Novels)... Resident Evil: Outbreak says hi. You're also trying to justify this with an RPG game. And to stack on that to do an all endings TAS you have to run the DS version. Give a better justification when you go for a large game. The justifying this branch with these games that you listed were just terrible.
PikachuMan wrote:
Use 2 controllers. You could play this with a PS4 controller with all functions mapped to the appropriate buttons.
What does this have to do with an SNES controller? What in the line of TASing does this actually mean?
WebNations/Sabih wrote:
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Post subject: Re: Dealing with invalid publications
Spikestuff
They/Them
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SmashManiac wrote:
Spikestuff wrote:
Simple solution. Obsolete it.
That doesn't fix the issue of incorrect information being published on the site in the meantime. Plus, sometimes the issue affect movies that are already obsoleted.
See, I'm failing to see an issue with the first point... Especially when the largest joke was given as an example which wasn't commented on by you. As for the latter. Not really it doesn't. Unless you want to talk about incorrect obsoletion like how Pokemon Yellow obsoletes Green and not Red/Blue (or anything Saturn made).
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Spikestuff
They/Them
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Encode: Link to video
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Spikestuff
They/Them
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I was skeptical at first thinking it was a my end thing back when the Top Gear 2 TASes came out but once I hit the VBoy I have to question it. Dunno how, or why... and I actually don't know what to write on the actual bug report but here it is, whatever the hell this is to VBoy and Double Res to SNES: Hawk 2.2.2 Dumping (Correct). Normal SNES Hawk 2.3 Dumping (Incorrect). From frame 0 Start recording a bit in and it's double res'd. SNES ---- At least screenshots are fine. :\
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