PS1 Multitap seems to be working at one stage then never being able to and not working at all.
I have the multitap set up correctly. Having it in the second port (cause that's where it's meant to be) and a normal controller in port 1.
This same issue applies to TAStudio.
Starting the Core:
From a reboot:
Just for showing that I didn't stuff up the controllers input:
But after rebooting Salary Man:
Same for Frogger:
Oh wait.
I forgot to add a fifth controller, cause this game is great (game requires having 5 in cause you remove player 1 to put into player 5 to play):
And on reboot:
Bomberman: Party Edition:
And on reboot:
Finally. Monopoly (and most likely other 8player games).
It can only do half the full amount of players, as having both taps in besides giving out false lag frames (this is due to port 1 having the multitap in) it's unable to detect the other port.