Posts for Spikestuff
Spikestuff
They/Them
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Cause I'm against copying and pasting this sort of information. Player ranks
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I'll just claim this bird for publication. Encode: Link to video And I'll vote after I upload the encode. And that's a Yes Vote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Excuse how terribly I'm about to explain all this. I think this greatly shows the contrasting difference between TASVideos at AGDQ vs TASVideos at SGDQ/Other. Within AGDQ not much is explained. It's pretty much feels like it's just roll with what you see and enjoy it. SGDQ/Other it's more presented and formal. In this game. Just do this and that... and now there's a shit ton of bats. Yeah, this is just 1 controller using 4 consoles out of sync due to some specific reason that Spikestuff can't remember why (don't bother), but it's 100% synced on emulator. I think the one downside to the SGDQ that I can give as an example was during VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV where the guest commentator (who doesn't run it anymore at that point) was right off with everything and felt as tho he was more up of it, not to discredit him he did run WWW but going over with other runners that did VVWVV at some point knew that he was just not a good co-commentator for the TAS. During SM64 the co-commentator was as you wrote he was nervous (as hell) and you steered it and made it more of a formal conversation at one point. His banter at Bowser in the Fire Sea was good. All in all he was very shy, he did look like he knew a good bit of the game just that I won't be able to follow him, cause I didn't hear his name clearly enough ;-;. The shadow commentator put in a few words... about having their own personal flare in their input. I think that's the contrast between the SGDQ/Other performances. If you can get a commentator for it, you have a bloody amazing time, even if they're put right on the spot, and can't say much, they tried their best. Honestly protomagicalgirl and MitchFlowerPower were probably the best co-commentators that we got. It was all up and everything and having a good time with what's going on (and eating a hot pocket). I honestly screwed up this post cause I cannot form a coherent thought about this as it's something that's hard for me to do as a person who likes the oh, that happened factor we've done on AGDQ but also prefers the oh, so that's how it happened at the other stages.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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The Spiking is as light as a kite: User movie #37798150783748850 Round 2. I see, but I'm more sceptical this time around... I'll get back whenever I do.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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WebNations/Sabih wrote:
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Post subject: Welcome to Hell. Population: Spikestuff
Spikestuff
They/Them
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So. Power Pellets are officially useless from 17 onwards. Anyone that was thinking that this was going to be a cakewalk and was going to be boring. Sup? Mazes 14 to 17
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Suprise! News! is an account you should follow on twitter instead. <Twitter> Reminding the Fake (twitter): https://t.co/4gguC1zLGk Side B (twitter): https://t.co/jKVOsa7Dhv The BS of the face side (Facebook): https://t.co/x15PMJD8c3
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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creaothceann wrote:
Easy: Add 5* minutes for each loading screen. *example value
Actually... backwards. You remove the time for the loading screens for the console runs, you don't add to the PC. The infamous Crash game The Wrath of Cortex is a good example on how it's setup on the speedrun boards. The PS2 version is famous for the long ass loading screens while the Xbox & GCN load in much shorter times. (There's also 2 PS2 versions, the platinum version shortens the loads by a bit.) Three Other Board Examples: Mirror's Edge - Different types of Computers. Different types of load times. (Some Console runs, that have also been adjusted too) Portal - Ditto LittleBigPlanet - Oh Look I have an SSD in my PS3. Oh look, I have a HDD and performed much better than your run. I have the disk. (Times account for no load times)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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HappyLee wrote:
Since it's only 1 frame, and not many people would care about it.
To bring up other 1 frame improvement TASes (including SMB). DO IT!
WebNations/Sabih wrote:
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Spikestuff
They/Them
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It's not that 'tastic. It actually bloody synced this time too. Meh Vote.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Well, if you can extract the .tasproj file out into a folder and rezip it back to a tasproj file. It's not an issue with an "outdated" 7zip. feos' method was to check what shouldn't exist. Which was CoreData7 and Header7. And deleted the two and tested it again. And Voilà it works. My method's longer (and doesn't preserve GreenZone), so I won't be explaining it.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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I was able to recover your input and your branches, however I didn't look into recovering the GreenZone, because it's broken. Download Link Edit/Side Note: ThunderAxe's recovery isn't complete and doesn't load in TAStudio. (Infact doesn't load for me at all without TAStudio) It's more of a zip/rezip job without any attempt at recovering the movie to load up in TAStudio/standalone. Second Edit: Use feos'. His is a complete recovery including the GreenZones.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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ThunderAxe31 wrote:
My script has no support for bonus levels, sky levels, and Polar zones.
And boss values. Actually, stuff it. While I'm here. Lua update for Crash Huge Adventure: Crash HA lua - 2.13 (3.65 kb) - BizHawk Issues:
    ¯\_(ツ)_/¯
Changed:
    Dica carried the 1 on the Bonus levels by the looks of things, so all Bonus levels have been corrected. (v2.12) Warepire's name is re-addded back in, as his resources are in play (this is more of a maintenance thing) (v2.12) Timer borked on flight levels, due to spinning. Corrected this mistake. (v2.12b) Polar sections were displaying stats when it shouldn't. Now disabled/hidden. (v2.13) Dingodile has new shit. Kinda beta. Kinda not. Can he bit hit NO/SOON/NOW? Please Note that "SOON" pretty much means "now". Due to the length of Crash's spin being fairly long. There is a timer related data to Dingodile which might help a bit, but don't hold your breath. (v2.13) Added "Tiny" jack crap in there for now and serves as a template. (v2.13) Maintenance on N.Gin. (v2.13)
Lua update for Crash Huge Adventure Crash HA speedhud lua - Spiked (2.25 kb) - BizHawk Added:
    Bonus Levels As well as the area checker. The use is not as clean as the full script, so don't cry about it.
Doesn't Add:
    Anything that's in the full lua script as the author will end up splicing the code in.
So w/e enjoy your scrolling stuff. Edit: v2.12b is out. There shouldn't be anymore borked values anymore. Edit2: v2.13 is out. There was a borked value. I dicked around with pixelText, so there can be a version of that if anyone wants that without issue. Cleaned up and everything's ready.
WebNations/Sabih wrote:
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Spikestuff
They/Them
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So this is an improvement over this one: [2680] GB Pokémon: Red Version "Brock through walls" by MrWint in 22:02.94 Is that correct? Also I'm concerned that this is using a false version of BizHawk. I'll look into that, to see if it syncs on a normal version. Also, ending input on the right frame is kinda important.: User movie #37623572775222375 (Judge can replace it with this, don't stress over it.)
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Good job on the improvement. My vote is No however. In terms of entertainment.
WebNations/Sabih wrote:
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Post subject: Gotta get back. Back to the past. Samurai Jack.
Spikestuff
They/Them
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Fifty years have passed. But he does not age. Time has lost its effect on him. Yet, the suffering continues. Aku's grasp chokes the past, present and future. Hope is lost. The beginning has just started to the last season, and it was damn entertaining and defiantly darker than the original. [adult swim] is repeating the first episode on their site as a stream. Online it's 24 minutes an episode (well just a bit under). At the time of the post the repeat starts at X:47. Give yourself leeway. [adult swim] also hosted an AMA with Genndy Tartakovsky (17:55 for the start): Link to video
WebNations/Sabih wrote:
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Spikestuff
They/Them
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You don't select the PS1 version then, you just select "(Default)"
WebNations/Sabih wrote:
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Post subject: Famtasia is still better than Mupen.
Spikestuff
They/Them
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feos wrote:
What does Famtasia even have to do with this?
Well, if you know me. You know that I have a project which is reencoding old, old TASes and spamming the crap out of TVC for all to enjoy wanting to kill me at the end. And in my defense HappyLee did write "anything". And I took that anything to ask how to get Famtasia running FDS. And fun fact. I've been at Famtasia FDS for 3 damn months (Not including last year / keeping on the very down low / and was for the 12 other SMB2j runs before this submission and I instead did Super Metroid any% & Early Arcade TASes in the end) and only brought it up at publication. And in my publication note writing "and encoding 13 times over" which refers to the 13 warp runs of SMB2j (including this run). But as we are. This has been published without the 12 older runs, thanks to the Gem known as Famtasia FDS. I'll spam your feed in the future with this one day, just like how Mike Tyson's Punch Out has to wait.
WebNations/Sabih wrote:
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Post subject: You did say "anything" after all.
Spikestuff
They/Them
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HappyLee wrote:
Is there anything I can do to help, Spikestuff?
Can you get Famtasia running FDS?
WebNations/Sabih wrote:
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Spikestuff
They/Them
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grassini wrote:
this,even though i don't know what it is
ピューと吹く!ジャガー ビョ~と出る! メガネくん Pyuu to Fuku! Jogger Byuu to Deru! Megane-Kun
WebNations/Sabih wrote:
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Post subject: Stop it with these topics.
Spikestuff
They/Them
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Totally not because you can't check for yourself. Bisqwit and klmz But I can't see when klmz was last online. Do yourself a favor click Find all posts by klmz and it will tell you his last post was March 5/6th (Depending on Region).
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Mothrayas wrote:
There are five submissions that are longer than the longest currently published run (which is [1835] PSX Final Fantasy VIII by DarkKobold in 8:08:32.98). Incidentally, all but one are April Fools submissions.
Six. Two. Coming in at 2782445 frames. Also known in the time form of 12:51:37.84 Due to it being a screwed up submission file, which broke TASVideos and appears with a lower time. And also being an influx of input, which just kept going on and on. #4955: wcgbg's NES Pac-Man (Namco) in 5:08:39.15 Or as the Author states, cause he didn't adjust for the influx. 10 hours and 46 minutes. Here's a corrected file for anyone that cares: User movie #37496821233396882 I forgot to upload it when the author originally submitted the run.
WebNations/Sabih wrote:
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Post subject: THX 2 ALL GAME FANS! [THX2 ALLGAMEFANS!]
Spikestuff
They/Them
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WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Spikestuff
They/Them
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In terms of stuff that's Published: http://tasvideos.org/MovieStatistics/LongestMovies.html
WebNations/Sabih wrote:
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Spikestuff
They/Them
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Light Spike: User movie #37465197933617738 Kills the blank input at the end.
WebNations/Sabih wrote:
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