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Got to 1.79 TB in terms of encoding. I was close, and I did have mistake encodes that assisted to it, I have uploaded 606 videos (in total. Including screw ups.) to TASVideosChannel.
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(even though it's not my rank)
I decline that comment.
As it's the people watching it who dislike/upset about not doing a full route and not showing off the hack with what was provided.
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You know.
Just mainly because you completely avoided responding to a post that was especially made for you to respond to.
Since, I don't want to repeat it word for word, with a quote and because it was actually dedicated to that discussion at that place, and you're bringing it up here once more, I'll just link my post here about the original discussion and wait for your response.
Be sure to respond at the dedicated place which is where it all started, which is not this thread thanks.
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As a person who is doing reencodes of older TASes (and spamming those subscribed to TASVideos).
It's better to improve on the things we have already for the future, and remove the issues that it brings forth to us.
Like how feos created pcsx-13f which as its fair share of problems (like crashing every other minute, probably due to an OS thing).
And the entire purpose of that was to correct and avoid using TAS Sound and instead use Eternal SPU.
If I am able to run this without crashing, I would've updated all the PCSX-RR TASes single handedly.
I went back to this TAS where the file that was being hosted no longer exists.
The need is for those who actually need the change and update in software to better perform with the program.
Like having pcsx-rr encodes being able to split at each screen switch.
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Seconded.
Also, from a random point of view.
Wouldn't it be more appropriate for it to be a single cursor with a trail.
Or a keyboard, shaped to an hourglass or something else?
I'm pitching ideas here.
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Damn. I was really hoping that Bible Buffet was going to be your only Newcomer TAS.
I mean, this is a very nice TAS... That Buffet though...
Voting Yes, and early call on publication.
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The TAS was well made.
However, due to the routing that was chosen by using warps instead of all exits what was shown off just tastes bland.
It doesn't show off much of this hack.
The hack itself isn't as well known, which also goes by the date when this was made public. This year on the 11th of November.
Due to also breaking the camera. Not knowing where Mario was in the area doesn't help it either for how new this rom hack is.
This point is more of a grain of salt.
I'm going to give this a solid Meh Vote.
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Oh... So this is a super-human TAS of swiping and tapping to the prompts...
So it's somewhere in between PaRappa the Rapper, Rhythm Heaven, DDR and WarioWare: Touched!
Well, I got bored fairly quickly watching this and skipped ahead whilst watching this.
Voting a No, in terms of Entertainment.
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I don't know how to use JPC-RR for the life of me I was trying to find a clean version, but I can give an example on a possibility of acception.
It was a Cracked version of Apple II's Tapper. I did find a non-cracked version and it synced with my Cracked one.
But that matters on a fact.
It didn't have a screen prior (crack intro) to it, it was integrated to the game's title screen.
If the game has a crack intro, or a screen that shouldn't be there before the game screen. You have a high chance of being rejected for it.
But, if it doesn't. And someone is able find a non-cracked version your TAS does have a chance of staying.
What you brought up, seems similar to what happened to me.
We've rejected TASes that have had Crack intros.
So dig deep and try to find a clean version.
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Right. You did a job that was entertaining.
However, your rerecord count suggests you didn't put much effort into it.
The opening menu input proves towards this statement.
Even though your TAS does focus for Ingame time you need to at least clean your input.
I did try and go ahead to fix this input.
However I desynced when watching you play the course with the corrected input.
I desynced about here:
You don't turn into the wall. The correction input does.
I'll provide the input, if you go ahead to correct this.
User movie #35753692790804221
Please, if you do this again.
Disable the memory cards and player 2 as well as setting player 1 to "Gamepad" as this game doesn't use the analog sticks (except in the Turbo Mode).
Do not select whatever music track to accompany you in it, it slows you down this is what some of the sloppiness you provided.
And I want to encourage you to do all the tracks in one movie file.
Not separating them.
Edit: This took a bit to upload. So I do apologize. Blame my Internet.
Here's an alternate encode from behind the car:
Link to video
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Alright.
Let's get a few things out of the way.
Yes. The "playaround" project died, fairly early into it, so not much lost.
Aswell it was done on psxjin which carried its minor problem.
Secondly, I'd like to address this video that's on twitter. (I was going to module it on the forums but issues.)
Anyways. Let me pass on a very important file.
The lovely speedrunner Shirdel has passed on a Verification Movie for all to enjoy. It's made for 1.11.9.1 but can sync down to 1.11.6 (I haven't checked older versions).
The SaveRAM to that Movie can be grabbed from MEGA. Even though, the bk2 file is quite smart and actually has the save file inside it.
What's with the files?
Well. Playaround is back in action, is what's up with them.
The project moved to Hawk 1.11.9.1 and hopefully this time we won't have some people that want to join to desync. knocks on wood
Here's the video for the first WIP.
Some of you might know where this input came from.
Link to video
And you're right. It did come from the psxjin project.
The input ends there. The next character is Xiayou.
However you can change the next character.
Going into player 2's input you can change the length of how long Right is held after the last XO/34 pressed.
Movie File
Bios: SCPH5501
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I'm still more interested in watching it go to Kill Screen as this is the Arcade version.
But if it becomes its own thing and has 2 different branches for the Arcade version so be it.
Voting a weak Yes on Entertainment.
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Lua update for Tekken 3 (USA): Tekken3U - v1.0 lua (3.39kb) - BizHawk
Tekken 3's lua has been updated for Hawk.
Key Requirements for use:
Mednafen Mode
Window Size: x2
And it works wonders with Mokujin once more.
There's also a bonus for when you hit "j" (or "J") (k/K disables it, (I is a save function, blame BizHawk.))
It's beneficial for speeding through menus so you don't have to look back over the input, or check into menu.
There are issues which glare out for me.
The obvious is compared to the psxjin version is that the script won't automatically show/hide things it does/doesn't require... except the for the two timers which hide when it's 2 players.
If I do remember how I got those values. I will bring it in, for a minor update.
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