Posts for Trioct

Trioct
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Joined: 4/13/2015
Posts: 7
Location: Somewhere, probably
Flossy wrote:
Is anyone still working on this? If not I kinda want to take a shot at it. I've wanted to tas smb3 in some fashion for a while now, and this could be something I could try.
I was working on it, but I lost the TAS. If you wanna give it a go, I could give you some help. Although, I can't recommend this as a first project (if this is your first SMB3 project), it does make for some interesting TASing.
Why do we call it saving frames if we only plan to get rid of them?
Trioct
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Joined: 4/13/2015
Posts: 7
Location: Somewhere, probably
I assume you're talking about BizHawk, but I'll try to help you out. You need a CX4 BIOS image. You gotta figure out how to get that on your own, I can't help you with that part. Once (if) you get that, you can put it wherever you want. Open BizHawk, go to the Config tab, and go down to firmwares. Find CX4 under SNES, right click it, and set customization. Select your BIOS file, and your games should work! More about BizHawk firmwares: http://tasvideos.org/Bizhawk/Firmwares.html
Why do we call it saving frames if we only plan to get rid of them?
Trioct
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Joined: 4/13/2015
Posts: 7
Location: Somewhere, probably
In honor of wiping my entire hard drive, I had to rewrite my script for SMB3. I decided to share it since I'm backing it up online anyway. Although I doubt many people will end up using it. :P I should mention that this is for FCEUX. RIP all of my WIP TASs, you will be missed, especially Kaizo Mario Bros. 3 ;( The code is abominable, and I don't recommend looking at in the eyes as you might scare it, but here it is: https://github.com/Trioct/smb3-stuff Lil' picture The only problems I've come across are that sprites like the fire-cannon-things on ships don't die properly, so the hitboxes don't leave after the fire disappears. other than that, it works aight. If you happen to be TASing a hack that uses different addresses (for example, SMB 3mix), you might have to find the addresses yourselves, or you could ask me if I'm still around. I should probably mention what it does. It:
    Shows how many pixel/corner boosts you've done Shows all of the sprite's hitboxes Shows the sprites in each slot, and their position Shows the current RNG Shows Mario's position, speed, next P speed arrow, and the P kill counter Shows the eight frame counter Shows the current movie time in the bottom right Shows the rerecords Shows the lag frames Shows the current frame out of the movie length Shows the level and Mario's and the sprites' positions on it
You can remove any of this stuff in the file by the true/false variables at the top I want to contribute something before I inevitably burn out again, hopefully I pace myself this time.
Why do we call it saving frames if we only plan to get rid of them?
Trioct
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Experienced Forum User
Joined: 4/13/2015
Posts: 7
Location: Somewhere, probably
I would switch to Bizhawk, but the TASeditor is hard to work with compared to FCEUX's. Mainly the scroll speed... I can't scroll through 1000 frames very fast if you only allow one at a time! I was tired when I posted this and forgot how to think.
Why do we call it saving frames if we only plan to get rid of them?
Trioct
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Experienced Forum User
Joined: 4/13/2015
Posts: 7
Location: Somewhere, probably
Masterjun wrote:
Dimon12321 wrote:
It would be great if this format of TASing will be acceptable for Moons.
No.
Masterjun can do it without hex editor.
Why do we call it saving frames if we only plan to get rid of them?
Trioct
He/Him
Experienced Forum User
Joined: 4/13/2015
Posts: 7
Location: Somewhere, probably
Why do we call it saving frames if we only plan to get rid of them?
Trioct
He/Him
Experienced Forum User
Joined: 4/13/2015
Posts: 7
Location: Somewhere, probably
Prepare yourselves... The stream is tomorrow.
Why do we call it saving frames if we only plan to get rid of them?