Posts for fsvgm777

fsvgm777
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It just occurred to me the movie file has "blank" input at the end (trail of FF FF FF accelerometer input past input frame 40810 per YAIFE, this is 43938 input frames long). However, the site semmingly relies on tick count for timing runs, which means that even if I remove these frames via a movie file editor (e.g. YAIFE), the site will still report 3:55 (which incidentally is the length of the temp encode). From what I can see, the last effective input is given at around 3:33 (because TAS timing goes from power-on to last required input and not some arbitrary point after the last input was given).
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fsvgm777
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And as an added bonus, no sickles were destroyed during the fight against Death (which was a pretty amazing sight). Yes vote. Note to other encoders and publishers: I will be encoding and publishing this TAS once it gets accepted.
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fsvgm777
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Awwwwwwwwwwwwwwwwwwww yeeeeeeeeeeeeeeeeessssssssssssssssss! Note to other encoders and publishers: I'll be encoding and publishing this movie once it gets accepted.
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fsvgm777
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Personally, I cannot find a game that's strictly text-based to be entertaining at all, be it at normal speed or slowed down. Voting no on entertainment.
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fsvgm777
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Yes, this will remove the borders on the sides. No, you absolutely don't need them for the resulting upload to be in HD.
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fsvgm777
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Evil_3D wrote:
Now I would like to ask you, for what reasons do you hate gens?
Gens is a highly inaccurate emulator (the re-recording versions are based on a version that was released in 2002). BizHawk uses the Genesis Plus GX core, which is pretty accurate to the original console. Here's the Sprite Masking Test ROM results, for instance: BizHawk (Genplus-GX): Gens 11c: As you can see, Gens actually fails some of these tests. But that's not all. From the VDP FIFO testing suite ROM (titled VDP Port Access Test ROM when actually running it), BizHawk (Genplus-GX) passes almost all 122 of them (only failing #16), while Gens only passes 19 of the 122. Gens's audio emulation is also garbage (it can't play the audio in Taz-Mania correctly, for one). And then we have Gens's AVI dumping... it doesn't split at all on resolution change (REALLY annoying when a game changes resolutions partway through), while BizHawk does. Gens also somehow manages to lose one video frame at the 2 GB split.
Evil_3D wrote:
In the site as I remember there are some consoled verified movies of gens.
This is true, at the very least. My point about Gens being very inaccurate still stands.
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fsvgm777
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Sorry for getting a bit irritated earlier, but I tend to get pretty frustrated when I have to repeat the same point over and over again (basically what we call in French a "dialogue de sourds" (rough translation: "a dialogue where both participants speak past one another, without listening to each other")). Anyway, this one actually syncs to the end, and the movie file has been replaced.
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fsvgm777
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...Haven't I made it clear enough? (for the record, the SHA1 given in the movie is actually the MD5 checksum) And I just checked with the online MD5 checker you mentioned, and guess what? The hashes still match with yours (from onlinemd5). So my only guess is that you uploaded the wrong BK2.
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fsvgm777
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Dimon12321 wrote:
SHA1: 5AD8F8AD871F8C2A4D669CAC6759090C Bizhawk 2.3.0
fsvgm777 wrote:
ROM hash and BizHawk version match.
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fsvgm777
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Dimon12321 wrote:
So the synchronization is finally over. In fact, we had to TAS the whole game again. We discovered new tactics and improved some battles. As a result, our new TAS is over 14 seconds faster comparing to IGT of our old Gens run. Though, Bizhawk's Genesis core is more laggy accurate, it's even faster in the real time condition. Please, replace our current movie with this one: User movie #51156051777459736
It desyncs for me on the very last fight (Sub-Zero gets hit, then misses his freeze attack)... ROM hash and BizHawk version match.
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fsvgm777
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Just some quick pre-requisites on getting it to sync (specifically the memory card part): On the memory card manager, open a memory card that doesn't exist yet. This will prompt the following question: Click "Yes". Then, immediately after, you'll get asked a second question: Here, you have to click "No". This will trigger the memory card format in the game when playing back the movie (see the temp encode). As a side note, the GC system language has to be set to German (obviously) and the DSP audio engine has to be set to LLE recompiler (but using Dolphin's internal DSP ROMs instead of the proprietary DSP ROMs). EDIT: The MD5 hash of the disc is identical to the one found on Redump.
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fsvgm777
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I'd rather see this improvement done on BizHawk (and its more accurate Genplus-GX core) instead of Gens... Nevermind the fact that Gens is a very inaccurate emulator, and the re-record versions are based on a version that's sixteen years old. BTW: Yes, you do get desyncs when directly importing a Gens movie to BizHawk. That's to be expected, so you have to re-sync it in BizHawk (preferably using TAStudio, to save you some headache).
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fsvgm777
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Aaaaaaaaaaaaaaaaaand what did you do to fix your issue? This is important for those who may have the same issue as you had.
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fsvgm777
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For what it's worth, I could get it to sync with the patch mentioned in the annotations. So it's at least theoretically possible to get it to sync in vanilla libTAS. EDIT: I managed to get it to sync on libTAS 1.3.1 (stable release) by manually pausing at the specific frames (plus one frame) provided in the code!
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Post subject: Re: #6121: Shima33's GBA Robot Wars: Extreme Destruction "all tournaments" in 05:28.06
fsvgm777
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TASVideoAgent wrote:
NOTE: MAKE SURE YOU USE VBA-NEXT WITH THIS MOVIE! mGBA has an unresolved issue emulating this game which will prevent you from advancing past the title screen!
Then why wasn't it reported in the bug tracker? That's literally step one when you encounter such an issue.
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fsvgm777
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I've acquired a New3DS XL with an integrated capture board recently...mainly to record footage of what's possibly my favourite mode in WarioWare Gold: Link to video The pacing gets really frantic later on, meaning you have to stay focused at all times in order to not fail at the microgames. On another note, I've also improved my PB in DuckTales by around one second: Link to video
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fsvgm777
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On my Windows 10 host, if I disable vsync in-game, TowerFall runs at 2000 FPS on average, but it doesn't actually run any faster. Since the LTM forces it to run at 1000 FPS, it will effectively dump 1000 frames per second to AVI. Here's a GIF of Twilight Spire II, slowed down to 15 FPS (no way am I embedding that, it's over 10 MB!). As you can see, since libTAS forces it to run at 1000 FPS, it will effectively dump 1000 frames per second to AVI. If you look closely at the timer, you'll notice that every millisecond is present, due to the AVI dump being at 1000 FPS.
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fsvgm777
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Hello and welcome to TASVideos, TommyeAsY. Just so you know, PAL releases of PS1 games run at ~50 FPS, while NTSC(-U/J) releases of PS1 games run at ~60 FPS. Are the glitches used in this TAS not present in the American release of the game? If not, then the American release is preferred, due to it running at 60 FPS instead of 50 FPS. BTW, you mis-interpreted the ROM filename field. You're meant to put the filename of the ROM/ISO you used, not the filename of the BIOS. This has been fixed.
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fsvgm777
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Just as a note: Additional input is required after the credits (to clear some additional text boxes) before "The End" shows up. The other two campaigns (Shovel of Hope and Plague of Shadows) do not have any additional text boxes after the credits, so they're fine.
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fsvgm777
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c-square wrote:
Technically, this submission breaks the Movie Rules:
No tampering with the files the game is composed of Some systems, such as DOS, exposes the separate parts of the operating system and/or the game to the user. You are not allowed to manipulate these files except as is normally necessary to play the game, such as "installing" it. That means no renaming/copying/deleting/replacing/editing files that affect game-play.
Actually, the four areas (Sunken City, Moonstone, Towerforge and Ascension) need to be unlocked first, which means it breaks a different rule:
We do not allow save-anchored movies We want a standard starting point for movies (power-on). Saves introduce an infinite amount of possible variation that may cause the game to behave differently compared to starting from power-on. They also can be hacked, allowing nearly transparent cheating. However, there are certain games with unlockable modes, second quests, or other things of interest that can only be accessed if a save file (or an otherwise "dirty" SRAM) is present. If you really wish to submit a movie made on such a mode, you will need a verification movie made and provided alongside it. Any input file that starts from power-on (for example, a previously submitted movie for that game) and creates the exact circumstances for your submission to sync will generally do. Note that you don't have to optimize the verification movie: it only serves as a save or SRAM generator that makes it possible to claim the legitimacy of your effort. This submission is a good example. In any case, ensure a run of your unlocked mode provides meaningful content over a fresh game. For example, if the unlocked mode features all new bosses, but your run triggers the endgame sequence before meeting any of them, and this same glitch exists in a fresh game as well, then there is no benefit to unlocking this mode.
As there's no verification movie present, this sadly puts this submission in a bad state as of now.
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fsvgm777
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I can safely confirm it syncs on my 32-bit Kubuntu VM with the latest Linux kernel (4.15.0-34-generic as of this writing) with the instructions provided in the movie annotations.
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fsvgm777
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Thanks for the highly detailed instructions on getting it to sync, because I'm going to encode and publish this TAS once it gets accepted.
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fsvgm777
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Nice, finally the Shovel Knight TASes have been submitted. Note to other encoders/publishers: I will encode and publish all of them once they get accepted.
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fsvgm777
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Stovent wrote:
Kurabupengin wrote:
Hey. Isn't the "castle" part in the game name supposed to have an uppercase C?
I personally consider that "castle" have to have a lower case 'c' because it's not a proper noun, so no real reason to capitalize it there.
Then by that logic, "Luigi's Mansion" should be "Luigi's mansion" and "Oddworld: Abe's Oddysee" should be "Oddworld: Abe's oddysee", just to name two examples. Per the Publisher Guidelines:
Capitalize game names according to the rules of English language, even if official game names contradict them, unless the way they are named traditionally is against the rules.
And here's what Wikipedia has to say:
English usage is not consistent, but generally prepositions and articles are not capitalized: "the Forest of Dean", "Gone with the Wind", "University of Southampton". With some publications "The" forms part of the title: "reading The Times". For a more detailed explanation see Capitalization § Titles.
In conclusion: The game title should be written as "Smurf: Rescue in Gargamel's Castle".
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fsvgm777
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DrD2k9 wrote:
I apologize if using the different FreeDOS and BIOS images made/make things difficult.
It's fine (at least from my perspective). I found the BIOS image in the source for the latest stable Bochs release (2.6.9). As for the modified FreeDOS image, I believe it's legal to post it, since the only thing that changed from the stock FreeDOS image is autoexec.bat, with everything else intact (and FreeDOS itself is available for free).
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