Posts for fsvgm777

fsvgm777
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Kept ya waiting, huh? (spoils the raking)
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fsvgm777
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The Nicovideo TAS rankings for March 2016 are out: Link to video I'll probably post the ranking in full detail tomorrow after work (or maybe even later this afternoon, whichever comes first). EDIT: Actually, make that Wednesday evening after work. EDIT 2: Whoops, completely forgot about it yesterday. I'll do it on Friday after work for sure. EDIT 3: See post below.
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fsvgm777
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You know that using cheat codes are completely banned in RTA runs. This is no exception. The current RTA records doesn't even use that cheat code to begin with, likely because 1) It's a cheat code. 2) The authors of these runs don't have a Gecko USB device anyway and are very well aware that using cheat codes would invalidate their runs. Finally, there's this little bit:
Maybe someone can make a hack of this game instead of a cheat code to perform the exact same function.
I honestly don't believe even that would be accepted. You're actively encouraging runs that use a cheat code, which is only going to further strenghten the TAS-critics' accusations of TAS being cheating if we decide to accept such runs (which, as Mothrayas stated, is never going to happen). In short, what's your point?
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fsvgm777
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Kappa? You mean that kappa? Anyway, that was a pretty Kappa run.
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fsvgm777
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I so wanted to post a pic of myself today, but due to very unfortunate circumstances, my smartphone decided to add a lot of noise in the process of saving the photo (and thus got corrupted as a result). Happy April Fool's Day!
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fsvgm777
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PikachuMan wrote:
There is a MSU-1 hack of Mega Man X3 that has music from the PSX/Saturn versions. Why didn't we do TASes of those instead of the SNES version I wonder?
Because: 1) The MSU-1 hacks are not official. 2) The Saturn and PSX are disc-based consoles and very likely induce more loading periods to sit through. Not to mention they'd not obsolete the SNES version, by virtue of being on different consoles.
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fsvgm777
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For what it's worth, FBA-RR 0.0.3.03 doesn't yell at me for using the 128 KB 000-lo.lo (I only tested Metal Slug X and SamSho4), so it could be the newer Neo-Geo BIOS. ..unless I completely mix things up.
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fsvgm777
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Dark Noob wrote:
fsvgm777 wrote:
I have an honest question: Why did you use FBA-RR 0.0.2 in the first place when a newer version is available (where you don't have to use an older version of the Neo-Geo BIOS)?
Easy, by two reasons, first because I like playing in simple emulators, second because the successor versions don't have slow-motion enabled to TASing.
Why mz decided to disable slow-mo (and speed-up, for that matter) in later versions of FBA-RR, I have no idea. Thanks for your answer, anyway. EDIT: Except that FBA-RR 0.0.3.03 also supports slow-mo/speed-up, but uses the new(?) Neo-Geo BIOS.
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fsvgm777
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PikachuMan wrote:
Stages 9 and 14 can be beaten much quicker with a P Wing. But that's only after you beat the game. I also would like to see a NG+ run.
The P-Wings completely defeat the purpose of this hack.
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fsvgm777
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That was a really nice watch. Yes vote. Note to other publishers/encoders: I'll be encoding and publishing this once it gets accepted.
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fsvgm777
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Dark Noob wrote:
If someone try to run by another fba version it don't sync, fba v0.2 probably is the only emulator which uses old bios.
I have an honest question: Why did you use FBA-RR 0.0.2 in the first place when a newer version is available (where you don't have to use an older version of the Neo-Geo BIOS)?
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fsvgm777
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Set the mirroring to Vertical in the Name Table Viewer. That fixes the scrolling issue. EDIT: Or what feos wrote in his post below mine.
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fsvgm777
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fsvgm777
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Oh, it appears you actually used Snes9X 1.51. Nevermind me for assuming you did it on 1.43 (I actually was confused about the bizarre emulator version, so I assumed it was 1.43). So....apologies for that.
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fsvgm777
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Just change the movie status (just below "Extra edit privileges") to "decision: cancelled". Furthermore, if you wish to upload WIPs or ILs or whatever, have a nice link to the userfiles (the upload form is at the very bottom of the page). (pardon the harsh tone in my posts, by the way, it's just that I very much favour emulation accuracy)
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fsvgm777
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By the way, if you run this game on console, you probably know that Snes9X 1.43 is a very inaccurate emulator (nevermind the fact it's 12 years old) and that you should've probably used either lsnes or BizHawk instead. (as a side note, Snes9X 1.43 is banned from SpeedRunsLive)
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fsvgm777
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"Emulator used: Snes9X 1.4.0.0" 1) Snes9X 1.4.0.0 doesn't exist. 2) You probably used Snes9X 1.43, which isn't accepted at all. 3) You just played one level, which also isn't acceptable.
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fsvgm777
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A small status update: All encodes are done. Expect publication either today or tomorrow.
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fsvgm777
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Dumping it, as we speak....and praying that: 1) The run doesn't actually desync now. 2) I don't run out of HDD space. EDIT: Status update: I'm past the Boolossus fight. EDIT 2: Another status update: I'm at Bowser/King Boo. Time to pray for real. EDIT 3: Last status update: It synced....and now I need sleep (it was 12:18 AM my time when I wrote this... and I went to bed at 12:50 AM, since the dump wasn't done at the time). Let the fun begin.
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fsvgm777
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Wanna see a video montage from 2006 made in good old Windows Movie Maker? Link to video
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fsvgm777
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InfamousKnight wrote:
So does an encode request area sound nice?
Short answer: No. Long answer: I don't see the need for such an area. Encodes are done when the encoder has the spare time to do one. Not to mention that constantly asking for encodes (be it in such an area (which, as I mentioned, I don't see the need for) on in the game/submission thread) isn't exactly the best idea (there has been at least one precedent). Just be patient, someone will eventually make one.
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fsvgm777
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It's all good, as I've fixed it just now.
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fsvgm777
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Here's the ranking in full detail. (spoilers, you get it by now)
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fsvgm777
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The Return of Ishtar is the sequel to The Tower of Druaga. It is an action game with light puzzle-solving elements that requires two players. One person is in control of the maiden Ki who fights with magic and the other controls Gil, the sword-wielding knight. Search for keys and special items. The tower has a few different ways to exit, and the aggregate total of levels is 128. Game overs are pretty much a no-go in my book (as it would be similar to feed fictive coins ad infinitum (there's a precedent, also stated in the Movie Rules)), and since both Ki and Gil only have one shared life (if either dies, it's game over)...this rules out deaths at all.Disregard this for now. As of now, this is purely in idea phase. In the meantime, check out the StrategyWiki walkthrough of the game, with detailed comments on the rooms and maps. Routing is going to be the key to the fastest route. This used to be in the PSX games sub-forum, as back then, MAME-rr TASes were not allowed on the site (and FBA-rr does not support the game at all), and thus the only possible way was to TAS on the Namco Museum Volume 4 compilation release on PS1, which contains a reprogrammed a version of the Arcade original. However, things have since changed and not only is MAME-rr accepted now, but MAMEhawk is also a thing now alongside MAME via libTAS.
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fsvgm777
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Amateseru wrote:
You should just use Jabo 1.6.1 (or jabo overall) this is the best video plugin
Jabo is objectively one of the worst graphics plugins, with many graphics issues (not only in this game, but in many other games). Anyway, Weegeechan, try the regular Glide64 (I'm going to test in the meantime which setting fixes the issue you're having). EDIT: Try setting the buffer swapping method to "New" in the Glide64mk2 settings. That fixed it for me. (uncheck "Use defaults for current game" first)
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