Posts for nymx
Post subject: The "Elbow"
nymx
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3 more months have yielded quite a large number of frames to be cut. 10814 to be exact at this moment. Rooms with more pieces, and especially if they are all different) opens up a number of ways that a puzzle can be solved. Even with great movement optimization, strategies are becoming harder and harder to come across. Since my last posting, a new discovery has made big differences. The "Elbow". This piece has turned out to be one of the most robust pieces to obtain. There are a number of ways to use this piece: 1. The trivial use of connecting pipes 2. Redirecting rats towards an opposite direction. (Especially useful for when rats are moving left where the "Turn-Around" cannot affect direction change.) 3. Slowing rats down. In essence...this piece can be used to slow down rats so that some tight situations can become possible. This will be evident in "The Long Room" for Area 3, where I have reduced the amount of pieces used and was able to accomplish a task that I couldn't before. In this case, slowing down the rat included blocking the opposite end so that I can prepare my next move without the lack of time to pull of a stairway climb. 4. Speeding up rats. When a rat enters a pipe or elbow, they immediately are captured for quick forward movement. With correct timing, you can speed up horizontal movement of rats. Additionally, this step can be repeating multiple times to keep up the fast forward movement of the rats. One draw back...you cannot do it more than twice in a row, without resetting your position ahead by one block. 5. Turn around glitch. As with any piece. the elbow can also be used to perform the "Turn-Around" glitch...which is still only possible for right moving rats. With a piece that is so versatile, it helps to reduce the time it would take to grab pieces to accomplish the puzzle. In some cases, it has eliminated 1 piece and thus a lot of time. I feel like I'm at the end of the cuts, but I'm still searching and experimenting with more routes and strategies.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Yes as well. Very good run and entertaining.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Re: How to get TAStudio running like lsnes
nymx
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ThunderAxe31 wrote:
Could you be more specific? What are the features of TAStudio that you need to make more lsnes-like?
EZ basically is referring to the problem that some of us are having when using savestates in the same manner as lsnes, but within bizhawk's TAS Studio. I like lsnes because it doesn't automatically save the state you are in while TASing. In Bizhawk, when you create a savestate (which is redundant in bizhawk, since the tasing tool saves state information to the project file automatically...where all the necessary information to keep track of conditions before and after the current frame). lsnes doesn't do this, which is fine. Creating a savestate in bizhawk works fine, but when you recall one of these savestates...it overwrites previous inputs past the frame where the savestate was created. lsnes, of course, lets you manually manage the savestates so that the automatic process of session information is avoided...leaving a more freer environment and far less crashes. The concept of handling this in Bizhawk is unique, but it crashes a lot with me. As with lsnes, I rarely have had a crash. When it does crash...I've usually put myself in the a situation and caused it myself.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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EZGames69 wrote:
I just don't understand what the purpose of doing least checkpoints is. It almost makes sense in an actual speedrun setting, where it's a bit of an extra challenge for runners. In a TAS setting however, there isnt any challenge to it because TASes are going to be perfect, so all were seeing is the run slowing down purposely to avoid checkpoints. It doesn't show off anything new or interesting. no vote.
I second this. Really doesn't make sense. TASes have the ability to perfectly play around situations...so it doesn't matter here that you are not using something that wouldn't help in the end anyway. No vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Very good TAS. The beginnings are slow, as expected, but it just kept getting better and better. Great job!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Thank you feos. Back in the days of Colecovision, this was one of those games that really attracted me. Its skill level was much higher than I was used too (especially as the levels went further up) and the retry effort was limited as the levels increased. Unlike today, where we have save states to go back and practice hard spots, it was near impossible for me to spend enough time to figure out the uppers levels by going through the game over and over. For me, the challenge was trying to see what was next...which translated into excitement for exploring the game. Well, that exploration is over and my interest in the best time possible has become a reality.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Really good run. Thanks for the progress report during the making of it. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Nice Improvements. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I was a big fan of Colecovision, and this was one of my favorites. Great Job EZ. I don't see one frame of slowness here. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I too love multi-game TASes. This is very entertaining. Yes Vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Dang! How low can you go? Any chance that I can push you for sub 6? :)
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I've spent the last 4 months revisiting my earlier submission of Krusty's Super Fun House. One thing that I have noticed, is that this game is like chess. After I sat down and studied the reasons that make this game faster...I realized that I had a flawed approach. Even though I have currently cut 5149 frames from my original submission, I am still on the hunt for more frames. Here are some details that I believe will explain my latest findings: 1. When rats are in close quarters, getting a single rat in the chamber as fast as possible is top priority. 2. When rats are spread across widely enough that the cycle of the death chamber can complete before the next rat enters, gives indication on where to focus attention. What I mean by this is, that some rats may be in a line where some are 1 block from each other while others are several blocks apart. You want to focus on how to manage the tighter group, without ignoring the advantage of the first rat being ahead. 3. You have to eliminate all falls and climbs, as much as possible. Even a rat going over one block wastes 16 frames. 4. Sometimes the last rat is a focus, when having to deal with many rats at a time. For example, if there is a lot of chaos trying to set up a pathway for many rats...you have to take in consideration how it will affect the ending rat. There are times when too much going on can hurt the time is takes to have a last rat make it in time. One particular spot...I have to slow down a number of rats in order to "clump" them together to make it faster. 5. The Death chamber entrances are superficial....meaning, if you have a rat enter one of the bottom entrances, it is no different than if you "Fan" a rat over into the top part of the chamber. It is basically, one big hit box. 6 The death chamber operates on an 8 frame rule. If you end up getting back to the door before the rats are finished, then cutting up to 7 frames may not give you an advantage...depending on if you hit the 8 frame rule on the very first part. 7. Krusty's jumping acceleration is maintained longer, if you hold the jump button longer. This goes without saying, but I bring this up to demonstrate an important fact. If you are in tight quarters, jumping longer can help you "Clear" obstacles faster. 8. Krusty has an acceleration address that builds up to indicate how fast his movement is, in terms of horizontal speed. When in tight quarters (where you cannot move left or right), you can press the opposite direction for one frame and then press forward to get this value incrementing faster. In a turn (which is that tight), the value is not reset...giving you a frame or two advantage. One thing to note, you have to be facing in the forward direction for this to work. {NOTHING}, FORWARD, BACK, FORWARD is the inputs that you want. I'm also currently glitch hunting. It is sad that the only glitch that I've run across is clipping. But it is very limited. In fact, it is use only a couple of places to help create a route that is more efficient. In fact, one particular spot helped to cut around 8 seconds. But there are no floors to be clipping that will make a difference. How clipping works in this game. If you are about to place a block down AND you have 1 block of space above you, then you can place the block down at the point when Krusty either passes from the 8th to 9th pixel or 9th to 8th pixel...depending on your direction. Once executed, you will get pushed into a block that would have normally kept you from moving. The problem is, you can't move up, if another block is above you. You can't move left or right, if blocks are next to you. So, you can clip a floor in this manner: https://www.youtube.com/watch?v=8Y9xuUGExCM I expect to still find more frames, but it is becoming more painful to find them. If I can't find a frame after a month's worth of trying, then I will go back to fill in the "Dead" space and make my final submission (I hope the final). This newer version is much more active and also doesn't sit around the door as much. I would say that about 20% of the door twitching time has been removed. :)
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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I've known about this TAS for about a year and have been excited to see it finally finished. One thing you can count on...sniq doesn't leave any frames to be found! Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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adelikat wrote:
(Also, anyone who knows the game wouldn't debate this decision. The default brightness is...really dark. Seriously)
This is correct. When I played this, back in my college days, I had to turn off all the lights and hope that I could see what was going on. The darkness for me added a bit of anxiety...wondering if I could tell what was going on. I was caught by surprise many many times.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Absolutely YES! One of my favorites on N64 and it was amazing to see it get destroyed so quickly.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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hmmmmm.... Copy Paste, Copy Paste........Copy Paste. No Vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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This was a game that I never purchased or tried at all; however, I love racing games and I'm disappointed that I've never gave it a chance. After looking up the WR for 100%, your TAS does show some strength, even though I can't tell from the video on speedrun.com if the same code was applied. Anyway, the same issue with using codes or cheats is being address in the run from Rewstarr's submission of Road Rash II.
feos wrote:
We have this rule: http://tasvideos.org/MovieRules.html#WeAllowPlayingUnlockableContentUsingInGamePasswords So in principle, it's allowed to unlock hidden stuff with cheats or passwords, it just also has to be entertaining enough for Moons as a side branch, Demonstration kind of goal in the case of this run and Biker Mice.
I love seeing such fast and tight hazard avoidance. This 100% category is way longer than I expected, but it blows the WR away by roughly 24 minutes over the record by Yoschimidtsu. Some things that I've notice...seems that the driving got better by 25% to 50% into the TAS. I'm also wondering how much time is gained by cutting into the the grass vs the car loss speed. I know that there is a balance, but just curious if you can step in and explain how you came up with the routing to accommodate for the fastest speed that you knew how to get. One of my favorite things to see was how you would pass a car that would show up for only a hand full of frames on the screen. Lastly, even though this run seems to be humanly impossible...the low percentage of re-records to the entire frame count seems to be out of balance. I can imagine, with a lot more re-records, something else can be found. My own experiences have shown that if you keep trying...more can be found. With all this said, I certainly am voting YES to this and look forward to any future revisions you may have planned.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Good action with a lot of precision jumping/avoidance. Love the ceiling clip. When you get into clipping, I really start to get interested. Great job. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Great run EZ. Thanks for sharing your progress along the way. Yes vote!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Aside from only having one level and a low re-record count, I was quite surprised how entertaining this was. From the very start of this run, I was quickly drawn in by the crazy jumping and hazard avoidance. In fact, the ending was totally worth it...The "Death" finish was a great touch and made me laugh. I would encourage you to add the other 4 levels, as this is on the right track...no pun intended. :) Also, with a low re-record count, I can imagine this TAS can be even more crazy than it already is. As you will see from other great and successful TASes on this site, the key is always heavy experimentation, which leads to many, many re-records. The commitment to a high re-record count will certainly show the effort to removing as many frames as possible and will be extremely rewarding in the end. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Although this is not the most exciting game, this TAS does demonstrate one thing that I feel is worthy of publication... From a visual perspective, it never stops for one frame to correct a situation or wait for a scenario to occur, from what I can tell. This is important for me to see an edge over a human run. From what I gather, it would be impossible for a human to complete this in the same manner. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Very Nice EZ. Your TAS certainly has the edge over the human runs, especially from watching YellowKillerBee during her time with this game. Yes vote for me!
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Excellent! Yes Vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Wow! I haven't seen this game since the early 80's and didn't even know that Sega put it out on the CD. YES! Vote I don't think people will actually know how hard this game was, seeing that you had to know the right input at the right time. When I tried this way back when, i was wasting quarters to just guess what move to make next. Finally nice to see how this game played all the way to the end. Nice job.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
nymx
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Good run. The beginning started off rather slow for entertainment...but, it got better and better. So, it took you months to do this? From what I saw on your history with posted YouTubes...you seemed to have been at this for years. Anyway...congratulations on your first submission. I'm sure this will be looked on favorably. Yes vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX