(Link to video)
Submission Text Full Submission Page

Goal

Within the three game pack, there is Candy land, chutes and ladders, and Memory. Unlike the others, Memory has three difficulties, each with different numbers of cards. This is the lowest difficulty, with only 20 cards.

Movement

You can move to another square and select that square on the same frame. You can wrap around the map to reach cards on the other side. You cannot move diagonally. You would have to move left one frame and then up the next. A is the only action button that really does anything unless the game tells you to press start.

RNG and optimization

So, clearly there is rng at play here. The layout of the cards gets changed every frame you wait on the main menu. So, I tested several frames on the main menu, starting with pressing Start on the first frame possible. To see what the best outcome would be, I counted the frames off of a theoretical perfect outcome, which doesn’t exist in this case. That would be when getting past the menu on frame one, every card being right next to each other, because you can go straight to it and press A on the same frame. On a frame 1 menu, there are 0 frames lost to waiting in the menu and 11 frames lost to movement in the game due to less than perfect rng. The next frame has 1 frame lost to waiting in the menu and >10 frames lost to movement in the game. Once the lost frames exceed the leader (frame one), I move on to the next starting frame, aka the next memory layout. As it turns out, a frame one menu is the fastest outcome.

Other stuff

I decided to have the last input be pressing A after the last “Match!” shows up. Even though I’ve technically beaten the game at that point, it's best to have the last input bring me to the results screen, which is more clearly an ending.

nymx: Claiming for judging.
nymx: Replaced movie with update from Spikestuff.
nymx: Well...first off. Congratulations on your first successful submission. Yes, you heard me right. :) Second...I know this is a simple game, but people often do not treat simple games with a serious approach. As a judge, it is not expected of us to find every frame you miss; however, my initial review showed nothing to find. I'm in the mindset of always believing that something exists, yet it depends on how much effort you are willing to put in to find it. That effort was enough for me to accept it. BUT! Spikestuff comes along and find a frame within the game play itself...which tells me that the desire to find something was there. Congratulations to you as well.
Accepting to Standard.
Publisher...These multi-game cartridges have a problem with giving them titles. I"m guessing that it should be done as such:
Original Memory Games "20 Cards", or Original Memory Games "Easy"...which equates to "Fastest Completion".
In the future, we can worry about any other difficulty selections. I'll leave it to you on what you would like to use here.

TASVideoAgent
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GJTASer2018
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Aw come on, the game doesn't point out/reward you for never missing a match? LAME! "Yes" vote anyways because it's fun watching cursor go BRRRRRRRRRR...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
Spikestuff
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Redid the entire matching sequence. Saved a frame (two frames because of a truncation error by the author). Requesting Co-auth.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
nymx
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Spikestuff wrote:
Redid the entire matching sequence. Saved a frame (two frames because of a truncation error by the author). Requesting Co-auth.
I don't understand this. I clearly saw a posting here, early in the day, that approval for co-authorship was granted. I don't see Spikestuff's name on this and I don't see the posting either. If you have rescinded, then you need to be aware that you will be obsoleted by another submission by Spikestuff.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
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nymx wrote:
Spikestuff wrote:
Redid the entire matching sequence. Saved a frame (two frames because of a truncation error by the author). Requesting Co-auth.
I don't understand this. I clearly saw a posting here, early in the day, that approval for co-authorship was granted. I don't see Spikestuff's name on this and I don't see the posting either. If you have rescinded, then you need to be aware that you will be obsoleted by another submission by Spikestuff.
Okay, I'm so sorry. I thought I had made a mistake before and that the judge was the only one who was supposed to add co-author. Still new to how this whole site works, I'll update it now.
nymx
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Sam_Underscore wrote:
Okay, I'm so sorry. I thought I had made a mistake before and that the judge was the only one who was supposed to add co-author. Still new to how this whole site works, I'll update it now.
No. You did nothing wrong. I was just thinking that you changed your mind or something else.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: TAS name (In response to the judge)
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I thing Original Memory Game "20 Cards" works best as when you are selecting the game mode, it never refers to it as easy, medium, or hard, rather by displaying the number of cards in the game.

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