Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Okay I watched it more carefully and I think this screen should be the final one in the encode: https://i.imgur.com/wpPgtXj.png I guess the movie used for encoding should be edited to stop there. As for the main movie, we can publish the one that stops at the final shot. There's nothing after that final shot in the file you linked above? If we're measuring it that way, the last required action should be the last movie frame.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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There most certainly is a memory address that works as a lag flag regarding in-game physics. Every time lag occurs and this (to be found) flag is set, you can do this:
Language: lua

event.onframeend(function() emu.setislagged(memory.read_u8(YourAddress) > 0) end)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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I found this:
GameFAQs wrote:
''Reallyjoel's dad'' Difficulty You must have the Ultimortal difficulty unlocked to be able to use this cheat. To unlock the ''reallyjoel's dad'' difficulty, choose New Game at the title screen, and hold the Right arrow key for five seconds at the difficulty screen. This mode is quite literally impossible to complete since you cannot complete Sector 1, as well as being extremely difficult.
Though I couldn't find a way to unlock Ultimortal without completing the game once.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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5.0 with FFV1 patch https://github.com/vadosnaprimer/dolphin/releases/tag/5.0-ffv1 This unofficial release improves compatibility of video dumps that use FFV1 lossless codec. Sync-compatible with official 5.0 release.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11304
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Then just play from the start and beat the final boss.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11304
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Past decisions seem to depend on whether any new content is present in the second playthrough. The NES version is exactly the same, just a bit harder. On SNES you fight the true final boss IIRC.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Time stops when your movie gets the last input, and there are 2 way to do it. You either make the game reach completion as soon as possible, or you try to set up something that would allow you to stop the movie sooner, while being sure the game completes itself. Sometimes the latter approach adds too much downtime, and so it's not always sane to absolutize it, but sometimes it fits nicely and amuses people. https://youtu.be/5u0GkPFnhTs?t=260
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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We care about the movie length the most, and then in some conditions in-game time may be preferred. If both make sense and can be used to measure and compare, it doesn't matter where we draw the line. What matters is overall optimality.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Back when Ti_ and I were studying the stick glitch, we found out the main reason for it: the game processes object slots on 2 directions, from first to last and on the next frame from last to first. This is done to make them blink every frame to overcome sprite limit (and maybe for some other reason too). If the process is interrupted for one frame, some flags can carry over to unrelated objects. Lag helps with this, but the main trigger seems to be the second player: he was not tested too thoroughly and inherited more bugs that the first player. I don't know how exactly he influences flag corruption, and it's mostly just broken sprites, but sometimes things get nasty.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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I don't think Steam completely makes those up regardless of what the game authors think. Also it involves peeking into the game engine to be able to tell something has been accomplished, I doubt Steam forcibly injects itself into the game code. What I do think is that it's a part of Steam API that the games may use. It just happens to lack any in-game indication. Anyway, no one is saying Steam 100% must be our goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Yeah, the verification movie is absolutely necessary. Also, there's no way to access this highest difficulty aside from completing the game, right? Passwords or cheat codes would be allowed if they unlock a difficulty.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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The game seems to define all achievements as 100% (INKredible). https://steamcommunity.com/stats/385710/achievements Though coins are the only collectable, and getting them all (INKognito) should be a sensible way to define full completion, since other achievements are there just to track things basically. The proper branch label would be "all coins" I think.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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But does it have to be exact? If sync of the save anchored movie fully depends on prior gameplay that can't be replicated, we can't accept a movie since it can't be verified.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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I don't understand the question <_<
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Oh, so this is just a setup and not a real save anchor! The actual TAS doesn't depend on any prior completion at all, so it is perfectly legitimate. In your case, this "verification" movie could be replaced with simply manually listing all the steps that configure the settings the needed way. Then anyone would be able to replay the TAS without this secondary movie. We do this quite a lot in Linux TASing. So yeah, just add the setup steps to the submission text and we're good to go.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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It's not us, it's youtube doing ridiculous shit. When the video name is 1 character too long or more, they would replace it with 5 characters [...] to make it shorter.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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First of all, why does a save file even has to be needed? We don't publish movies that require a save anchor if the same goal can be achieved without a save anchor. And if the save anchor is required according to the movie goals, first you need to make a movie that generates this save file. It doesn't have to be optimal. It should just be a guaranteed way to make the actual save anchored movie play properly provided this save file.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Two questions. Could this movie be theoretically started from SRAM? Emulator savestates are extremely flimsy ground. What's everyone's opinion on obsoletion? [2593] Genesis Sonic 3 & Knuckles "Knuckles, ring attack" by TheYogWog in 1:14:55.91 is quite different in the way it's played, but we have 7 branches for this game right now. http://tasvideos.org/Game/genesis-sonic-3--knuckles.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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There's no rule against less accurate emulator as long as it's accepted. There's preference for users that can afford the better one, but for those who can't, we still allow submissions on less accurate ones. As far as obsoletion is concerned, there's no such restriction either, we just make sure the completion times are compared properly and emulation differences don't interfere.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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After looking at the pages I don't have any opinion on this. Such a huge pile of links will always be messy.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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When we can TAS machines for Windows or Linux games, we will require starting from power on too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Hourglass and libTAS are not emulators, so they don't emulate the hardware. They intercept the game workflow and control it. Since they only work with applications, their movies start when the applications start. It's impossible to include anything else. JPC-RR and all the rest are emulators, so the movies start as soon as the hardware is turned on along with software we're running on it. There's no easy and obvious way to say "the game launches right here" about any moment in time. For those curious, no one forbids posting movie time calculated from game startup, but the movie system (and therefore, submission system) have never been designed to account for the difference between bootup time and actual game startup time. I'll see if the rule wording is outdated. EDIT: I think there's no ambiguity in the actual rule talking about starting point in the general sense: http://tasvideos.org/MovieRules.html#MovieMustPlayTheGameFromTheBeginning
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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