Posts for feos

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Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Archanfel wrote:
Кстати скрипт чето не работает, наверное галку Disable HTML поставить забыл.
А какой работы ты от него ждешь? Он же ничего не делает, просто читает объекты.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Сегодня уже не успею разобрать причину, но вот скрипт для объектов на скорую руку. Download крыса-кун.lua
Language: lua

gui.register(function() camx = memory.readwordsigned(0xffc000) camy = memory.readwordsigned(0xffc002) base = memory.readlong(0xffbec0)-0xff000000 for i=0,500 do this = memory.readlong(base)-0xff000000 if this ~= 0 and this == 0xff633c or this == 0xff654e then x = memory.readwordsigned(this+0x1a)-camx y = memory.readwordsigned(this+0x1c)-camy end base = this end end)
В твоем мувике адрес высоты крысы - $ff656a, в публикации - $ff6358. На спавне всегда пишется позиция $14a, потом увеличивается на 1, и у тебя крыса проваливается мимо пола клетки.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Круть! Для упрощения сравнения запость плиз неудачную попытку тоже.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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And here's the rule for real: http://tasvideos.org/MovieRules.html#RomImageMustBeIntegral So for this submission, it'd have to be tweaked to use a non-arbitrary extra image that meets the requirements, it can even work the same as the image used here. Then we'll judge the actual movie finally.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yeah the only requirement is easy merging for upstream updates. It will be a fork anyway, we'll just officially adopt it if it works as expected, and them make a submodule out of it. You won't be losing anything after that, you'd still be able to commit to our fork if you want. tl;dr: you don't have to manage submodules, just make the fork work!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Requiring devices that don't normally come with the console or the computer in question, nor with their games, and aren't even among common peripherals for casual use, sounds like using a devkit version of the system or the game: arbitrary requirement that one is not supposed to have to simply play those games. It's a shaky ground, and it might sound simple for simple systems, but with modern ones that support tons of peripheral types and approaches, it will drive us crazy if we allow arbitrary addons.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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smellyfeetyouhave wrote:
I'd be willing to take a stab at it if it's really just a matter of re-applying previously written code to rig it back up and then working out the quirks. I assumed there were larger underlying issues with updating it which is why it'd never been done. I already have a build environment for the core configured as I built the RSP update a few months back. Is the list of commits posted anywhere (or could you get it), or am I going to have to dig through the git history?
Oh wow! Please ask zeromus, he said he had the list. If taken in its entirety, most of the commits were to Jabo, which is now dead, so it must be quite doable. You're comfortable with submodules?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Spikestuff wrote:
feos wrote:
Where would we draw the line?
If official then Yes (There should be a few C64 cases where it released on both formats). If something like this then No.
That's not what I mean. The argument is that the platform itself allows you to copy a game from one medium to another, by having both inserted and executing some basic commands (it's a computer after all). It's like installing an OS from a CD/DVD versus a flash stick. The image is identical, and it behaves identically, but the physical characteristics of the medium can be used to improve the situation in some way. So the actual question is, will we ever be losing/missing something important if we convert every such game?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I would say the image is identical, only the contained is different. After hearing Nach's thoughts on this, I view such conversions the same as codes making cosmetic changes, or GameBoy games running in later console modes. Converting every game sounds scary though. Where would we draw the line?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since this submission is already rejected, I don't particularly need your WIP as a reference. But it's still nice to have it for future.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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It could be both anyway.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Well as long as there are 100% reproducible steps on what to install/launch, anything that makes FP easier is fine. The only reason I ever wanted minimalism is so that we could upload an image that's ready for mounting and playing right away. And from installing Debian I know that graphical environments occupy several gigabytes. So developing the workflow for FP would just mean the environment would be way bigger, and not so handy to host (yet still possible thanks to mega).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Thanks, that's exactly what I thought.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Where the other player got game over, the boss of the snow level is only shot by one player, and the other one respawns right after the boss is killed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I think you should submit #1 and it has the highest chance of being accepted as a legitimate improvement over NK's submission. In the thread for this potential submission we could discuss whether this password corruption route can serve as a demonstration category for Moons. Like [2059] SNES Mega Man X "password glitch" by FractalFusion in 16:56.88 did.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why does the other player not spawn during the boss fight?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't see where it happens before than.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Why is the password required again? I don't clearly see the reasons from what I've read.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Omnigamer wrote:
I think the rules written in feos's post are fair. The only thing that would be good to clarify is that an image may not just be a disc image - other unique games might use special peripherals for physical media such as barcodes, pictures, audio waveforms, and more. Assuming that the emulator was suitably developed to interact with this content, they seem like identical cases to CDs.
I generally agree, but I can't be so certain in a rule with unlimited scope. I'd prefer to limit it to game images for now, and when something different appears, use the spirit of the rule, clarifying it if needed. Otherwise, it'd be better to namely list things whose input can potentially be used in a similar way. But I can't say "X, Y, Z, and anything similar". In some cases we might never need this limitation probably.
Omnigamer wrote:
All that aside, I do agree there should be more discussion about what constitutes secret codes. Using feos's interpretation, games that feature procedural generation also constitute secret codes in that the user has no knowledge of how the input (even if it's just game state) affects the end content. Most such games require you to exercise that randomization to complete the game, so they get a pass under the current ruleset. One such example is Syvalion on SNES, where the gameplay progression is randomized. I do not think it is fair, however, to force a playstyle when the game gives an option to exercise such randomization content or not. MR2 is an example that gives the choice of either: you can use the generation, or you can select pre-formed. You must choose at least one of the two, but either is viewed by the game as equally valid. You are required to get a monster; the way you acquired the monster is not important.
If we switch back to the way I originally viewed this problem, none of the staff members I asked thought that when a game is all about entering arbitrary codes, it should still be banned. Nach considered this a cheat code only without it being the main feature of the game, but as long as it is the main feature - it was decided to allow it. Yet I'm not sure whether we want to extrapolate this to any code at all. Just like the above, we can get to this when we find another game that has such a feature.
Omnigamer wrote:
-There are a few caveats about system architectures that should let you scope the rule better. At least for older systems, the size of a disc far outscales the size of memory. Any algorithm relying on data from a disc (or most any other secondary media) must only utilize a small subset of the data, or build a suitably small set of data by combining disc contents. In either case, the disc data used by the algorithm can be identified and specially crafted to create the desired outcome.
You mean we need to require only ever writing the relevant bytes to our hand-crafted image?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Is it possible to avoid using the password? According to this post, there are issues with using a password that simply skips to a later level, even after having seen it, even after having visited/beaten that level.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Cyorter wrote:
I have a doubt about a movie rule I read but didn't understand it clearly. I'm attempting to obsolete a movie made by another user, but that current movie (for now e-e) is really helping me sometimes with some tricks, the other 50% of times is completely original input. I read that if I copy some chunks of gameplay it can be credited, I got it, but I don't exactly copy the input, that current movie just let me know some of useful tricks for the TAS and then I do the tricks for myself. Sooo... if you get tricks based of a movie by other user it must be credited as a co-author? Even if I don't exactly copy the input to my WIP. I saw a submission that credits another user by something similar than this, but I'm not sure if I must do Here's the WIP for let you understand better of what I'm trying to say (see Stage 5 specially) http://tasvideos.org/userfiles/info/49520731692274216 Maybe... any contribution of any kind that helps some way must be credited... Idk xDD
If you're not copying someone's input right away, only recreating the result, it's entirely your movie. It's also better to redo it on your own even when you're simply reproducing everything, because while doing so, you may suddenly find a new trick.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
An argument I hear about naming Vault to "Coins" is to make the tier system Mario themed. However this site isn't MARIOVideos, it's TASVideos.
Of course it isn't.
EZGames69 wrote:
And as much as you want to try to make the lowest tier seem more interesting to the general audience, that's practically impossible, as we as humans will always look at the lowest level as being "inferior".
Where do I say I want that?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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