Posts for feos

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Guys keep in mind that tech ratings will be terminated at some point. Because it is outright impossible to make any objective sense with it. It ends up being a clueless guess based on how well the rater knows the game, how entertaining the movie is, how nice their mood is, how tasty their breakfast was, and so on. It is impossible to evaluate the technical value of a run. If you know the game, you have certain bias. If you don't you have different kind of bias. If you TASed it yourself, you have yet another kind of bias. And so on. In that sense, player points don't make as much sense as we'd want them to.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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We can look at this run from the perspective of this movie: [802] SNES Biker Mice from Mars "final round" by Baxter in 05:12.62 It uses a password to fully upgrade the bike and to skip to the final round at the highest difficulty. It was accepted because it was very entertaining. And it was not a vaultable branch (not any% or full completion). We have this rule: http://tasvideos.org/MovieRules.html#WeAllowPlayingUnlockableContentUsingInGamePasswords So in principle, it's allowed to unlock hidden stuff with cheats or passwords, it just also has to be entertaining enough for Moons as a side branch, Demonstration kind of goal in the case of this run and Biker Mice. But playing only the first level is not allowed anymore: http://tasvideos.org/MovieRules.html#MovieMustBeComplete So from all of the above, I conclude that if you use a password to deliver you to level 5 with this same hidden bike, and you make the movie really entertaining (I haven't watched this one yet), it would be your best chance to get published. Whether this bike provides for entertaining gameplay we'll find out with this submission. If it does, I think you'd only need to reapply the same ideas to a run of level 5 (increasing the difficulty in any available way, while also keeping the most upgraded bike). Otherwise, an optimized run with no passwords that just plays through all the levels would be acceptable regardless of how entertaining or boring it will be, since that would be an any% category, therefore vaultable.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's what the manual says. It wants you to beat all the 5 levels and rewards you with a special screen: If it is correct that this screen is exclusive to beating all the levels, this may be considered a requirement for any% run of this game. Since these screens are basically all this game gives you as a reward, and it seems to be doing this after every track, I don't think stopping at any particular level other than 5 can be seen as game completion. Also it seems the game was not designed with any more gameplay in mind, if it forces you to the menu and then even crashes. As for the code, if you mean the in-game password, such a thing can't serve as either any% or full completion goal, so it has to be really entertaining to be accepted as a side branch (similar to [802] SNES Biker Mice from Mars "final round" by Baxter in 05:12.62). Probably if it's that entertaining, we might be decided to allow it to stop after level 1, but this is very uncertain. Since you've already made the run, I think it's best to just submit it and see what happens.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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For games that require multiple discs, of course it's allowed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Version 2.3 has been released! Downloads: https://github.com/TASVideos/BizHawk/releases/tag/2.3 This release features a new core for emulating the ZX Spectrum Another new core is GBHawk (Gameboy and Gameboy Color) Updated GLideN64 plugin to latest master branch Updated mGBA core to latest 0.6 branch Many other core and UI fixes and updates. See the release notes for more details http://tasvideos.org/BizHawk/ReleaseHistory.html#Bizhawk23
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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p4wn3r wrote:
This decision is one more reason why speedrun.com needs to add a tool-assisted category in their leaderboards.
Yes please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mtvf1 wrote:
http://tasvideos.org/3722M.html
Why are you ignoring all the explanations we provided? This doesn't help to have a meaningful discussion. As for the rest, less attention was payed to how endless games end before this happened. This link was already given in the DK3 thread. Wrong judgments can't serve as an example of applying the rules selectively. The rules about endless games were apparently just forgotten. The Waterworld submission uncovered all the flaws in these rules, and we tried to fix them. As klmz pointed out in the PM, the rules are still worded poorly! They ask to reach the hardest difficulty, and complete unique content. But the original intention was to require both of these to be completed. This particular submission does what the current rules ask. I acknowledged the poor wording of the rule and apologized to him.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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All the rules about difficulty and unique content only apply to games with no clear ending. Is that the case for Road Rash II? The name you enter is not required to match the guidelines, it's just nice if it does so. But we won't reject it if it doesn't.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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arkiandruski wrote:
Okay, this has got to be a bug. When you use the update branch button, it should only update the branch that's currently loaded, not the branch that's highlighted, or at least it should warn you that you are trying to update a branch that's not loaded. I've lost a lot of work multiple times because I had a branch highlighted that was different than the one I was working on and I accidently saved the current loaded branch over another branch I wanted to keep. This mistake also seems very resistant to the undo function.
Test the latest dev build (in OP). I made it select a new branch that gets created. See if it's enough to get rid of the problem. If not, tell cases when selection is not where you need it at.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Asnivor wrote:
Kurabupengin wrote:
So that means this core will be TASable in the next BizHawk release?
Thats the plan.
What's holding us back?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Man I can't describe my joy! Does it run at full speed this time? What about Samorost?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mtvf1 wrote:
Too many old games havn't he real end, and only more difficult stage by stage. So how many stage completed should be accepted?
Just read the movie rules I linked. If the difficulty doesn't have any designed limit, we don't require to max it out.
mtvf1 wrote:
If this game has this problem, this published has a big more problem. [3722] NES City Connection "warpless" by link_7777 & EZGames69 in 04:35.60 You can see this. In fact, in this game, level7 is different from level 1 to 6, just use the same back screen as level1, and level8 is different, too. So what's the real end in this game? It still be published, doesn't it?
Yeah, what link_7777 said. We did the due research. And we will do it for this submission as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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4K youtube encode: Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Feedback please! Come on people, isn't this run awesome? I really loved it. Short, glitchy, and clearly superhuman. Yes vote.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The rules I linked talk about this in details: http://tasvideos.org/MovieRules.html#GamesWithoutClearEnding Ever since the Vault was invented, games without an ending were required to exhaust all their content to be considered beaten. This is similar to banning single level TASes: when the game was designed to last longer than just one loop, and when it explicitly provides more content after that, we can't consider it beaten after just one loop.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Judging by this guide, accepting the current DK3 run was a mistake, because it doesn't max out the difficulty and doesn't show all the content of the game, which is required for games without an ending. The rules have been updated since then, but there's still no way to publish a movie of such a game if not all unique content has been completed. And there's also a rule that we can't accept a movie that breaks the rules just because it obsoletes an older movie that breaks the rules. It means in order to obsolete a movie that doesn't properly complete this game, we have to have a movie that does so properly. Until such a movie appears, we're destined to have the former published like nothing happened. klmz, do you plan to make a new run of this game that fully beats all its unique content? If you need help figuring out the proper stopping point, let me know.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Koh1fds wrote:
Hey! I'm trying to understand how level 3 boss works in this game. I'm relatively new to FCEUX's Debugger. I can't understand how execution gets to A1E4 or A1EB. Is there any easy way to find from where execution jumps to A1E4 or A1EB? https://i.imgur.com/z2p4Saw.png
That's easy, but could you make a trace log of that part? Will be easier to explain what happens and why. BTW creating a namelist file with all the addresses you know helps with this immensely too.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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grassini wrote:
deuxhero wrote:
Speaking of that run cheating to get the version exclusive chips and go for 100% completion: Would using the Wii U virtual console ROM, which has a feature to unlock version exclusive chips in the opposite game (go the multiplayer screen then leave, they're now all in your pack), be accepted? It's an official release, though never meant to be played outside of one very specific emulator. If it is fine, a run aiming at moons should wait till the very end to do it instead of destroying everything with OP chips early.
Better to have an answer from a Judge, the original post was made in the Megaman battle network 3 white/blue thread.
Cheats that give unfair advantage are not allowed at all. Just like with e-reader levels in Super Mario Advance 4, if content is already unlocked (or available without cheats) in a VC release, it's the preferred game version for a goal that involves such unlocked content.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Awesome stuff, I liked!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I feel you need a global page for these, with all the notes that apply to all the consoles. And then those specific pages with only specific notes. If we limit them to tasing tips, they may go to tasing guide/consoles.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So why won't you cancel it?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Requirements I needed for Debian to run standalone flashplayer 11.2 (aside from xorg, haven't fully sorted that out yet):
Language: shell

apt-get install libnss3:i386 libgtk2.0-0:i386 libcurl3:i386
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Have you guys tried mame-rr?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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BTW, won't spending all the second player's nitro on boosting the first player also help? Only spending 1 on that looks like unused potential time save as well.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Cancellation is usually done by the author. Rejection is done by a judge. No big deal, I can also cancel it by request, it's just traditional if you do it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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