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Only "all X" is affected by this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Added the clause to publisher guidelines. We can now start relabeling the ones that are relevant.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So here's info we've gathered about SMB3 100% and SMA4SMB3 100%. The SMB3 game is agnostic to the amount of levels you beat. No indication or reward for beating all the levels. No total count of beaten levels or levels left to beat. Agnostic. But the run still aims exactly for "all levels" completion, and it beats all levels that can be beaten, without skipping any one that can be skipped. Things that are still not visited don't make sense to visit:
Tompa on IRC wrote:
Toad Houses and the Roulettes are skipped because you can't play them all in a 100% run, because of lack of Hammer items. N-cards are recieved ever 80K points and you can get endless of them, so no point in those.
But the manual doesn't mention anything about beating all the levels either. So I have to admit that it's an arbitrary goal, and it doesn't sound vaultable. Of course it doesn't matter, since the run is in Moons and has great rating. The 2 vaultable goals for this game seem to be "game end glitch" and "warpless". On IRC we also came to agreement that whenever we're talking about "all X", we need to check whether the game shows the resulting number anywhere. For example, in SMW it show that you've used 96 exits. In such cases we put "all 96 exits" in the label. But when the game doesn't show that number anywhere, we simply go with "all X", "all levels" in the case of SMB3. On the other hand, SMA4SMB3 has rewards for completing all levels. This includes quite a few things, like getting a PERFECT CLEAR screen for each world. Since the game explicitly cares, it is a valid full completion goal for it. But while the level count is shown as 90, it was reported that to get Perfect Clear rewards, you need to beat all the extra levels, overall the same levels as in SMB3. So putting "all 90 levels" wouldn't be accurate. But anyway, the game gives special rewards for achieving this goal, so I believe we can label it as 100%. But it is still also "all levels". So maybe we should use the same "all levels" label between all the SMB3 ports where this applies?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Awesome job!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Note to self. Check if the 2 movies of this should be "best ending" or "100%": http://tasvideos.org/1602M.html
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here's what I've been thinking of. #4657: Lord_Tom & Tompa's NES Super Mario Bros. 3 "100%" in 1:04:36.90 defines the goal as: 1. All regular levels entered and completed 2. All World-Map Hammer Brother and Pirahna Plant levels completed 3. All World-8 Auto-Scrollers and Hand levels completed Regular levels are obviously fixed in count. World-8 Auto-Scrollers and Hand levels, I don't know what they are. But what is Hammer Brother and Pirahna Plant levels? Are they fixed in count?
Masterjun wrote:
And it seems there might be problems with actually counting certain units of something, so maybe we need to constrict the definition even further.
I expected that as well, just didn't have any examples when it's actually hard.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I missed when we officially agreed on the definition of "iconic enough". You see, I can't add "X enough" to the publisher guidelines talking about branches, because it would require a clear borderline, like I already said. It can't be handled by asking others every time. And no rule can be enforced if it's not idiot-proof.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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What about [2835] NES Super Mario Bros. 3 "all levels" by Lord_Tom & Tompa in 1:04:36.90? It seems the actual goal of the run is "all levels". But what's the amount of levels there?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The thing that needs to be fixed is proper movie header and sync settings being generated for imported movies.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So should it be so for all "all X" branches, or just for some of them?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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klmz wrote:
The name of this game should be something like "Ū.fouR.ia: THE SAGA" (sorry I couldn't find the proper separators), "U-four-ia: The Saga", or at least "Ufouria: The Saga". That is to say, the subtitle shouldn't be omitted anyways.
Let's see. In-game: Ū•fouR•ia THE SAGA On the cover: Ū•fouR•iaTM THE SAGA In the manual it has Ū•four•iaTM as the game name. But it's just Ufouria as the actual name of the land the game is called by, in the manual and on the cover back. The applicable guidelines are:
  • Capitalize game names according to the rules of English language, even if official game names contradict them, unless the way they are named traditionally is against the rules.
  • Limit character set to printable ASCII characters. If the official game name contains different characters, replace them with printable ASCII characters that are close enough, like Pin-Bot for PinBot. Use the existing resources to check if there is a traditional replacement already.
So the official title of the game is stylized quite loosely, but we don't need to perfectly match it as long as there are cases where it's officially spelled in a saner way. I think Ufouria: The Saga is the nicest solution, because it's the origin of the final name of the game. Otherwise, done!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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My point is, when using percentages, you know it's full completion as long as it's 100% (or more). But with those "iconic" labels, why isn't "all" enough?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I want to note that it's not rare for feedback to change diametrically just due to the fact that something is improved. Like, 30% support for some submission, and then 80% support for a 5 frame improvement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Found this accidentally. Can it be unrejected for Moons maybe?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So the branch is "game end glitch"?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Ah, right, on the image I used the 2 was barely there. Now unembed the pics please.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Oh, btw, I found this insanely boring. The character animation looks like he's gonna break the sound barrier with his running speed, but he manages to crawl at that animation, destroying the feeling of a pace. Other than a few places where you need to jump up, it's running right for justice. No vote.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I mean other than this trick, the movie is quite optimized. Sometimes it's fine for a publication to have known improvements, if they can't be incorporated easily and are small enough. We'll have to figure this out one way or another, before I can properly judge the run.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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DrD2k9, I once had a talk with natt about how console runs by real people can be faked, and about ways to disprove some fakes. In a few cases, fakes can't be disproved if you're doing a very good job faking. And he expressed this thought: Healthy skepticism isn't about being paranoid about everything. The important idea that comes from that is that while you can develop an idiot-proof system, you can't develop a moron-proof system while keeping the general freedom and happiness on the same level. Once malintent is there, it can only be fought post factum, after it's obvious that it was there. You can not insure against it beforehand. What I'm saying is, you don't need to be so suspicious when there's no reason to assume malicious intent on behalf of others (between the lines). If you understand that it's not there, then imagining what happened if it was there doesn't help.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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GDQ is a very subjective criterion. Why GDQ exactly? Note that it's not a question about GDQ in itself, but about any potential resource we'd try to rely on. The answer to "Why does this particular resource make it worth borrowing the definition?" should be clear and sound reasonable. Also, it's odd that no one wants to know from the branch the exact number of items collected in cases like Metroid Fusion. Such games have rewards for 100% completion, and everyone is fine with just 100%, but not with all X somehow? The question is mostly the same: "Why this criterion exactly?" To me, there's no natural reason to use such labels, therefore any reason invented to justify that would also sound unnatural and invented just for that purpose.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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mtvf1 wrote:
Hi JeyKey_55, do you know the gba version has the Lock Screen trick. Press left and right alternately, and the scroll screen can't be changed. In SMA4, you can press ↔ → ↔ →. I believe you will know where this trick can be widely used. I'm not sure this tas can be published or not, but if you want to improve it, next time use the US version, and test and find more trick first. edit: sorry, it's ↔ ← ↔ ←.
Can anyone estimate how much time it would save?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Masterjun wrote:
Are there any drawbacks to using a combined branch name like "all 120 stars" or "all 96 exits" when the number itself is recognizable enough (this would also prevent large numbers to appear, as they would not be recognizable)?
Let's define "recognizable enough" first. And optionally, "iconic". I understand what they mean, but how do we formalize them to a level of being clear in all cases, which is how we set up the rules?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Updated the winXP package (linked in the OP as well now): https://github.com/TASVideos/TASEncodingPackage/archive/x86.zip
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Please don't embed huge images.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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