Posts for feos

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ALAKTORN wrote:
Physical limitation of what, having to dismantle the Famicom and use some kind of eletrical current to give it the pause signal as opposed to pressing 2 buttons on a controller? Yeah sounds about the same to me.
Legit (official) Famicom (I have one): The Pause button is there. Yes, I'm late to the party. But it's a photo!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Scroller fix. EDIT: see below.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The solution is simple. In a frame war, when a bunch of people improve over each other in short time periods, the work can be considered collaborative, since every next movie won't be pushed to its limits without all the previous ones, it becomes more similar to people posting WIPs in a game thread, and once all the tricks are incorporated, there's a final submission, listing all the authors. All are happy. [2406] NES Kirby's Adventure "game end glitch" by MESHUGGAH, CoolKirby, Masterjun, MUGG, TASeditor & illayaya in 00:35.91
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EgxHB: what can you say about technical side?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fredrik wrote:
From about a minute in, audio and video in the published video on YouTube don't seem to be in sync.
What about these 2 vids? Link to video Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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KwyjiboPrime wrote:
At 8:27, you shot a bullet. While that's not killing a normal enemy, I'm not sure if it breaks the rules of pacifism. This could be avoided by picking up the health right before and taking damage through that narrow corridor.
Nice job confusing the enemy's bullet for mine XD Steelbeak's drones won't let me survive even with full health, as they're shooting and trying to hang inside my sprite. Moliarty's machines weren't even thought about actually, at all. Liquidator's drops don't die. And yes, shooting after you release the jump button allows to make the game let me continue jumping, and then push A another time sooner to jump off the platform. It was done in the any% run too, found by Randil. Death animation after boss fight costs a lot of time. Even taking damage does.
XYZ wrote:
Feos, what are you think about usage another arrow to move further on the roof like in my WIP?
Let me check... It's not necessary. The first arrow is simply the only way to save some HP, otherwise you just die, but saving HP that's not that critical isn't justified.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EgxHB wrote:
Unless you're planning to get this submitted ASAP, in which case, never mind.
I am, but whatever: https://sourceforge.net/p/feos-tas/code/874/tree//trunk/TAS%20WIPs/DarkwingDuckPacifist-compact.fm3?format=raw
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warepire wrote:
Sorry to say but this looks too much "mobile device". I don't find this to be an improvement when browsed on a computer. I do agree with CoolKirby and Kurabupengin: Excellent for a mobile site variant.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Last teaser. 00:12.98 seconds ahead. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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jlun2 wrote:
Is it better to accept them all, or have them obsolete each other due to similar content?
I'd go with 1 game per platform for each category. That way, any% might beat one version, and hardest difficulty would beat another version of the game due to the result looking more interesting or spending less time on an equally interesting/challenging run. Somewhat like polity for hacks.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Mothrayas wrote:
feos wrote:
So far, I can't recall a single post saying "board games should not start being accepted". Was there any?
Under the current site system I would not accept board games. They don't conform to the quality standards of publishable games for this site. This is why we are discussing new systems that lower these standards.
Which was not my question. It was: "How many people think we should not tweak the system to include board games?", and optionally, "Why?". All I really remember is people saying board games would cause certain problems, but those were more or less resolved during discussion.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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So far, I can't recall a single post saying "board games should not start being accepted". Was there any?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Samsara wrote:
Don't ask me where I'm getting this notion, but I doubt any tier changes are going to happen at this point.
There's actually been some discussion about that on IRC. The main point why the system we were suggesting there won't work is because the intention of tiers is to promote. Indeed, once we remove the entertainment criterion from tier division, there's nothing to promote, and no way to do so. Right now, even with how faulty the system may be, it's promoting very well: Newcomer attention -> Stars -> Moons -> Vault -> Gruefood Delight. It was suggested, that Vault game-based criterion is lowered, Moons entertainment criterion is raised, and a middle tier is added, a to-be-defined tier. It'd be the primary one to send accepted runs to, to allow some automation when deciding what tier to put a run to, deciding between Vault, Middle and Moons depending on rating: http://tasvideos.org/Adelikat/FourTierSystemRules.html Adelikat, myself, Moth and some other people were in favor of that system. Then adelikat seemed to lost interest. Adelikat: to answer your recent question on IRC: in board games, people agree to account fastest possible runs as any%, and hardest difficulty as 100%. That way chess would only have 2 runs maximum per game.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Whenever I finish the 3 usual encodes of it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since it's been agreed upon, we seem to need to replace the movie file again, with the originally cut one, right?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Do you guys think it's really better to go with internal DS resolution for a 3D game like this? We can't have both visual portliness and perfect accuracy for it, so what should we sacrifice? I'm well aware of how purism must rule the world, and there should never ever on Earth exist an option to increase internal resolution, but let's abstract from it, and just decide. PS: fading screens can be "fixed" by inserting 1x dump, cookies can't.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Link to video 00:08.83 seconds ahead. Thoughts: Megavolt can't be manipulated to walk on the floor while dying. Damage on spikes saves time. Implemented the ceiling zip from the published movie. Need certain Y subpixel before jumping off the hook to get it to work. Something between 60 and 100. Avoided some damage, delays and lag in both levels. Booshroot is going to be a hell!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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There's also an option to claim one, then claim another once you've done encoding the first one :)
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Anty-Lemon, do you want to publish this one? I was going to, but now I'm looking at handling Over the Hedge (also hires), and if you wish (or someone else), I can pass it.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warp wrote:
Maybe those pieces of history could be put into the wiki somewhere, for posterity, rather than being only buried deep inside the forum?
Done! http://tasvideos.org/NesVideoAgent.html It now only lacks the avatar that was there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Aqfaq wrote:
Derakon wrote:
It's often interesting to hear how things came to be.
That's why I read the Bible every day.
Because you can't finally learn its events?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced Forum User, Published Author, Site Admin, Skilled player (1238)
Joined: 4/17/2010
Posts: 11305
Location: RU
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Since I got the any% version encoding from a 1440p dump, I might as well publish this one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Don't tell me it desynced!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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