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phoenix1291 wrote:
What are the steps to launch a MAME game with Bizhawk?
File -> Open Advanced
phoenix1291 wrote:
Which file should be loaded in the zip?
The arcade rom, same as regular MAME.
phoenix1291 wrote:
It only works with the MAMEhawk version posted at the beginning of the topic
Yes.
phoenix1291 wrote:
Is MAMEhawk in the "Choose a Platform" list?
No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Pulled latest MAME. Added hex editor functionality. Sound problems will be there for now. Redownload/retest against 0.220 (MAME and romset).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Memory wrote:
There is an important clause in the section you just quoted. "unless game-play is significantly different". From my understanding the intent of the rule was to prevent having multiple movies of games where the only differences are roster and graphics. Watching this very briefly, I noticed a couple differences from the ability to set the minimum score lower and how the ball gets handed off. In this one, one of the players just has it whereas in the other they have to do a jump grab thing for the ball. These to me read as significant differences.
I can't agree with your interpretation of "significant differences". Take this rule as an example:
Use the correct version wrote:
If there are significant in-game differences between different versions of a game, movies which take advantage of such differences can be published side by side. This can include things like different weapons or routes available to the player, different levels being present, or different bosses fought. If a particular version introduces a mechanic which can alter how the game is played, such as where players re-spawn when they die, and this mechanic can significantly alter how the game is played, movies which utilize these changes can be published side by side.
The way this is worded, significant differences in gameplay are what makes the 2 movies look like 2 different branches. It is exactly why we published [4059] GC NFL Street "NFL Challenge" by Lobsterzelda in 1:14:20.35 and [4127] GC NFL Street 2 "NFL Challenge" by Lobsterzelda in 25:52.90 side-by-side. This thread highlights how different those 2 games are. Do the 2 One on One movies look like 2 different branches? To me, they don't. The games rules have slight difference, but the main strategy is identical: you remain on the same spot and just immediately throw the ball. In one of the games you have to also jump. In neither movie you have to prefer some other strategy in at least half the levels. Having to do the same twice doesn't change the main strat. Having to catch the ball doesn't change the main strat. In one game, one character makes you throw the ball while falling down. In another, one character makes you take the ball away from him. In neither you have to move anywhere. If we take into account the main aspect we're supposed to compare the 2 runs by, I don't see essential difference in TAS technicality showcased in those 2 runs. I'll ponder the triviality aspect separately.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Re: Is it allowed to TAS OoT MQ on Bizhawk?
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BruceShankle wrote:
OoT MQ was released on GC in the form of a n64 rom, and because of this it can be ran in an n64 emulator. I see that there has been an exception made for MTA's unfinished MQ TAS, so I was wondering if I could also do the same. The alternative is Dolphin, but working with Bizhawk is much easier for me. I have not started on my MQ TAS yet because I am still planning the route for it. Thanks for a response.
It should be fine to run it in hawk: http://tasvideos.org/MovieRules.html#ExtractedGames
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Here we actually have a rule, regarding sports games:
Sports games are allowed under restrictions wrote:
Sports games in the Vault are restricted to one game per series per platform, unless game-play is significantly different. For example, PGA Tour Golf III on the Sega Genesis may obsolete PGA Tour Golf II on the Sega Genesis. Which game obsoletes which is decided by which game makes a more technically impressive run, as decided by a judge.
I think this game suits such a TAS better than #6703: Spikestuff's PSX Simple 1500 Series Vol.30: The Basket ~1 on 1 Plus~ in 04:15.77, because it features more gameplay (ball switch) and has less pauses when the round is over. In the other you just toss-and-wait.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Either way, console verification is a valid reason, as well as the other on I mentioned.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
Since this movie was re-adjusted for the purpose of console verification (AKA making it run in GBC in GBA mode and adjusting some of the inputs due to different lag), is it possible to add both the file for the original GB and the console verification file in the publication? Or should the verification file replace the GB one in this submission? (Verification syncs in 2.4)
Since the console-verified movie is also shorter, I'd prefer full replacement. Having 2 movies per publication is not yet an officially supported feature, but a database hack.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Fixed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Are all the rerecords in this submission manual?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
I see what you mean. It's pretty easy for someone to get carried away with thinking of the positive outcomes of such ideas, but never taking time to think of the cons because they are not happy thoughts.
That's actually a misconception. If the idea combines honest joy and flawless usefulness, what can be better? And if it's so good that after all the perfection and implementation it also works out in reality, that's actual happiness! Until then, any idea can be improved. By a lot. It's what we have time for, just like in TASing. It's taking excitement to a new level. "Man I'm so excited by what this idea will become if I work on it super hard before implementing it publicly!"
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
I found a comic on Reddit today that shows common signs of undiagnosed ADHD, and how that can lead to some forms of depression. I have personally related to each one of these experiences, and I believe it has caused issues with my life as a whole. That’s not to say this is the only way some may experience depression, but it does personally speak to me as someone who does suffer from high functioning autism and ADHD.
I've been rather impulsive for most of my life, and it shows in some of my past forum posts, but I do believe it can be controlled to some degree. The first rule that I never realized was "Never follow your passion. But always take it with you." In 2018, when preparing to become a senior judge, I took it as seriously as I could, and managed to improve my impulsiveness by a lot. Now I can formalize the approach I took. Every new and exciting idea or just a thought that magically sparks you honestly feels awesome, enjoyable, pleasant, and following it promises to be honestly awesome too. Often, upon actually trying, it isn't. It kept happening with me on the internet and IRL for years. So I added an extra criterion. In addition to it being awesome, I now ask myself, will it also be flawlessly useful? It's like demanding everything you consider doing to mix both business and pleasure. How do you know it mixes them both? It takes learning a skill to reject anything that only promises joy. The "awesome" idea may even be harmful, but it still always relies on some kind of enjoyment. Reject any emotion that's related to the idea, ignore the idea itself, and ask your heart "is everyone seriously going to love this idea and find it useful?" If the answer is "not sure", work on it to hear "now it's actually perfect, reasonable, reusable, reliable, and also quite cool". Never take shortcuts. This approach is gradual, you develop it like a muscle, and it takes a certain level of despair, years of failures and consequences, to decide to learn it at any cost.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I fixed it yesterday.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
What if I submitted only the lower quality game? Would you have accepted it without issues and then obsoleted after that I submitted a movie made with this higher quality game?
I'd definitely raise my question as well, in the discussion.
ThunderAxe31 wrote:
I don't see why quality should be considered in relation of existing games. I agree when it's done for ROM hacks, because we can obsoleted different ROM hacks to each other, but it's not the same for actually different games, especially in Vault. We can't obsolete with a different game just because the game used in the previous publication is lower quality.
It's about similarities in gameplay too, not just one being lower quality. Yet I recognize that the levels are different, just like they are different between the original AB game, the Genesis variant, and this NES port.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
Technickle, this has happened too many times where you submit movies that are still suboptimal and easily improbable by spike. Is there a reason for this? Are you spending enough time making your movies? Are you struggling with anything in terms of the tools you use? Despite the hostility being exhibited in this thread, there are people around here that can help you learn how the tools work or some tips in optimization. However, If you keep this up, you are going to lose your submission privileges eventually. I would rather you try to learn something from all of this, but I’m not seeing it here. If you need help, just ask for it.
feos wrote:
The only mistake a TASer can do is not fixing mistakes that were already made. If it's been fixed, it's not a mistake, but experience! Just actually take your time and study the thing.
It looks like none of the movies you've submitted so far is up to the site's standards of optimality. Previously I let it slide due to unpredictable routing in TG2, but play itself has been sloppy for years. I planned to check optimality of TG3000 and look at your optimization skills once again, but this submission shows that you're not learning at all. Technickle, this is an official warning. If you submit one more movie that gets easily improved by the audience or the judge, your submission privileges will be revoked. You've been given enough tips and advises over the years, and they're not helping. So this is your last chance to improve upon yourself. If you want to get your WIPs reviewed, post them in threads for games you're TASing and ask for feedback. If people acknowledge that they can't beat your times, only then consider it worth submitting. It's basically how most of the TASers take this hobby: they submit only when there's no feasible improvements to think of.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ThunderAxe31 wrote:
Uhm, now that I think about it... Everything we said here doesn't apply if we're playing a game in GBCinGBA mode, since that literally means that GBA (or GBI) is the hardware that it's being emulated, and the palette used should reflect that... Right? And the objectively correct palette for GBCinGBA mode is Vivid, as it reflects to what we already use for GBA movies. Since the Vivid palette can potentially make some GBC movies less appealing (see Pokémon Puzzle Challenge), I think that we should allow GBCinGBA only for Moons and Stars movies, unless that mode is being used for accessing GBA-only content (see Wendy: Every Witch Way) or if the game has a built-in color adjustment logic (see Harry Potter). EDIT: Actually, that makes things worse, as the GBC games that adjust colors for GBA are actually taking as refer the original GBA only, as opposed to the later commercialized GBA SP that featured a backlight that improved brightness. So, I my opinion, GBCinGBA should still not be allowed for Vault if it accesses purely aesthetic routines only.
ThunderAxe31 wrote:
I agree that console verification is a good reason to allow GBC-in-GBA mode for GB games, since console verification is an activity directly related with TASing, as it works as a proof of legitimacy for movies made with TASing tools. About one year ago I suggested to allow the GBC mode for GB games only for Moons and Stars, but it was deemed unnecessary. Personally, I'm fine either way about it, as long there is general agreement.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The main point here is that the game itself isn't trivial overall, so it's acceptable. If some movie may lead to simplistic strategies, it's still not as simple as #5799: Flip & ajfirecracker's Genesis Aladdin, Disney's "game end glitch" in 00:02.64. So yeah, worth submitting, for Vault.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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After having watched both this and #6688: ThunderAxe31's NES Angry Birds (Nice Code) in 07:51.21, since we accept bootlegs to Vault based on game quality, I think it will be a good idea to prefer this Angry Birds game to all other "versions" of it that exist for NES. What do you guys think?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Nice vid, it talks about some important things I noticed in myself. The main idea is, there is infinity of paradoxes in reality that we're always missing, and each such paradox can fix some tiny bit of our inner self if we discover it. If you're suffering from some emotion that always comes back and spoils everything, there's always some counter-intuitive notion that makes you go "oh shit, how was I so dumb for so long?! that's how it's supposed to work! hell yeah!". You may spend years not noticing it, with no one around you aware that there's even any solution, let alone knowing what to do exactly. She says that the problem is that your inner self keeps lying to you about things. And the solution is, refusing to get carried away by it. How? For every "unbearable" thought that bounces you around, for every "realistic" thought that pulls you deeper into negativity, it's possible to put your reactions to them on pause, like in emulation, and to examine them. Facing the idea that "the gremlin" gives you, without reacting to it, is very hard. But the thing is, facing it is meant to be hard, so you'd be afraid of seeing that problem in its entirety. If you think you can't bear experiencing some negative emotion or thought in its entirety, you'll keep being bounced and pulled around by its tip. But if you get ready and actually pause yourself in that "unbearable" state, accepting the negative parts of reality but not reacting to them, you'll find out that fear of that state is false, and that fear is the only real problem, blocking your path forward. It's hard to explain this in strict realistic words, so all I have is analogies (after all, feelings really depend on analogies, it's common to say "it feels like X", even if there's no X around you). So the way I learned treating my negative emotions is the same as pets. Every negative emotion is a pet inside you (or a part of you) that hasn't received due care in due time, and it just kept evolving without care, slowly mutating into something "foreign". It's very important to know that humans can not live without care, care is 100% essential to our nature. If you leave a babe in a forest, it will die. If you leave a child with wild animals, they will raise it as one of them, not as a human. Even if you can then take that child and try raising it normally, you'll need to invest tons of extra care to turn them back into human; the later you take them from their savagery, the harder it gets. So the main thesis is: results of lack of care can be fixed by extra care. But what to do if you're the only person who knows what's happening to you, and the only person who can, in theory, care about you? Bring your own care into your own hell! Take every negative emotion that appears, and treat it like a suffering pet: hug it, accept its feelings, and keep petting it calmly until there's no more fear. Once you cure the fear, you turn your previous negative emotion into a friend: a part of you that grew foreign is now back home! Every time you do this, with any new negative emotion or thought, you'll feel more and more alive and natural. Every such step is a part of your personal growth. And personal growth is the only way to turn previous negative experience into positive one!
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I don't believe 12 minutes of #2908: HappyLee's NES Super Mario Bros. "lowest score" in 14:32.80 is going to be worth Moons automatically. If there's no challenging gameplay during that time, trying to make it entertaining may not help. So yeah, upload it and we'll see how trivial it is.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Will it be trivial to optimally TAS, removing any competition? See this judgment as an example of such case: #6345: MarbleousDave's NES Duck Hunt "All levels" in 1:15:12.15.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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This is as boring as Q*bert (unbearably).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Added to Post #333074
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The movie won't change, and as you said we can keep discussing it, so I don't think setting it to delayed is going to affect anything. We can just wait, while talking occasionally.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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