Posts for feos

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If one plays through all the Free Play minigames and in a different movie completes the Challenge mode, how many speedrun-elegible minigames will remain untased? Also in those modes, how many minigames don't make sense to speedrun?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Funny and hard game. Link to video
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Previously, the workbench OPs had a red text saying "Due to the abuse that happened, lurkers can't vote anymore". Dunno where it's gone.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I've been reading information about this game and it seems not everything about it is described clearly. Among "Party Games", "Pair Games", and "House Party", there are some minigames and some non-minigames? I mostly understand the nature of those 3 modes, but how else do they sub-divide?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I found it somewhat repetitive and voted Meh. Not enough variety and action, since it's 1P and the movement speed is quite low.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The Castle movie is way too distracting with constant weapon screens, even in the supercut. Here's it's way more watchable. I don't mind having both movies separately, but if one is to TAS other maps, I'd prefer having all 4 in one movie, Resident Evil 4 "The Mercenaries".
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Then splitting it by minigames or modes feels arbitrary.
Movie Rules wrote:
Games without clear ending Games that loop endlessly without some kind of ending can still have a defined ending point, which can be any of the following:
  • The game reaches a point where difficulty stops increasing and no new content is left to complete.
    • If the game allows to choose which levels to visit, all such levels need to be visited to establish that no new content will appear anymore.
On the other hand, some minigames or modes make no sense to speedrun. Was the plan to TAS all of them or just some specific ones?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Dimon12321 wrote:
Well, I found one more submission that is marked with "maximum score" branch name and rejected due to a mentioned reason, but it hasn't been unrejected yet. #4641: negative_seven's NES Flappy Bird "maximum score" in 5:19:36.02
Not a notable homebrew, trivial to TAS, and the movie lasts for too long.
WarHippy wrote:
Tin Star is the only one I know of at this point. I was recently looking into TASing it which is why starting this topic occurred to me. Now unfortunately, based off the submission notes, it seems like this submission has some optimization problems. It might very well be worth rejecting again :(
I'd like an encode.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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The RTA rules for this category say "ALL cheat codes are BANNED from use EX: Super Speed Cheat". Do you use that cheat here? Also can 2-player mode be faster than 1-player? BTW, if you don't maximize all upgrades, they can't be an additional part of the full completion definition. If the ones you maximize are required to beat the game ASAP, then they are implied and don't need to be spelled out.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Does any of these modes have an ending with credits?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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SECRET BATTLE MOVES whose input they provide are allowed as officially encouraged means of normal play. SECRET BATTLE MOVES whose input they don't provide are officially meant to be discovered first, and then used, on the same grounds as the first 2. SECRET CHEAT KEYS are explicitly and officially labeled as cheats, in both the manual and the game, and it gives unfair advantage of unlimited resources, and even those resources don't showcase any unique abilities that can't be accessed otherwise, just some regular thing, only unlimited now.All it does is making the game much simpler, and that's not what we want in TASes. I think banning those cheat keys will be reasonable: for legitimacy of the movie, complexity of execution, and impressiveness of a result. And just like we magically know all passwords and other in-game codes used for extra content like unique levels, characters, or harder mode, we can magically know those 2 combinations they want us to discover on our own. So SECRET BATTLE MOVES should be allowed.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Where can I read that manual?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Check it prereq installer actually fails to download something.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Okay then. Get VS from here http://www.visualstudio.com/en-us/products/visual-studio-community-vs Get hawk source from here https://github.com/TASVideos/BizHawk/archive/2.3.2.zip Only install .NET module with VS. Open BizHawk.sln in it. Rightclick EmuHawk in Solution Explorer, set as a startup project. Debug -> Start debugging. Tell us where it crashes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Try launching it with this config file first. https://yadi.sk/d/xg4PV7-Cggn5Ig
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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No.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Darth Marios wrote:
Spikestuff wrote:
Cause Octoshock (mednafen core) doesn't rely on plugin crap to run the emulator.
And no one else works on that solution, right? (so we never get PSX OpenGL core, uh)
https://forums.libretro.com/t/mednafen-beetle-psx-how-to-improve-visuals/12867
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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ReyVGM wrote:
The last Bizhawk I was able to use was 1.11, after that version, the emulator crashes when I double click on it. I never bothered to figure out the problem because I was fine with the old version, but now I need the new version so I need to figure out why is it crashing. I extracted the emulator in a new folder, I installed all the prerequisites, and I ran bizhawk_prereqs. I'm using Win 7 64bit. I get this error message when I click on the emulator after doing all of the above:
Problem Event Name:	APPCRASH
  Application Name:	EmuHawk.exe
  Application Version:	2.3.2.14465
  Application Timestamp:	5d0922a3
  Fault Module Name:	KERNELBASE.dll
  Fault Module Version:	6.1.7601.24520
  Fault Module Timestamp:	5d673e23
  Exception Code:	e0434352
  Exception Offset:	000000000000b87d
  OS Version:	6.1.7601.2.1.0.256.1
  Locale ID:	1033
  Additional Information 1:	07b1
  Additional Information 2:	07b1b7c50ca6fbee5838abebc828afaf
  Additional Information 3:	4499
  Additional Information 4:	4499028925df116773b868ce108297b0
I searched online for that KERNELBASE.dll, but windows didn't let me overwrite the file. So, anyone know what I need to do?
One way to avoid guessing would be installing visual studio and running it from there.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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theripper999 wrote:
The link to the manual is here: https://www.gamesdatabase.org/Media/SYSTEM/Sony_Playstation/Manual/formated/Twisted_Metal_2_-_1996_-_Sony_Computer_Entertainment.pdf On page 8 you can see some of the ones they list. Ok What I was calling a special attack they call "Advanced Attack". They only list freeze burst, high jump and rear attack, but at the end tell you there are others with even more inputs. "Advanced Attacks and maneuvers are performed by pressing different sequences of the Directional Buttons. Since your vehicle's direction and acceleration may be affected when executing an Advance Attack be sure to familiarize yourself with controlling your car before you attempt them. Advanced Attacks are extremely useful and allow you to attack your enemy when you no longer have any weapons. They also enable your car to maneuver in unusual ways, creating combination attacks when used with other weapons (see Combo Attacks on pg. 10). Practice with Advanced Attacks and maneuvers listed below. There are many possible Advanced Attacks in Twisted Metal 2. Most Advanced Attacks require 3 or 4 button sequences, and some require more. Attack Manuever Directional Button Sequence Freeze Burst LRU High Jump UUL Rear Attack LRD "
The manual is wrong about Select+Down and Select+Left, but it still explicitly mentions all 4 directions while holding Select, so those utility functions are allowed. Special attacks are allowed since they're present in the weapon HUD and can be directly selected. Advanced attacks are actually tricky. The manual says they all consist of Directional Buttons. So input sequences beyond those can be considered cheats and not advanced attacks. The manual says advanced attacks are extremely useful, so they all are encouraged. It also says they consist of 3 or 4 buttons, so such sequences also sound intended. To recap: Sequences consisting of 3 or 4 Directional Buttons are explicitly encouraged and should be allowed. As for advanced attacks consisting of more buttons, or of non-directonal buttons, those sound rather arbitrary, and possibly left for the player to figure out. But we can't know which attack they meant and which they didn't. But they also mention the advanced attack energy bar on page 5, so indeed attacks that involve the enegry bar feel intended. The question is, are there advanced attacks that use the energy bar and require non-directional buttons?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
Done: https://github.com/TASVideos/BizHawk/issues/1692
And from what I see there, it should be perfectly valid to just run this game in PAL.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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I tried improving the last level and couldn't. Sure there are some frames lost on starting up: when you initially hit X, A, when you shift gears. But the bigger problem with this game is nitro management on slopes, and it's really hard to get right. And it loses tons of time too. I saved 50 frames on the first lap and lost almost 200 at the finish. I even admit that improving the first level wasn't exactly easy, for the same reason.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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theripper999 wrote:
In Twisted Metal 2 the Special Moves are developer intended based on the fact that there is a Special regenerating bar for their sole use. The rub is that some inputs do not use the Bar, but are for more utility purposes and are extremely easy to do, like pressing two buttons. This leads me to believe they were intended to be found and used. The special moves that actually use the Special Bar should all be acceptable. Codes that are just for utility that do not actually affect the strength of your car should also be allowed. Codes that do not use meter and have an effect on how your car interacts with other cars should not be allowed. Below I have classified what I believe should be allowed and what should not be. A moderator on the speedrun forum wrote this "I'd say any attack that uses energy isn't a cheat. Even says in the manual that there are more attacks than just those. Generally things like inf ammo don't use energy." Which is also in line with what I would consider fair game. -Allowed -Special Attacks - All moves below use Bar Minion's Special - Uses All Bar Napalm Code Freeze Burst Code Rear Attack Temporary Shield Drop Mine code High Jump Temporary Invisibility - useless in 1P -Allowed -Misc - Utility Use, No Bar Weapon List View Disable Radar - this might reduce lag as well Rear View Mirror Select View - changes how you view the level. Higher you go the more lag Hidden FMV sequence - no point to use -Disallowed "Cheats" - No Bar Use, drastic often permanent effects in Gameplay Health Boost - Exchange weapons for health. No bar use. Infinite Weapons + Turbo Invincibility Mega Machine Gun Homing Napalms Massive Damage with Ramming Minion - Minion would be absurd to use. Sweet Tooth - maybe, but you need to use a code to unlock him. He sucks anyway. Thoughts?
Which of these are explicitly mentioned, explained, and encouraged in the manual?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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EZGames69 wrote:
There is a homebrew SNES game that allows you to play it either on an NTSC console or a PAL console. Currently on bizhawk it can only play the game on PAL mode, and there isn’t a way to make it run on NTSC, Unless a setting was added that lets you change the region, simmilar to SMS and Genesis. Would an acception to the “no modification of rom files” rule be allowed if the game is meant to be usable for both PAL and NTSC? (The game is Nightmare Busters)
Make an issue on bizhawk tracker, that'd be the proper approach.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Not automatically. Just use linebreaks.
Language: lua

gui.drawText(0,0,"blablabla\nrandom text")
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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Yes.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
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