Tool-assisted game movies
When human skills are just not enough

Submission #1000: Arc's NES Rush'n Attack in 09:37.27

Console: Nintendo Entertainment System
Game name: Rush'n Attack
Game version: USA
ROM filename: Rush'n Attack (U).nes
Emulator: (unknown)
Movie length: 09:37.27
FrameCount: 34636
Re-record count: 3597
Author's real name: Jeff C.
Author's nickname: Arc
Submitter: Arc
Submitted at: 2006-03-06 07:06:35
Text last edited at: 2006-03-06 07:06:35
Text last edited by: Bisqwit
Download: Download (8078 bytes)
Status: published
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Author's comments and explanations:
Rush'n Attack improved by 233 frames. It obsoletes a Famtasia movie.

Usually, when a character lands after falling, he pauses for 1 frame. I discovered that if a character attacks 15 frames before hitting the ground, he will continue to run when he lands. There are also some tactical improvements, and lag has been reduced.

If a character touches a ladder, he automatically grabs it. 'Regular' enemies are part of boss battles (most obvious on stage 4). On stage 5, it is faster to climb the ladder at the beginning part, because of a screen-scrolling problem. On stage 6, it is faster to climb the ladder than to die on the mine.

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