Submission #1000: Arc's NES Rush'n Attack in 09:37.27

Nintendo Entertainment System
baseline
FCEU 0.98.12
34636
60
3597
Unknown
Arc
Rush'n Attack (U).nes
Submitted by Arc on 3/6/2006 7:06:35 AM
Submission Comments
Rush'n Attack improved by 233 frames. It obsoletes a Famtasia movie.
Usually, when a character lands after falling, he pauses for 1 frame. I discovered that if a character attacks 15 frames before hitting the ground, he will continue to run when he lands. There are also some tactical improvements, and lag has been reduced.
Notes:
If a character touches a ladder, he automatically grabs it. 'Regular' enemies are part of boss battles (most obvious on stage 4). On stage 5, it is faster to climb the ladder at the beginning part, because of a screen-scrolling problem. On stage 6, it is faster to climb the ladder than to die on the mine.
  • Stage 1 — 22 frames faster
  • Stage 2 — 26 frames faster
  • Stage 3 — 28 frames faster
  • Stage 4 — 41 frames faster
  • Stage 5 — 63 frames faster
  • Stage 6 — 53 frames faster
  • Overall — 233 frames faster
Basic info:
  • Aims for fastest time
  • One player controls two characters
  • Genre: Action
  • Manipulates luck
  • Abuses programming errors
Last Edited by Bisqwit on 3/6/2006 7:06 AM
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