Tool-assisted game movies
When human skills are just not enough

Submission #1001: Acmlm's NES Quarth in 01:01.45

Console: Nintendo Entertainment System
Game name: Quarth
Game version: Japan
ROM filename: Quarth (J).nes
Emulator: (unknown)
Movie length: 01:01.45
FrameCount: 3687
Re-record count: 3184
Author's real name: Jean-Fran├žois Lapointe
Author's nickname: Acmlm
Submitter: Acmlm
Submitted at: 2006-03-08 03:36:05
Text last edited at: 2006-06-15 15:51:54
Text last edited by: Bisqwit
Download: Download (1962 bytes)
Status: published
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Author's comments and explanations:

I've wanted to do this run long ago (soon after my first Tetris run) and tried it a few times back then (2:36 and 1:43), but I finally got around to do it again, with a large improvement over the old ones.

Quarth might be best described as a mix of a shooter and Tetris. You control a ship that moves horizontally at the bottom, and shoot incoming blocks or groups of blocks (adding tiles to them) to give them a rectangular shape and make them disappear. Each level scrolls at an increasing speed until you reach the end, and you lose if a block reaches the line floating above the ship.

In this run, 2 players unite in tag mode to clear the hardest level (9) together. (a full run of all levels would just be the same thing 10 times, since only the autoscrolling speed changes)

Luck is heavily abused all the way through to only get the simpler block sequences, saving a lot of time since I can push the scrolling (holding Up) more often. Which buttons I press, when and how long (at any time) all affect what I get, but it's still hard to get exactly what I want, for a few reasons:

What I got might not be quite optimal, but still made a huge difference ... the run would have been about twice as long without this, and you'll easily notice how much harder it normally is if you try the game by yourself.

adelikat: Quality movie, entertaining game, and good response from voters. Accepting for publication.

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