Submission #1010: hero of the day's NES Monopoly in 00:30.30

Nintendo Entertainment System
baseline
FCEU 0.98.12
1818
60
2518
Unknown
Monopoly (U).nes
Submitted by hero_of_the_day on 3/11/2006 7:10:07 PM
Submission Comments
  • Recorded with FCEU latest version by nitsuja
  • Heavily manipulates luck
  • Aims for shortest input length

Strategy

  • H:1+1=Community Chest; +$200
  • H:3+5=Visit jail
  • C:1+5=Oriental Avenue
  • H:3+3=St. James Place
  • H:1+1=Tennessee Avenue
  • H:1+3=Chance; New York Avenue
  • H:Purchase 11 houses starting with St. James Place
  • End Input
  • C:5+5=St. James Place
  • C:1+2=New York avenue
This is basically Acmlm’s strategy but with one minor change. Instead of sending the computer to visit jail, I determined that it saved several frames to send him to Oriental Avenue instead.

Luck Manipulation Frame Delays

  • 5+8=13 frames to manipulate the chance/community chest cards.
  • 4+0=4 frames to manipulate the 1st roll of dice (Community Chest)
  • 3+0=3 frames to manipulate the 2nd roll of dice (Visit jail)
  • 0+3=3 frames to manipulate the 3rd roll of dice (Oriental Avenue)
  • 0+7=7 frames to manipulate the 4th roll of dice (St. James Place)
  • 0+7=7 frames to manipulate the 5th roll of dice (Tennessee Avenue)
  • 1+5=6 frames to manipulate the 6th roll of dice (Chance)
  • 4+6=10 frames to manipulate the computer player’s final turn
  • Total amount of frames delayed (53)
There are so many variables when it comes to manipulating luck that a human is most likely incapable of searching through them all. For every action you perform at any given time, it will affect the outcome of things hundreds of frames down the road.
Last Edited by hero_of_the_day on 3/14/2006 3:52 AM
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