Submission #1040: tool23's NES Air Fortress in 41:08.37

Nintendo Entertainment System
baseline
FCEU 0.98.15
148102
60
13976
Unknown
Air Fortress (U).nes
Submitted by tool23 on 4/1/2006 9:10:57 PM
Submission Comments
  • uses fceu-0.98.15-rerecording
Each of the 8 levels is divided into a sidescroller and a maze/shooter level. The sidescrollers are meant to allow you to build up your life and bombs by getting powerups, and you can die 3 times there before a game over. Once inside the fortress you have to find the life core and kill it, then get to your escape ship before the place blows. If you die once in here its game over. This game has two quests. I use a password to play the second one because it is identical to the first quest for the first four levels, and the last four levels use the same maze, but the tunnels go to different places. Also there are much more enemies in the second quest.
Sidescroller goals
  • Kill all enemies (acually quite hard to do)
  • Get all Energy and Bomb powerups
  • Be entertaining and surprising
Fortress goal
  • Aims for fastest time (takes damage to do this)
More details: Once in the fortress pushing up, left, or right, or firing a weapon takes energy. Pushing down does nothing to speed up your fall. Falling gives you back energy, as does riding an elevator or taking a pipe. Elevators are like 2-way streets - you can go back and forth in them. Pipes are like 1-way streets - if you go through a pipe you just came out of it might take you somewhere else. This is why you see me going back in pipes I just came out of.
Firing weapons and getting hit moves you around (it's in space!), and it's actually faster to face backwards all the time and let the kickback carry you around.
This game has a lot of lag, and firing the bombs can add a lot of lag. That is why I don't use them unless I absolutely need to. But then killing enemies can reduce lag as well, so I use the bombs if it is a favorable tradeoff.
The one glitch I use is to move through the screw things. Just face away from them at a certain distance and fire, and you can pass through them. Also, I found that when pressing up against the wall if your back is to the wall you are closer than your front. Also in one room in level 5 I have to move down, then up, because otherwise the screen does not scroll properly (see the thread for this game in the forum for an exp.).
The route I believe is optimal, and I used DDCecil's FAQ on gamefaqs with a couple of minor route changes.
How to improve: Figure out the acceleration precicely to make the movement optimal, and do more experimenting with reducing lag. (note to potential improvers, cutting and pasting does not work for this game)
At the end of the movie be sure not to miss the Star Wars theme ripoff during the credits!

adelikat: This a bad game choice for TASing. Too much of the game is an auto-scroller. And a boring auot-scroller at that. The vertical levels are interesting but not enteresting enough. Rejecting

adelikat: Accepting for publication to the Vault

natt: Processing..
Last Edited by adelikat on 8/21/2023 5:06 PM
Page History Latest diff List referrers