Tool-assisted game movies
When human skills are just not enough

Submission #111: Dan_'s Genesis Mega Man: The Wily Wars in 20:12.18

Console: Sega Genesis
Game name: Mega Man: The Wily Wars
Game version: PAL
ROM filename: Mega_Man_-_The_Wily_Wars_(E).bin
Emulator: (unknown)
Movie length: 20:12.18
FrameCount: 72731
Re-record count: 2597
Author's real name: Danny Fowler
Author's nickname: Dan_
Submitter: Dan_
Submitted at: 2004-07-19 09:45:41
Text last edited at: 2019-06-12 23:54:18
Text last edited by: adelikat
Download: Download (6963 bytes)
Status: decision: cancelled
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Author's comments and explanations:
Here is my time attack for the remake of Mega Man 1 included in Mega Man: The Wily Wars for Genesis. I take damage to greatly reduce the time needed to complete the game. Few glitches are used in this movie, because there are few glitches in this version of the game.

I guess this could be for all the people yelling for a movie without the infamous "pause trick" and other glitches like that.

Bisqwit: The actual time is 24:14 - the submission handling program does not know the movie is PAL (50 fps), but assumes it's NTSC (60 fps).
Dan_: I'm improving it a bit more, so it's cancelled it for now.
Bisqwit: My comments.

You should try optimizing your vertical motion.
When you're going to drop, you should first jump so you fall faster. Also, if you make a magnetbeam and fall from it, you'll immediately fall fast without an acceleration delay. Morimoto used this in the Ice Man level (in an unpublished movie). It saves a couple of frames.

Conclusion: This will be a great movie, but I will be picky when judging. :)

Is this the same game as Rockman Megaworld? It would seem so.

Dan_:Rockman Megaworld is the Japanese version.

Thanks for the critique. I will keep all these points in mind while doing version 2, which should (hopefully) begin soon.

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