Tool-assisted game movies
When human skills are just not enough

Submission #1120: AnS's NES Rockin' Kats "Channel X" in 01:03.43

Console: Nintendo Entertainment System
Game name: Rockin' Kats
Game version: USA
ROM filename: Rockin'_Kats_(U)_[!].nes
Branch: Channel X
Emulator: (unknown)
Movie length: 01:03.43
FrameCount: 3806
Re-record count: 19867
Author's real name: Андрей Стребков
Author's nickname: AnS
Submitter: AnS
Submitted at: 2006-07-12 14:18:40
Text last edited at: 2011-10-16 07:54:27
Text last edited by: feos
Download: Download (1147 bytes)
Status: published
Click to view the actual publication
Submission instructions
Discuss this submission (also rating / voting)
List all submissions by this submitter
List pages on this site that refer to this submission
View submission text history
Back to the submission list
Author's comments and explanations:

Recorded with FCEU 0.98.15
Completed in 1:04 (3811 frames)

This run corresponds to Baxter's first one. I liked his idea of 2 separate TASes for Rockin'Kats but I've noticed that it's possible to improve two levels and boss battle - there were obvious flaws. But then Baxter proved that even some other levels can be improved, so I've done my best and finally managed to save some frames everywhere.

I think I wouldn't make frame-perfect TAS without seeing almost frame-perfect one. Baxter's run gave me tough milestones to compete. Too bad there's no way to move this run under mark of 1 minute. I tried everything I know, even disassembled several parts of code but got nothing... almost nothing, that's it.

Also I think, me or anybody else would NEVER achieve same result in normal run (one that includes Channels 1-5).

About frame-perfectness of the TAS (yeah, I'm so anxious for it).

If the run was just 2 frames faster, FCEU would show 1:03 time, but none of crazy things I tried could help to retrieve these 2 frames. So, after last two weeks I gave up. If it isn't the game's limit of improvement then it is my limit of patience.

The game is strange and unpredictable. It has much more factors to think about than average NES platformer have. And take into account this inhuman lag... That's why I won't say it cannot be improved anymore, sure there's little chance, but now to improve 1 frame you must spend insanely great amount of time, and it's not guaranteed that this won't make you lose several frames later (lag can accumulate by little portions). So, I think this kind of situation can be called frame-perfectness.

adelikat: Well, this run is receiving good votes. In addition it is entertaining and of high quality. Accepting.
Bisqwit: Submission file replaced per author's request.

Similar submissions (by title and categories where applicable):