Submission #1131: blackshellbowser's GBA Pokemon Sapphire in 2:50:56.48

Game Boy Advance
(Submitted: Pokemon Sapphire)
baseline
VBA-rr
615389
60
1216
Unknown
Pokemon Sapphire.gba
Submitted by blackshellbowser on 7/23/2006 7:30:19 AM
Submission Comments
This is my first TAS run. I decided to do it on one of my favorite games: Pokemon.
I used the VisualboyAdvance version 1.7.2 that the site required me to use. The only things I adjusted was screen size (to 2x), and made hotkeys for quicker save-stating.
The idea around this TAS is the use of luck manipulation to make my opponents miss, have my attacks be critical hits, or sometimes, to take _enough damage_.
There were no actual glitches to take advantage of in this game :(
For any R/S/E players, the starters have the ability as to when their HP falls below 1/3, their Fire attacks get a 1.5x boost. I needed that to score OHKOs, so sometimes, I was simply asking for damage!. Therefore, I took damage to save some time!
I chose Torchic over Mudkip because Blaziken destroys the Elite 4 better than Swampert, and the only true advantages for using the Mudkip family comes from the 1st, 3rd, and maybe the 7th gyms.
The reason I backtracked to capture a Sharpedo was because:
1). It already knew Crunch, a Psychic-destroyer 2). It was fast, and had enough power to make a difference in the 7th Gym Leaders' battle.
The only time I ran into wild Pokemon was to raise Blaziken to the next level, instead of waiting for trainer battles.
Finally, I limited the amount of Pokemon Center visits to save time, and the reason I used Mauville's was because it was the starting point to many quests (Mt Chimney invaded by Team Aqua, returning to battle Norman, going on to the 6th Gym Leader). So my friendly Abra could teleport back to that Pokemon Center, savign seconds, even minutes off my time!
However, I have noticed that the play quality is quite subpar, so I will be working on a new run!
Last Edited by blackshellbowser on 7/23/2006 4:05 PM
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