Tool-assisted movies

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Please read the Why and How page if you haven't already done so. It explains the rules and methods that apply to all of these movies, particularly the use of savestates and slow-motion.

SNES "any%, glitched" Super Metroid (JPN/USA) in 22:01.18 by Filip Roskvist (aka. Cpadolf) & Ryan Foley (aka. hero of the day).
Download AVI file via BitTorrent (size: 55 MB, length: 26:12)
Download snes9x movie file (.smv) (date: 2008-06-29)
Read author's comments in submission #2022
Discuss this movie
Obsoletes movie #260 (51:05.75)
Rating: 7.5 (24 votes)
- Aims for fastest time
- Uses death as shortcut
- Takes damage to save time
- Abuses programming errors in the game
- Manipulates luck
- Genre: Action
- Genre: Platform
Super Metroid (1994) is widely considered to be the pinnacle of exploration-driven game design, and limits to the freedom of action it allows are yet to be found. As such, surprising improvements come from a lot of esoteric tricks and optimizations, quickly making seemingly optimal movies obsolete.

Timewise, this movie is a significant improvement to any previous Super Metroid TASes. It includes the use of a glitch that allows the authors to skip most items in the game, and indeed, even skip the final boss.

Miscellaneous information:

  • Item collection 6%
  • In-game completion time 00:12 (but aims for fastest real time)
  • New category (compared to predecessors): Uses death as a shortcut
  • No bosses fought